http://www.ati.com/developer/gdc/D3DTutorial01_3_0_Shaders.pdf
It seems back in March ATI did a presentation at the Game Developers Conference. While talking up the virtues of Vertex Shaders there is no mention of them not including the Vertex Texture Fetch, nor are they instructing anyone about a "work around"
Maybe the R580 or R600 will have this feature. The R520 may have had problems with it so they dropped it.
It seems back in March ATI did a presentation at the Game Developers Conference. While talking up the virtues of Vertex Shaders there is no mention of them not including the Vertex Texture Fetch, nor are they instructing anyone about a "work around"
Maybe the R580 or R600 will have this feature. The R520 may have had problems with it so they dropped it.