KOTOR v1.02 released

dylman

Limp Gawd
Joined
May 18, 2002
Messages
338
http://swforums.bioware.com/viewtopic.html?topic=319611&forum=80

- Added the ability to map the Arrow keys for main game movement.
- Added a Walk option button; by default it is the B key. While holding down the Walk button, your character will walk.
- Added support for 1280x1024 resolution.
- Added the ability to see all available party members character, ability, and equip screens while on the Ebon Hawk or in the apartment.

And more!

PC only I'm afraid...
 
Cool - but I think the 60+ hours I've put into the game are enough for me. Fantastic game - I'll probably dust it off in a few years and play it through again. :)
 
If it doesn't fix Mission's brother quest bug, I'm not interested.
 
Nice!!!! Very nice changes, especially the resolution and the mapping the keys to walk!!!

Im about to beat the game for the first time, I can't wait to play through it again!!
 
from SWKotOrv102.txt:


Star Wars(R): Knights of the Old Republic(TM) v1.02

Here are the changes in this update:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Added the ability to map the Arrow keys for main game movement.
- Added a Walk option button; by default it is the B key. While holding down the Walk button, your character will walk.
- Added support for 1280x1024 resolution.
- Added the ability to see all available party members character, ability, and equip screens while on the Ebon Hawk or in the apartment.
- Added the ability to hide the game GUI when taking screenshots. Use the following settings in your swkotor.ini in the "Game Options" section:
EnableScreenShot=1
GUIsInScreenShot=0
- The container GUI screen will no longer close everytime you click Give Item.
- Holding Shift when clicking Give Item or double-clicking the item to give will transfer the entire stack, without shift it moves the items one at a time.
- Added in some extra error checking and logging for loading and saving save games. If there is any problem, a file called "fileerror.log" is created.
- Made a fix to the Force Point Regeneration item property so it actually regenerates Force points.
- Fixed an issue where in some rare cases, the player would be killed while on the Leviathan.
- Fixed an issue with Dantooine Pazaak occasionally breaking Suvam Tan on Yavin.
- The Sand Person disguise will no longer be reset when entering Anchorhead and the Dockingbay.
- Dead party members will no longer show up later in the game. What with them being dead and all.
- Fixed the Hidden Bek Door (Security Station) to no longer display the 'Impossible' message.
- Fixed a visual issue with Power Blast and using Dual Blasters where the off-hand blaster wasn't firing.
- Fixed a problem which would cause dialogue to skip through without playing any VO.
- Fixed a problem where you would get stuck at a black screen after a game load or an area transition.
- Fixed a problem where the screensaver could activate during the playback of a movie.
- Put in a symptomatic fix for your character's attributes being reset to all 8's.
- Put in a symptomatic fix for party members getting stuck and not fighting.
- Put in a symptomatic fix for losing force points when going through area transitions with Force Valor active.
- Removed the +2 bonus to the offhand attack when wielding a balanced weapon in the offhand or when wielding a double bladed weapon.
- Removed the ability to bind controls to the "Alt" key. The "Alt" key was never inteded to be a usable key in the first place.
- Fixed a rare crash bug when leaving the Ebon Hawk or the Apartments with party members.
- Made some stability improvements.

SWConfig
=-=-=-=-
- Added a check for the minimum graphics card driver version for ATI and NVIDIA based video cards as stated in the Troubleshooting Guide. If you scan your hardware and do not meet the minimum requirements for the game, you will be prompted to launch your web browser to download the latest drivers.
- Fixed a minor bug in RAM detection where it was sometimes off by 1 or 2 MB.
 
??? No fix for the Mission's brother glitch? Oh, that's just wrong. That's just pitiful.
 
Come on Torgo, just dont open that door in the enclave til after you talk to her about him. Yeah, its no fix, but its a workaround.....

you KNOW you want to play through it again
 
It's not that I don't want to... oh I do. But I've got a ton of other games that I've got to move on to.

It's mostly the QA guy in me throwing a fit. It's a known bug from the X-Box and yet they *still* haven't fixed it. It isn't a trivial thing to fix, but it is simple. I can think of five ways to fix the bug off the top of my head.

1) Be able to close the door again.
2) Remove trigger that makes him appear and have him there permanently.
3) Place him somewhere else if you haven't talked to Mission.
4) Have him already dead. Mission notes this.
5) Mission automagically suspects her brother escapes. Allows you to continue sidequest.

Each of those fixes get more and more complicated as the list progresses. Option number one could be a simple internal db trigger that's set. Number five requires new voice-overs and a plot fix. That's not likely to ever be done since it requires a larger budget to do.

My point is that it can be fixed and should. At least it should be noted in Yoda's Helpdesk. (Last time I checked it wasn't.)
 
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