AnnoyedDragon
Weaksauce
- Joined
- Feb 25, 2007
- Messages
- 122
Any game really, not just multiplayer.
If a building explodes and rains down objects that can hurt you, changes in the number of objects change how the game plays. If you change the number of objects based on CPU power some players will have it easier than others because there are less objects that can hurt you.
Developers don't want the intended game play experience to change between hardware configurations. They will let you scale graphics and effect physics because it has no impact on game play, but for anything that does have a impact they have to consider the lowest CPU performance gamers may have at that particular time and build around that.
When the vast majority of gamers are guaranteed to have dual cores, then we will be seeing games utilise that extra core for game play physics. Which comes down to my original point about the delay in the release of hardware to when we see games properly take advantage of it, what comes out today or tomorrow is irrelevant because it won't have a impact for a long time.
If a building explodes and rains down objects that can hurt you, changes in the number of objects change how the game plays. If you change the number of objects based on CPU power some players will have it easier than others because there are less objects that can hurt you.
Developers don't want the intended game play experience to change between hardware configurations. They will let you scale graphics and effect physics because it has no impact on game play, but for anything that does have a impact they have to consider the lowest CPU performance gamers may have at that particular time and build around that.
When the vast majority of gamers are guaranteed to have dual cores, then we will be seeing games utilise that extra core for game play physics. Which comes down to my original point about the delay in the release of hardware to when we see games properly take advantage of it, what comes out today or tomorrow is irrelevant because it won't have a impact for a long time.