how much OC is too much ???

game14

[H]ard|Gawd
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just a simple question , i got an XFX 8800gts/320mb with stock clocks 560/1300.Now i overclocked it to 730/2040 ....and its still running rock solid .Question is how far can i go without causing damage to my videocard ? Is there any recommendation or am i already too high ?
Card is watercooled and temp are still fine though.
 
just a simple question , i got an XFX 8800gts/320mb with stock clocks 560/1300.Now i overclocked it to 730/2040 ....and its still running rock solid .Question is how far can i go without causing damage to my videocard ? Is there any recommendation or am i already too high ?
Card is watercooled and temp are still fine though.

You'll know it's too much, when the card starts producing artifacts. Also keep in mind that OC'ing reduces your card's life expectancy, but I'm sure you know that by now.
 
If you want the max OC of your card you need better than stock cooling and for gods sake get rid of the cheap thermal goop they put between the HSF and GPU to start with.

Btw, have you OC'd your shader clock yet or just the core/mem ?
 
Do you have any special cooling on it? If not, it's probably blazing hot right now.
 
He said it's water cooled. If you want to know the limit, I would just push it until it artifacts, back down to what appears to be stable, then drop another 15-20Mhz and do a overnight stress test with ATI Tool artifact scanner. That should end up being clocked high enough without over-stressing the components too much.
 
As has already been stated, be aware that overclocking does reduce the life expectancy of your hardware. Keep that in mind as you ramp it up considerably over what its stock settings are.
 
As has already been stated, be aware that overclocking does reduce the life expectancy of your hardware. Keep that in mind as you ramp it up considerably over what its stock settings are.

I wouldnt worry about that unless you're voltmodding. Just OC it as far as you can without instability.
 
OC that mofo until spiky crap starts to grow off every polygon. Then turn it back a couple notches.
 
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