Peeps say that sli/crossfire systems often give their users trouble around 30fps. Apparently, microstuttering makes 30fps look look like ~20fps. I'm wondering if this remains true for the higher end of the fps spectrum. If my sli/crossfire system is getting 100~ fps, will it SEEM like I'm getting 80~?
Now, many people will say that microstuttering is only noticeable at around 30fps, but this statement confuses me. See, I can hardly tell the difference between 85 and 100 fps, but I can EASILY tell the difference between 30fps and 15fps. Is microstuttering only noticeable at lower FPS because decreased frame rates are only noticeable at those levels? Or do the adverse effects of microstuttering literally dissapear when you get to the higher levels (100~)?
tl;dr - If I want 100fps with a sli/crossfire system, do I need to shoot for 120 fps to counteract microstuttering, or is 100fps truly 100fps?
Now, many people will say that microstuttering is only noticeable at around 30fps, but this statement confuses me. See, I can hardly tell the difference between 85 and 100 fps, but I can EASILY tell the difference between 30fps and 15fps. Is microstuttering only noticeable at lower FPS because decreased frame rates are only noticeable at those levels? Or do the adverse effects of microstuttering literally dissapear when you get to the higher levels (100~)?
tl;dr - If I want 100fps with a sli/crossfire system, do I need to shoot for 120 fps to counteract microstuttering, or is 100fps truly 100fps?