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GRAW 1.10 Patch

Gilhooley

n00b
Joined
May 17, 2006
Messages
26
AGEIA updates
- Landscape meshes for levels tuned and updated for better AGEIA performance.
- Performance increase on bullet hit particles.
- Some stalls have been removed.
- A bug that caused zero vertices in baked fluid meshes has been fixed.
- A bug that caused the rigid bodies from a hand grenade explosion to fall through the ground has been fixed.
- A faster rendering mode has been added for debris particles.
- PhysX effects modified to use the faster rendering mode.

So, Is it a "physX" game now - any hw testers? :)
 
Also, there is new drivers that help:

Summary of Changes from version 2.4.2 to 2.4.3
This system software update complements and enhances the PhysX performance when running with Ghost Recon Advanced Warfighter (GRAW) PC Patch 1.10, dated May 24th,2006.
 
Nice,nice. But curently I have just a 9600Pro with a PPU and waiting for upgrading my rig to somethin better in GPU power.
For some strange reason my X1800XL rig won't except Ageia board with PSU connected.
So was already going to upgrade one of my AGP Rigs with a Gainword 7800GS+512MB.
I think it is a powerUnit problem. So I buy a A-Mark PSU So I have two rigs wich Play the lates games to there full potentional, with a PPU in it.

Its strange to see when Agia kicks in and stalls and you see a freeze frame when the particals plop the first cequence of the parical traject. You see a cluster of identical partical spikes nice together if you shoot in a tree. until the frame rate catch on.
Not patched yet.

Graw on the X1800XL rig I play with Render XML file optimised with all managers on true and texture detail high on 1800x1440.
 
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