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- Oct 19, 2004
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Part of that comes back to my point in the FS article that you need trained particpants to have a more critical and correlated/aligned response, especially for subtle perception and preference differences.
Same way you will not get a clear consensus the level and which AA is needed to enjoy the game (higher performance vs utmost AA visual quality).
But once aware people do seem to have an aligned quality preference that shows in audio with context of distortion (and this is in essense a kind of distortion), and I think the same can be said about visual quality where as an example chromatic aberration is mostly an irritation for many.
But then we have different levels of tolerance and thresholds, and it is possibly that *shrug*.
I appreciate you used a diverse range of games but we know Dirt4 and Doom helps to bring AMD closer to 1080ti if more sensitive to say the 80-100Hz range and both with VRR monitors active, although I would had expected Doom to be running over 170fps on a 1080ti with same settings and maybe was hitting the 200fps sometimes with same settings where Doom starts doing quirky things (engine not designed to hit that).
Yeah I appreciate this is not something that can be verified relative to the same setting as used with the FuryX, Dirt 4 a single custom 1080ti manages 107fps at 1080p while a single FuryX hits 69.1 at same settings.
http://www.pcgameshardware.de/Dirt-4-Spiel-21687/Specials/Benchmark-Test-Review-1230499/
Now something that may be linked and I really should look more into, some game engines actually for some reason make me feel sick and I wonder if that is the lack of VRR or need to test at over 100Hz sustained.
A game like that could be interesting for those who do mess around with both settings and they find one that causes this with them.
Cheers
True
I was also wondering about this: Freesync 2.0 is being introduced because the implementation of Freesync one was all over the map.
It is possible, and likely - some monitors may have implemented freesync better/worse than another. So since it isn't just a hardware chip like NVidia's gsync - the experience may not be universal. Thus while one person sings freesyncs praise, the next says I couldn't tell it was on.
So you've got actual human body vision perception differences as a possibility, user error as a possibility, training/knowledge/perception level, and potentially hardware makers/software driver variance. It's a murky space indeed.