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It affects all types of displays. CRT's are just typically much better at it than other displays.
That still wouldn't explain why there's no retrace overlap in the photo. Even if you manage to match your shutter speed to the vertical scan rate, there usually are retrace artifacts.I think he has it set to output interlaced. Thats what it looks like.
I was thinking the opposite. That 1/60 shot shows 3 buildings, and at the top you can see it says "115 fps". At 115fps, 3 images will be shown in a 1/60 second duration. Additionally, the shadowing effect gets progressively worse at 1/20 and 1/10, so that's clearly what's causing it as opposed to game averaging. Also, in-game screenshots show no averaging.Your 1/60 second shot strongly suggests that it's the game or video card doing the frame averaging, not your eye or the camera or the CRT.
At that shutter speed and focal length it's not too hard to hold the camera steady enough to avoid camera shake.Why is there no crosshair "blur" on the first picture in this thread?
I think he has it set to output interlaced. Thats what it looks like.