That literally had nothing to do with it. Or very little at best. It primarily came down to studios being unwilling to implement multi-GPU support under the new DirectX 12 model. With the bulk of the work shifting from the GPU manufacturer's to game studios, support for SLI effectively died over night. Not everyone was sensitive to microstutter and on the ultra high end, (GTX 1080Ti, RTX 2080Ti timeframe) it was the only way to get max settings in games at 4K with playable frame rates in newer games.SLI shitcaned for a big reason - microsiutter.