This rendering method allows the engine to process ray tracing on the fly (well sort of) instead of rasterization. I did some research and some people mentioned that the demo was running on dual Titans running 1080p @ 25fps average. Take a look
http://www.youtube.com/watch?feature=player_embedded&v=pXZ33YoKu9w
And here are some SS's of the engine...
https://www.facebook.com/media/set/?set=a.471466862887799.111426.198351220199366&type=3
http://www.youtube.com/watch?feature=player_embedded&v=pXZ33YoKu9w
And here are some SS's of the engine...
https://www.facebook.com/media/set/?set=a.471466862887799.111426.198351220199366&type=3
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