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Bioshock activation limits removed *COMPLETELY*

GushpinBob

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Dec 11, 2007
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It looks like that I don't have to worry about accidentally reformatting my computer without going through the "deactivation process" of this game. :)

2K Forums said:
Good news! As promised, all activation restrictions, including install limits, have been removed from BioShock PC as of today. You don’t have to patch or install anything for this to go into effect for your copy of BioShock – it’s already done!

Enjoy your time in Rapture, and thank you for supporting BioShock and the 2K teams.
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More here
http://forums.2kgames.com/forums/showthread.php?p=296125#post296125

What irks me though is that if they were going to do this then the copy-protection scheme shouldn't have been there in the first place.

QUICK EDIT: Okay, so you still need to activate the game every time you install it and you still need to keep the disc in during game play. It was just the install limit that they removed. Apologies for the misleading thread title.
 
Probably to prevent the whole piracy thing. Well w/e, whats done is done and this is news very welcomed.
 
SecuRom is still there though. You just don't have activation limits anymore, and you still need to connect to the internet to activate the first time you install/play.
 
SecuRom is still there though. You just don't have activation limits anymore, and you still need to connect to the internet to activate the first time you install/play.

And there are No-CD fixes out there for it once you get it installed completely the first time.
 
Excellent news. This isn't that much of a step away from silly copy protection, but at least it's something.
 
This is definitely a good thing as I was pretty apprehensive about reinstalling Bioshock again to check out the new plasmids that were added in the newest patch. I had already used up a few of my installation "credits" so I didn't want to waste my last credit or two. Now I don't have to even worry. :D If only Mass Effect could follow suit then I would be really happy! Too bad I have a feeling that this won't happen for at least another year like what happened with Bioshock. :(
 
So if we wait for only one more year we can buy ME safely :)
And it will be in bargain bins at that time too :D
 
And there are No-CD fixes out there for it once you get it installed completely the first time.

Yep...first thing I do after installing and patching is find the non-cd/dvd patch. Then I put the cd/dvd safely away in my game case.
 
Definitely a step in the right direction. I may even reinstall it and play it some more. ;)
 
And there was still numerous releases of Bioshock for both the PC and the 360

http://www.nfohump.com/index.php?menu=quicknav&item=search

Note that link is simply a documented list of the releases it does not link to them (it's not warez!)

Why can't we all just use this as a real world example of how this shit does not work...compare this release to the wave of complaints on the forums about activation issues and complaints at activation limits.

Is it worth it?
 
And there was still numerous releases of Bioshock for both the PC and the 360

http://www.nfohump.com/index.php?menu=quicknav&item=search

Note that link is simply a documented list of the releases it does not link to them (it's not warez!)

Why can't we all just use this as a real world example of how this shit does not work...compare this release to the wave of complaints on the forums about activation issues and complaints at activation limits.

Is it worth it?

I guess they felt the had to try something.

For all we know, the situation demanded by the publishers might have been 'either you insert nasty DRM or you don't release on the PC at all'.

I'm a competant PC user and Bioshock's DRM caused me no grief or inconvenience at all. Securom doesn't sit in memory and so is no prob. I totally get the point of the nay sayers but in reality, unless you're retarded, there really was no problem with Bioshock's DRM at all.
 
I guess they felt the had to try something.

For all we know, the situation demanded by the publishers might have been 'either you insert nasty DRM or you don't release on the PC at all'.

I'm a competant PC user and Bioshock's DRM caused me no grief or inconvenience at all. Securom doesn't sit in memory and so is no prob. I totally get the point of the nay sayers but in reality, unless you're retarded, there really was no problem with Bioshock's DRM at all.

True me either but the point of the naysayers is that the DRM does NOTHING to slow piracy and games with little or no copy protection don't appear to be pirated at any higher rate. So WHEN problems do occur it doesn't affect the pirates as they are working off a cracked copy. It's the legit users that paid cash that suffer.
 
True me either but the point of the naysayers is that the DRM does NOTHING to slow piracy and games with little or no copy protection don't appear to be pirated at any higher rate. So WHEN problems do occur it doesn't affect the pirates as they are working off a cracked copy. It's the legit users that paid cash that suffer.

QFT - I think that sums it up nicely.
 
Agreed. The only kind of piracy that i can see it preventing is installing it on the pc of a friend/roommate/neighbor, but the cd in drive check usually fixes that. But if you know about NO-CD fixes and know where to get one, then you also probably know where to pirate a game. and anyone hanging around the internet, forums like these, can easily pick up on all the references.
 
Never thought I would see the day. Good news, though it took them almost a year to do it. In the forums, they said "in the near future, install limits will be removed". 2K must use Valve's time :)
 
True me either but the point of the naysayers is that the DRM does NOTHING to slow piracy and games with little or no copy protection don't appear to be pirated at any higher rate. So WHEN problems do occur it doesn't affect the pirates as they are working off a cracked copy. It's the legit users that paid cash that suffer.

Yeah, I guess that's true.

I spose it's good that people have made a big fuss over all this because if they hadn't it'd be far worse the next time.
 
Wonder if they fixed the damn mouse acceleration issue yet. I've had this game since it came out and haven't been able to play for more than 5 mins. Guess I'll give it a try again since I used up my preset installs long ago.
 
True me either but the point of the naysayers is that the DRM does NOTHING to slow piracy and games with little or no copy protection don't appear to be pirated at any higher rate. So WHEN problems do occur it doesn't affect the pirates as they are working off a cracked copy. It's the legit users that paid cash that suffer.
That's right.

If I buy a game and it tells me "please insert the CD to play" then that game gets returned for a refund.

I won't buy a game unless there is a NoCD patch for it.

Console games? Well, I used to buy those, don't anymore. Don't like using the original and only copy to play, unless it's a cartridge. I've never had a cartridge go bad, though I know it can happen.
 
Now if I could only be bothered to play it again.
And yeah I'd rather they sorted out the mouse support than the activation.
 
This was a pass for me due to the install limit, I probably will actually buy it now since it's only $20 during sales. They just made another customer, so I hope their sales figures reward this move. I have no issues with the CD in the tray, it's the defacto setup for consoles, and I've never had a disc go bad in my CD drive (though I worry about the 360 with it's circular scratch reputation).

I just had to load up a new (PC) box with software, and I kept thinking to myself the whole time as I wasted time looking for registry keys and registration codes, that if I was a pirate, I wouldn't have to deal with ANY of this BS, and I'd probably have the latest editions of everything as well. I feel stupid sometimes for paying for software, and that's really a horrible situation for the industry to be in as I know my feelings aren't unique.
 
i bought this a couple weeks ago at circum citism and it would not let me install because the initial patch couldn't connect to a download server. when i clicked "dont update" it uninstalled the game and that was it. i had to hack the game off the disc and use a cd patch just to play it, and my internet connection was fine.
 
Why can't we all just use this as a real world example of how this shit does not work...compare this release to the wave of complaints on the forums about activation issues and complaints at activation limits.

Is it worth it?
I believe that the developers and other seasoned people in the business know very well that piracy can't be stopped but then there are other people higher up in the business that manage people and other stuff they don't understand and just insist that piracy prevention measures be but in place all while the people under them roll their eyes knowing that it'll just be cracked.
 
you cant say copyright protections dont work though. most common people relate any and all pirated software with viruses- and theyll do anything to keep their machines 100% legal. even when i attest the benefits of anti-copyright software to family i still get the response "i would rather just do it right"
 
I know more than 1 person that bought Oblivion, and pirated or did not buy Bioshock. I can tell you this much, the invasive protection did not stop anyone from getting their hands on a cracked version who wanted one, and probably encouraged more people to pirate it out of frustration or just not buy it on principle. Either way, they lost sales.

This is still a step in the right direction, but these publishers should realize that anybody that's going to be playing a RPG on a PC these days knows how to use a torrent (show of hands, can any of you post "What's BitTorrent?" for me?) or any other avenue for exchanging files. Maybe this wouldn't have been the case 5 or 10 years ago, but it's fairly safe to say that the majority of those who game on PC have a pretty good idea of what they're doing. Yet, most of these same people still buy the games they want to play. And Steam is VERY convenient and a resounding success, so the only purpose rigid protection serves now is providing incentive to not buy the game. I'll bet some people that were always 100% legal before were finally driven over because of these harsh protections that weren't needed....Drop activation altogether! And Securom while they're at it!
 
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