I was just perusing the net when I came across some best games of all time, so I was inspired to make this thread. What're yours? DOOM, Quake I, and Duke Nukem 3d cannot be mentioned because I just feel like too many people would pick those.
Mine would be the Myth series (I and II; III not so much) and Rune (before the shit pile that was Halls of Valhalla).
Myth series...never have I played an RTS game so much just trying to get the most number of units to survive a battle; they gain XP and levels depending on how many kills they get. Levels give them a better chance to hit, dodge, etc. Terrain also played a big deal as did weather. The game had a very advanced physics engine which also calculated a chance to hit or miss. Archers and ranged units had longer range if they were higher elevated. Still, longer range, meant missle trajectory time was longer; you could move your units out of the way and not get hit. That didn't happen to much because battles would get quite frantic, but you could do it. There's also the hit or miss thing, which all units experience. Again, higher levels means your chance to hit goes up. Then there's the weather. Grenades would have a chance not to explode in the rain. Satchel charges had a chance of not exploding due to the snow they were planted in. Finally, the units. Never was there just one unit that could take out any thing...it was all how the player used them. A grenade from a dwarve could wipe out entire fleets if the unit placement was poor (all clustered together making for easy pickings, which is why the game had so many different unit formations). However, that dwarve by himself was very easy to kill; he was slow to get away and sucked in melee combat...plus to throw a grenade, you'd have to be in range in the first place. Even elevated, dwarves couldn't throw so far since they have short arms. The grenades would go so far and then bounce down the hills and many times, explode before getting to the intended target.
Rune was the only game I ever clanned in. I loved it so much and was quite good at it. It was a third person action game set in viking times. Melee combat was the best. You actually had to time swings to kill people or dismember them, effectively making them lame (if you cut off their fighting arm). You could throw weapons that could one-shot them as well if you threw one of the big weapons. This required a lot of skill since range was so short and you could easily dodge. Movement was realistic too. Backtracking made the character move slower. The newer patches killed that and made all movement in all directions the same speed; that was the reason I quit the game. There are still a few dedicated players out there, and there are talks of a Rune II.
Anyway, enough of my all time faves. What're yours?
Mine would be the Myth series (I and II; III not so much) and Rune (before the shit pile that was Halls of Valhalla).
Myth series...never have I played an RTS game so much just trying to get the most number of units to survive a battle; they gain XP and levels depending on how many kills they get. Levels give them a better chance to hit, dodge, etc. Terrain also played a big deal as did weather. The game had a very advanced physics engine which also calculated a chance to hit or miss. Archers and ranged units had longer range if they were higher elevated. Still, longer range, meant missle trajectory time was longer; you could move your units out of the way and not get hit. That didn't happen to much because battles would get quite frantic, but you could do it. There's also the hit or miss thing, which all units experience. Again, higher levels means your chance to hit goes up. Then there's the weather. Grenades would have a chance not to explode in the rain. Satchel charges had a chance of not exploding due to the snow they were planted in. Finally, the units. Never was there just one unit that could take out any thing...it was all how the player used them. A grenade from a dwarve could wipe out entire fleets if the unit placement was poor (all clustered together making for easy pickings, which is why the game had so many different unit formations). However, that dwarve by himself was very easy to kill; he was slow to get away and sucked in melee combat...plus to throw a grenade, you'd have to be in range in the first place. Even elevated, dwarves couldn't throw so far since they have short arms. The grenades would go so far and then bounce down the hills and many times, explode before getting to the intended target.
Rune was the only game I ever clanned in. I loved it so much and was quite good at it. It was a third person action game set in viking times. Melee combat was the best. You actually had to time swings to kill people or dismember them, effectively making them lame (if you cut off their fighting arm). You could throw weapons that could one-shot them as well if you threw one of the big weapons. This required a lot of skill since range was so short and you could easily dodge. Movement was realistic too. Backtracking made the character move slower. The newer patches killed that and made all movement in all directions the same speed; that was the reason I quit the game. There are still a few dedicated players out there, and there are talks of a Rune II.
Anyway, enough of my all time faves. What're yours?