Best FPS rate, explain..

detzx

Weaksauce
Joined
Jan 1, 2007
Messages
84
I know what they are and how it works but for games it effects the animations and stuff as well right? Does it effect physics too, what's the best rate for everything to be "perfect"? I've always thought 60 was the magic number.
 
I know what they are and how it works but for games it effects the animations and stuff as well right? Does it effect physics too, what's the best rate for everything to be "perfect"? I've always thought 60 was the magic number.

Highly subjective and debated upon.

I personally say 60+ is a good #, but from games like Oblivion (that frequently run down in the 30s) this view is easily challenged.

I'd have to think that most Render straps, and gameplay/AI/physics straps would be seperate processes, where the Render strap would render as fast as it can, and the physics strap would try to render as close to "in real time" as possible...
 
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