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AGP Arpeture

gop

n00b
Joined
Aug 28, 2004
Messages
47
Well I've researched it and it seems like LESS AGP aperture is better for higher memory video cards. This way the reserved memory isn't wasted because you're not going to be using all 256mb on the GeForce 6800. If you do, you're not likely to be using 256 more... I read on many forums though people telling their "tips" and always mention they have high arpeture for less hitching/faster speeds in games....... So which is it? Personally, I think it's the first from my research. Don't know where people are coming up with this.
 
I have heard it from both sides. Set it higher or set it lower. If you really want to find out I would suggest benching your system with the different appreture settings and see if it does anything. I think the main reason for setting it lower is the fact that most of the newer cards have enough memory on them that they work fine on thier own.
 
Also depends on system ram as well. If you don't have much to begin with then take 256 out of that for aperture, then windows takes its bite, you have hamstrung yourself.
 
Lazn, I read that one. So with a video card that has 256mb and a system of 1024mb, 64 would be the best setting then, wouldn't you agree?
 
AGP texture size is just your total amount of memory the AGP system can use, its not a dedicated amount of memory for graphic card, And using it will not take up said amount of memory. Then only time this memory is used is when you exceed the amount of onboard memory on the GPU. Even once you exceed your onboard memory it will only take what it needs. Having a 256 or 128 texture size will not hurt you.
 
I set mine down to 32 and everything is a'ok cept for one little thing. At start-up, between the Windows loading screen --> desktop change, I get mad corruption on the screen for about 1 second, it goes away, desktop loads, everything is fine.

Just something I noticed. Otherwise performance gain was minimal. I'll probably set it to 64 next time I restart and leave it.
 
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