PhyberOptic said:This lot reminds me of back when the original nVidia GeForce was released, and it was criticised by many because it was often unable to deliver better framerates than the voodoo 5's, the Kyro II and the TNT2 ultra, in many games.
Very true - if framerates were everything we'd still be using Gourad shaded polys.
It's time to step past the framerate issue - as Kyle pointed out - and see this as a leap forward in the way games play.
Kyle wasn't impressed by CF very much, but I've been playing it obsessively and it plays much more subtley than you'd think from the big explosions:
I've used psi powers to grab some cover, deflect thrown boxes and objects, shot a thrown plutonium canister to drag a bot off the edge of a level using pipes - it really is as brass or as subtle as you play it.
Graw is a bit more so-so - but after playing both hw and non hw a lot there are other differences, for example the dust kicked up by bullets actually collapses and sticks to the ground as if it has weight, and can be disturbed by further shots - look for it closely. There are some other effects in large explosions too - like the way tanks decompose which just feels better. Both of which were outshadowed by the tacky black blocks.
There's a lot more to look forward to here than most people give credit for, and that it's not as brash as many imagined it would be is half the reason for that.
