8800GTS BF2142 problems

Scootel2

Weaksauce
Joined
Feb 25, 2007
Messages
123
I have posted this problem before but I really want to resolve it. Here is a video that clearly shows the problem I am experiencing.

VIDEO:

http://media.putfile.com/BF2142-Artifacts

Here is what I have tried so far to resolve it:

1) Complete format and reinstall of Windows XP
2) Thinking it may be a XP problem complete format in install of Windows Vista
3) Tried numerous drivers
4) Tried downclocking the card
5) Tried the game on low settings
6) Tried the game on medium settings
7) Tried different resolutions on different settings
8) Gave up

No matter what the settings are or the operating system the problem still occurs.

System Specs:
Gigabyte GA-965P-DS3 (rev 3.3)
Core 2 Duo E4300
2GB G.Skill DDR2 800
EVGA 8800GTS 640MB
250GB Western Digital Hard Drive
8X Nec CDRW/DVDRW
520W Corsair Power Supply

Everything is on stock voltage and stock speed.

If anyone out there can help me resolve this issue I would GREATLY appreciate it.
 
If it's any consolation, I get that too, but never paid much attention to it as I don't look at the sky all that much. Everyone knows DICE can't program for shit and that's most likely what the problem is.
 
I havnt noticed that glitch in the game but have seen other graphic glitches in the game that im sure will never get fixed.

Dice sucks so were pretty much stuck with it.
 
There was another thread about this in the nvidia section, might be back a ways though.

Never had that problem myself, though I don't play BF2142 all that much anymore.
 
I get it as well..

All 7x00/8800's exhibit this. Most people don't notice it. ATi boards don't have this problem in BF2142 but they did in Battlefield Vietnam.

I'm not sure what causes it but it looks to me like optimizations gone wrong. I suppose it's what happens when you over optimize a game.
 
At first I didn't see anything wrong because I was expecting some major issue.

Are you referring to the little black specks that pop up?
 
At first I didn't see anything wrong because I was expecting some major issue.

Are you referring to the little black specks that pop up?

Yes he is... they've got nothing to do with cooling of the core or memory as some have suggested in the past in case you're going to suggest that.
 
Does everyone with an NVIDIA product have this happen as well?

Does anyone with an ATI product see this happening?
 
Does everyone with an NVIDIA product have this happen as well?

Does anyone with an ATI product see this happening?

People with ATi products do (as I do under Battlefield Vietnam). People with nVIDIA products do (those who pay attention and play this particular game being BF2142).

It looks to be over optimizing.. but who knows.
 
People with ATi products do (as I do under Battlefield Vietnam). People with nVIDIA products do (those who pay attention and play this particular game being BF2142).

It looks to be over optimizing.. but who knows.

Can anyone tell me what map it was in the video so I can try this?
 
Can anyone tell me what map it was in the video so I can try this?

I don't know the map names by heart... but it should do it regardless of the map as the game uses the same rendering technics throughout.
 
Its the Suez Canal map (Dunno if thats right spelling). Its near the bottom base.

Just tested this on my setup, runs perfect with no artifacts that you are seeing.

Here are my settings in case something is different you can test:

BF2142:
All video settings Maxed @ 1280x960. AA @ 4x Ingame (overridden below)
Creative EAX on (X-FI), all sound settings Maxed

Nvidia Control Panel: (160.02 drivers)
Program Specific: BF 2142 (Don't remember if I had to manually add it or not)
Ani: 16x
AA Gamma: Global (On)
AA Mode: Enhance
AA Settting: 16x
AA Trans: Supersampling
Conformant texture clamp: Global (Use Hardware)
Error reporting: Global (off)
Extension limit: Global (off)
Force mipmaps: Global (none)
Multi-Display/Mixed-GPU: Global (Multiple Display Performance)
Texture Filtering Anisotropic: On
Texture Filtering Negative LOD: Global (Allow)
Texture Filtering Quality: Global(Quality)
Texture filtering Trilinear Optimization: Off
Threaded Optimization: Global(Auto)
Triple buffering: On
SLI Performance Mode: NVIDIA Recommeneded (SLI)
Vertical sync: Global(Use the 3d app settings)

Hope that helps some, if you want me to run more tests just ask :).

I'd have to say, I forgot how good looking this game is at high settings, originally played it with my old P4 2.8 / 6600gt system lol.

Oh, and my Card is OCed right now to 621/902, CPU @ 3.2ghz, frame rate stayed @ 100 whenever I looked, so make sure you are getting high fps and not having tearing problems.
 
Its the Suez Canal map (Dunno if thats right spelling). Its near the bottom base.

Just tested this on my setup, runs perfect with no artifacts that you are seeing.

Here are my settings in case something is different you can test:

BF2142:
All video settings Maxed @ 1280x960. AA @ 4x Ingame (overridden below)
Creative EAX on (X-FI), all sound settings Maxed

Nvidia Control Panel: (160.02 drivers)
Program Specific: BF 2142 (Don't remember if I had to manually add it or not)
Ani: 16x
AA Gamma: Global (On)
AA Mode: Enhance
AA Settting: 16x
AA Trans: Supersampling
Conformant texture clamp: Global (Use Hardware)
Error reporting: Global (off)
Extension limit: Global (off)
Force mipmaps: Global (none)
Multi-Display/Mixed-GPU: Global (Multiple Display Performance)
Texture Filtering Anisotropic: On
Texture Filtering Negative LOD: Global (Allow)
Texture Filtering Quality: Global(Quality)
Texture filtering Trilinear Optimization: Off
Threaded Optimization: Global(Auto)
Triple buffering: On
SLI Performance Mode: NVIDIA Recommeneded (SLI)
Vertical sync: Global(Use the 3d app settings)

Hope that helps some, if you want me to run more tests just ask :).

I'd have to say, I forgot how good looking this game is at high settings, originally played it with my old P4 2.8 / 6600gt system lol.

Oh, and my Card is OCed right now to 621/902, CPU @ 3.2ghz, frame rate stayed @ 100 whenever I looked, so make sure you are getting high fps and not having tearing problems.

Maybe he's got this turned on...
"Texture filtering Trilinear Optimization"

But this is not the first time I've encountered this. I've had it happen for myself and I don't have Trilinear turned on. I run Vista though.
 
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