firas
2[H]4U
- Joined
- Oct 29, 2006
- Messages
- 2,458
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oops, sorry
http://www.hardforum.com/showthread.php?t=1249353
anyway its not as I expected
itll be interesting for those who thinks that the performance of the graphic card is determined by the memory size
they will say wow this should be twice as strong as a normal GT![]()
Well those who "think" this are correct in many cases.
Some games load up a lot of stuff and use too much memory to store everything they need per frame in their local memory (fastest access). As a result, they have to store some in RAM (slower access). The OS controls what's in there so some of that could even get pushed out to page memory on the hard drive (slowest access).
So in games which use a lot of memory, you can literally be bottlenecked the the lack of onboard memory, because no matter how fast the GPU wants to chew through data, the data isnt ready for it when it is, causing overall slower processing/framerates. Some games are already showing both bandwidth and memory to be limitations of the 8800GT, so this will address at least one of those issues.
the only major things vram caches are textures and incomplete pixel info used by the ROPs. Thats pretty well all of the "stuff".
Vram doesn't work like that. You've got your stages screwed up. There is a GPU registrar in the front of the pipe, then you've got your on-board memory and your system memory.
You will not find, ever, even if you run crysis on a Geforce 6600GT 256mb and 128mb, the 2x memory part perform twice as fast, because there are hundreds of other variables. Not the least of which is the memory throughput.
A good example is the PS3's use of its tiny 256mb XRD (effective its Quad Data Rate, 4b/Hz). It has a tiny vram size, yet its graphics are pretty unreal at good fast fps.
Size is certenly very important. it must be more then the runtime memory footprint of the Texture manager. It must be more then the peak of what scenes need on textures wich wil fit in the buffer. For most games the mainstream size will do.the only major things vram caches are textures and incomplete pixel info used by the ROPs. Thats pretty well all of the "stuff".
Vram doesn't work like that. You've got your stages screwed up. There is a GPU registrar in the front of the pipe, then you've got your on-board memory and your system memory.
You will not find, ever, even if you run crysis on a Geforce 6600GT 256mb and 128mb, the 2x memory part perform twice as fast, because there are hundreds of other variables. Not the least of which is the memory throughput.
A good example is the PS3's use of its tiny 256mb XRD (effective its Quad Data Rate, 4b/Hz). It has a tiny vram size, yet its graphics are pretty unreal at good fast fps.
The people I was talking about would get a 512 6series GeForce over a 256 8 series GeForce cuz of the memory thing (actually Im talking about everyone where I came from) they just enter a computer shop and say: I want a 512MB video card, and the smart ones say: I want a 512MB MSI video card (they dont know about the GPU manufacturer and the card manufacturer they just know that MSI cards are the best) actually I was 1 of them![]()
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Looking forward for some game and benchmark testing. I would like to see if 1GB of GDDR3 ram will make a differance.
I bring you this:You will not find, ever, even if you run crysis on a Geforce 6600GT 256mb and 128mb, the 2x memory part perform twice as fast, because there are hundreds of other variables. Not the least of which is the memory throughput.