variable rate shading

  1. cageymaru

    Microsoft Announces Variable Rate Shading Support for DX12

    Variable Rate Shading (VRS) is a powerful new API that gives the developers the ability to use GPUs more intelligently. Shaders are used to calculate the color of each pixel in a screen. Shading rate refers to the resolution at which these shaders are called (which is different from the overall...
  2. AlphaAtlas

    Patent Suggests Future AMD GPUs Could Support Variable Rate Shading

    Twitter user 0x22h spotted a patent suggesting that AMD could introduce Variable Rate Shading in their future GPUs. Nvidia's Turing architecture already supports VRS, which AMD's patent succinctly describes as "a technique for performing rasterization and pixel shading with decoupled...