foveated rendering

  1. cageymaru

    Microsoft Announces Variable Rate Shading Support for DX12

    Variable Rate Shading (VRS) is a powerful new API that gives the developers the ability to use GPUs more intelligently. Shaders are used to calculate the color of each pixel in a screen. Shading rate refers to the resolution at which these shaders are called (which is different from the overall...
  2. AlphaAtlas

    Pimax Update Adds Support For Foveated Rendering and Smoothing

    While Facebook's Oculus and Valve's Vive Headsets dominate the tethered VR headset scene now, some startups have big plans to disrupt the market. At the end of 2018, Blurbusters noted that Pimax, in particular, is a dark horse in the world of VR. Their headsets will supposedly offer a 200 degree...
  3. cageymaru

    HTC Vive Pro Eye and HTC Vive Cosmos HMDs Announced at CES 2019

    HTC has announced the all new HTC Vive Pro Eye with foveated rendering and eye tracking. It will blur the details of the screen where the user isn't staring to save system resources. This also allows the image details in the area where the user is staring to be sharper as system resources can be...
  4. DooKey

    Oculus GO Will Use Foveated Rendering to Save GPU Power

    Last week we brought you news that Qualcomm and Tobii were going to bring foveated rendering to new products. Well, we have more news this week that says Oculus is going to use fixed foveated rendering in their new Oculus Go product. This is good news for the VR/AR crowd because it really...
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