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Is it out yet?stgdz said:Go grab the latest issue for all the goodness.
SacLANd said:anyone else wonder WHY A SEPTEMBER issue would be out in the middle of JULY?
i highly doubt this issue has hit stands yet.
That_Sound_Guy said:haha, I cant't wait for this game to be released. Not only will it be a good game (hopefully), there will be over 100 threads on the [H] about the damn game. "My hardware can't..., I hate..., I love..., why doesnt...., anyone got a crack.....
Cant wait! /end rant
So here is to being hopeful....we're hopeful that the team's focus on content and polish will pay off once the title ships in the next few weeks...if it does...which we're not necessarily saying it will...even though we kinda are...even though it's unconfirmed...but all signs point to yes.
doh-nut said:do people go into the future with time machines and get these magazines? i mean september issue in july? can someone go october or wherever the hl2 one is and retrieve the halfilfe2 review? thx
Hardee17 said:It looks like its an inside copy--not yet released to the public. On a side note, is doom 3 going to support ps3.0?
Hardee17 said:is doom 3 gonna use ps 3.0????
you missed the point. the mag is out 2 months early? i can believe an august issue in july. a release one month ahead is typical. who knows why they dont just say its the july issue when its released in freaking july. but releaseing a mag 2 months ahead? c'mon, thats just plain stupid. perhaps they need a freaking calender to know what month it is.Timdog said:Because ALL mags are released early? I already have my August issue of CPU and I think the August issue of PCG.
phatmatt said:the game has been over hyped by the communtiy and well be a let down for most (could say the same for HL2)
Well sounds good to me!Hardee17 said:Here is some info from the mag (from futuremark forums):
Yeah, I was lucky enough to receive my copy today, so I'll share it with you guys.
1. 6800 is a tad faster than X800 cards. Both run it in full glory
2. The game has four render paths: NV10, NV20, R200, and ARB2. All paths look awesome, even down to a g4mx, but the ARB2 path is the "full package," and is used for the R300+ and Geforce FX+ cards. It does all it's fancy shit in one pass.
3. PCI Express enhances NOTHING.
4. The difference between a 128mb and 256mb card is that the former uses compressed textures whereas the latter only compresses diffuse and specualr maps. In another words, no big deal. However, a 500mb card is needed to run the game in Ultra Quality mode.
5. 512MB is the ideal system total memory. 384 is required, 1GB is nice, but the difference is negligible.
6. Nothing special is included for a 64-bit OS.
7. A 1.5 Ghz processor is the least recommended, but a 2Ghz and above will help since...
8...The sound engine is entirely CPU dependant. Therefore a crappy soundcard works flawlessly. Not to worry, the enfine only uses a "small percentage of cycles, much less than if the engine relied on a soundcard.
9. The only reccommendation regarding faster framerates is to disable to "advanced special effects option." In other words, upgrade if you have problems.
10. They tie it up by providing three levels of "Doom lovin' PC's"
Low-End:
1.5GhzP4 or equivalent
512MB Ram
Geforce4 Ti 4800 or Radeon 9500
Mid-Range:
2.4GhzP4 or equivalent
1GB RAM
Geforce5950 or Radeon 9800 Pro/XT
High_End: Aka Hardware that doesn't exist, but best guess anyway
3.4GhzP4 or AMD equivalent
2GB RAM
GeForce 6800 Ultra or Radeon X800 XT PE.
In conclusion, the game will run well on a variety of hardware, and Rob Duffy, the lead programmer, says that the game looks real good no matter what, and that it will continue to look better as hardware improves. Like all previous id engines, we'll be playing games based on D3 for another five years down the road.
Enjoy everybody!
4. The difference between a 128mb and 256mb card is that the former uses compressed textures whereas the latter only compresses diffuse and specualr maps. In another words, no big deal. However, a 500mb card is needed to run the game in Ultra Quality mode.