- Joined
- Aug 20, 2006
- Messages
- 13,000
I wish this happened more often in games where the campaign mode is the obvious focusrather than include a multiplayer mode that feels like a tacked-on afterthought, just scrap it altogether so all of your resources can be allocated for single player.
It seems like Square Enix has learnt the lesson and for Rise of the Tomb Raider decided to cut multiplayer portion completely and put all their resources on the game's story mode. The details posted in the OXM reads: "With multiplayer cut from the experience, Crystal Dynamics needed to make this core campaign as entertaining as possible."
It seems like Square Enix has learnt the lesson and for Rise of the Tomb Raider decided to cut multiplayer portion completely and put all their resources on the game's story mode. The details posted in the OXM reads: "With multiplayer cut from the experience, Crystal Dynamics needed to make this core campaign as entertaining as possible."