The sountrack at least gets my approval, they're keeping to the period a lot better than Driv3r (which means they aren't using cell phones, drinking sobe, and driving mid-80s Countachs :p). Looks like they're trying their best to get back to the origional Driver, which is good.
Oh snap I didn't know they're making a Steel Beasts sequal :o Whirlwind of Vietnam/Black Shark LOMAC addon look awesome too. That + Operation Flashpoint sequal makes me happy :D
There's been a pulse meter to gauge damage since the first game. Heavy armor is more prone to being injured but not killed, light armor isn't. The badguys occasionally used armor which is why the MP5/10 is so handy.
Abstract games aren't so much realistic as just 'realistic' to a different set of rules. What matters isn't how close to reality the game is, it's how many options the 'rules' allows the player without contradicting itself (Tetris is just a blank box and lets you drop blocks wherever you want-...
Harvey Smith was project director for DX2, Spector had nothing to do with it (in a few interviews he said openly he didn't agree with Smith's decisions but trusted him enough to make it work).
Who cares if 900 degrees is too much, it's damn fun. I set my DFP to 720 degrees and haven't found a good sim that doesn't play well with it.
DFPs don't last very long though. It's been a year and mine died because the lock limiter came off its track and snapped part of the PCB, now racing...
I _was_ half expecting him to pull his wig off on national TV, stop his lawsuits, and say "Don't worry, I'm actually a pretty cool guy" and everyone has a good laugh but it looks like he's serious after all :(
Max Payne was 2001, more than 2 years ago. The sequal was meh, there hasn't been much for plots lately. HL2 was ok I guess, not needing cutscenes to tell the story definitely helped. When's Warren Spector going to quit sulking about DX2 and make a good game?
It's also missing 2 CPUs compared to Xbox 360 and 6 CPUs compared to PS3. Just about no part is really Revolution specific either, they're just pulling parts off the shelf instead of flooding ATI with money for some super nobody-else-has-it architecture.
Sega GT 2002 had physics that thought anything over 500hp was undriveable and crippled how far you could turn past 50mph to try to make things easier to drive. Tires were so expensive you needed to win races to buy them, but to win the races you needed good tires- the game's one of the reasons...