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    Battlefield V NVIDIA Ray Tracing: i9-9900K CPU Testing @ [H]

    I still have my old(2015) GTX Titan X (Maxwell, ~ 980 ti with 12 GB VRAM) and not sure what to use in my next PC build: cheap used GTX 1080 ti or new (expensive) RTX 2080 ti. Initially I wanted to double my FPS (1440p, later maybe 4K), but GP102 is only +50-60% - that's why I skipped it...
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    Battlefield V NVIDIA Ray Tracing: i9-9900K CPU Testing @ [H]

    Strange is that your results show even some dx11 min/avg fps scaling with more threads, but no dx12/dxr scaling. While Dx12 is supposed to be the api to better utilize cores/threads in general. Maybe bf5 engine dx12 code is so poor and is the root cause of all the problems? Maybe more patches...
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    Battlefield V NVIDIA Ray Tracing: i9-9900K CPU Testing @ [H]

    Thanks, now it seems to be clear that more threads not help with dx12/dxr. But what happened to cpu/gpu load on your 9900K? Is it going to be lower than on 7700K: some threads just not used? GPU load with 'DXR on' is always about 100%? MIN fps is at 100% loaded gpu and not loaded CPU? Is dxr...
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