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    Today's Battlefield V Patch Adds DLSS and Optimizes Ray Tracing

    SMAA's temporal aliasing can be pretty terrible, though. TAA was meant to combat that. The only significant roadblock in DLSS is the fact that execution is subjective based on the Neural Net: you have to train it (meaning feed it a lot of 'perfect' renders: time and money), and it will try to...
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    GTX 1080 Ti sudden price hikes...

    NV's CEO has said in a recent interview that 1080 Ti, 1080, 1070 Ti, and 1070 stock has finally dried up, with 1060 finally depleting soon, so Supply & Demand is literally the case here now.
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    Such thing as budget 4k 60fps?

    Only if all the games you care about support it. Otherwise, no, not acceptable. Actually, screw that, it's not acceptable at all since support is already very small, even after DX12 was introduced.
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    Such thing as budget 4k 60fps?

    The RTX 2070 is more or less your laptop's GTX 1080 with RT/DLSS, so if you get that, it will be just like your laptop's performance + a little higher due to better temps resulting in higher clocks + more OC headroom. The RTX 2080 is a 1080ti, which allows for many games to go 4k60 (or really...
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    AMD Is Developing a DXR Capable GPU and More Third Generation AMD Ryzen News

    Okay, since AMD just announced Radeon VII on 7nm with performance around 1080ti for $699, what does that mean for Navi? Navi will be 7nm too, and while a new arch getting perf gains is expected, I can't imagine possibly doubling shader power without another shrink. So that means GTX1080 perf at...
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    NVIDIA Titan V Runs Battlefield V with Ray-Tracing Effects Well, Even without RT Cores

    I don't think you're getting what I'm saying; I'm talking about the Titan RTX having *less* Tensor Cores than Titan V. If you were marketing the Titan RTX towards folks who need more/better Tensor Cores, then why advertise it with less than the previous generation instead of touting more and...
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    NVIDIA Titan V Runs Battlefield V with Ray-Tracing Effects Well, Even without RT Cores

    I don't buy it. If they really were just Tensor Cores that could operate at lower precisions for speed, shouldn't you market them as better Tensor Cores, since, as you say, they have high-paying customers who are buying GPUs for more/better Tensors? Instead, they market it (even the Titan RTX)...
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    NVIDIA Titan V Runs Battlefield V with Ray-Tracing Effects Well, Even without RT Cores

    Dunno about that. Activating DX12 in BFV already slams frames down both for NV and AMD, so there's obviously some trouble there, while Sniper Elite 4 gets gains for both. I guess it really depends on the implementation.
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    NVIDIA Titan V Runs Battlefield V with Ray-Tracing Effects Well, Even without RT Cores

    So how does that explain the discrepancy between Titan V's RT performance (when it has the greater number of Tensor Cores and Shader units) against both the 2080 ti and the Titan RTX? ~15% more Boost Clock (with about ~10% less resources) results in ~30% more performance in favor of the RTXs...
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    NVIDIA Titan V Runs Battlefield V with Ray-Tracing Effects Well, Even without RT Cores

    Read Microsoft's DXR programming guideline, and you'll understand why it works on Titan Vs. Tensor Cores do work for the denoising step of the RT process, though. The RT cores are more or less fixed-function (at least as they are known right now), so they don't do anything else other than...
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    NVIDIA Titan V Runs Battlefield V with Ray-Tracing Effects Well, Even without RT Cores

    It really shouldn't be surprising as BFV's RT started with Titan Vs (DICE said so themselves). The first few BFV RT demonstrations were actually run on normal shaders, and was later accelerated via RT Cores, so the Titan V running it is normal.
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    Battlefield V NVIDIA Ray Tracing RTX 2080 Performance @ [H]

    All things considered, the performance drop in just the change of API is a real deal-breaker already at 4K. I imagine some additional optimization can still be had by just improving the DX12 renderer, which could in turn make RT more palatable. That 17fps on 1440p gets real damn close to 60fps...
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    Disabled HDCP with AMD GPU; reinstalled NVIDIA GPU, HDCP still disabled and causing problems.

    Have you tried changing cables? Sometimes, odd behavior from HDCP is just a cable issue.
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    How much of a real world difference between EVGA 2080's?

    Not much. Slightly higher boost clocks, but it's not enough to make a big deal out of if you're not overclocking anyway - no real world difference. Best get the quietest version you can get.
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    AMD Ray Tracing

    Microsoft's blog post on MSDN about DXR indicates the tech is a fundamentally a compute load, thus technically doesn't require any extra hardware or GPU engines to run. They even went as far as encouraging developers to pick it up and use it with any in-market GPUs to see what they could do with...
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    MSI GeForce RTX 2070 GAMING Z Performance Review @ [H]

    Always best to wait...except for that one time mining overtook Pascal, yeah, the early adopters got the better end of the deal.
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    Nvidia Nerfing 10-Series With New Drivers?

    DX12 didn't magically appear out of nowhere. DX12 has been in the works for a while, and AMD wanted to get the jump, so they released their own version of it and called it 'open source'. Intel and NV definitely wouldn't support it since not only is it hardware-specific, but DX12 development was...
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    Nvidia Nerfing 10-Series With New Drivers?

    You've gotten the idea in reverse. Developers have always wanted more because their development PCs could do more. However, it's not always economically feasible to design and manufacture a console with the best hardware - thus the XB1 and PS4, which are now extremely close to normal PC hardware...
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    MSI GeForce RTX 2070 GAMING Z Performance Review @ [H]

    I would like to point out that RTX (at least the RT/Denoising part) runs on top of DXR, which is an extension of DX12. All DX12-capable hardware can run it, since Microsoft says it aims to be a purely compute extension. RTX's advantage is that they have dedicated hardware for the heavier...
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    Nvidia Nerfing 10-Series With New Drivers?

    It's sort of already there. Incoming RTX RT games are supposed to run on top of DXR, which is an extension of DX12, meaning all of DX12-capable hardware should be able to run it, as it is aimed as a purely compute workload. The performance hit of not having dedicated hardware is a completely...
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    MSI GeForce RTX 2070 GAMING Z Performance Review @ [H]

    Bigshrimp This is wise. With the glimpses of the theoretical performance penalty/uplift of all the RTX technologies combined, it could prove a massive leap forward, once titles start showing up. Not really an 'if' but a 'when', but if you have last gen's midrange and above cards...
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    MSI GeForce RTX 2070 GAMING Z Performance Review @ [H]

    Well, even if you clocked them the same, you'd end up with base 1080 FE speeds, which is *still* double-digit gains (25-40%) over a 1070. So... EDIT: Oh, sorry, correction, even more, because a 1080 FE is already that much, but with the theoretical difference between archs displayed in this...
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    MSI GeForce RTX 2070 GAMING Z Performance Review @ [H]

    Huh? Check it again - both the 1080 and the 2070 were clocked at similar speeds (check clock speed consistency). Clock-for-clock, it's still better considering a deficit in cores and other resources.
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    MSI GeForce RTX 2070 GAMING Z Performance Review @ [H]

    Not quite. Check the GPU Clock Speed Consistency section of the review: both cards are AIB custom overclocked models, and boost to similar clock speeds. ~30mhz isn't likely to create a 8-16% performance gap, especially since the 1080 has more cores against the 2070.
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    Pimax 8k and 5K+ reviews are up. And it's looking good!

    I understood what you meant, but 2 *full* 4k feeds for each eye is not up to the GPU makers, but is instead up to the HMD ones. If your HMD only supports a single large input cable but twin displays with independent resolution, then VR SLI already caters to one GPU per eye, regardless of...
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    Pimax 8k and 5K+ reviews are up. And it's looking good!

    VR SLI exists, and it does exactly what you're stating. I imagine 2x 2080 Ti 4K@90 will probably be pretty spectacular if some dev used all VRWorks techniques to their full potential.
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    ASUS ROG STRIX RTX 2080 Ti and 2080 4K Preview @ [H]

    Generally speaking, they have a neural network learn what an image looks like under the absolute highest quality (64x AA, same as movie quality), then have the Tensor Cores perform real-time inference to reconstruct the image to look like the ground truth render. It can be done to render at a...
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    Power Efficiency of Larger vs Smaller GPUs

    This is interesting data. Thank you for your input!
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    Power Efficiency of Larger vs Smaller GPUs

    Yes. It already happens with my 970 and low power, VSync-capped games.
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    Power Efficiency of Larger vs Smaller GPUs

    I've owned 200+W GPUs, and 150W ones, and in a room with poor cooling and ventilation, it makes a difference, not in performance but for the people in the same room when it's running for hours on end full-bore. But yeah, I've gravitating towards the larger GPU and thinking of downclock/power...
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    Power Efficiency of Larger vs Smaller GPUs

    Not really last-gen VS new-gen, but like x80Ti (which is usually a 250W GPU) vs a x70 (usually 140-160W). If the massive array of the x80Ti will be mostly at low power (say, ~30% power) vs a x70 which will be running at high power (70-90% power) but both providing me my performance target...
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    Power Efficiency of Larger vs Smaller GPUs

    While I will definitely use the best I can afford, I try to stay away from 250+W GPUs (room temps are already hot enough as it is now) and I'm gaming mainly on 1080p60. I do plans of getting 1080p144 or 1440p60+ in the somewhat near future, but I like to target performance with my purchases and...
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    Power Efficiency of Larger vs Smaller GPUs

    So I'm currently on the fence of getting an upgrade to my aging GTX 970, which has served me many years of great 1080p gaming. Games nowadays are getting more demanding (especially for VRAM), and I'm looking into upgrading. I'll definitely be waiting for NV's 11-series, but I had a question...
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    NVIDIA GeForce 378.78 Performance Driver Follow-Up @ [H]

    Didn't know it was 64. I guess that explains why my Skyrim at 65-70fps (with all manner of mods + heavy ENB), the game only manages to screw up ever so slightly.
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    NVIDIA GeForce 378.78 Performance Driver Follow-Up @ [H]

    Isn't that an engine issue? Bethesda has always tied some game logic to framerate. You can go over 60, but yes, stuff can get screwed up.
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    NVIDIA GeForce 378.78 Performance Driver Follow-Up @ [H]

    I like the methodology used - comparing much earlier drivers to see the progression of performance improvement. This kinda validates the "Launch vs Current Driver Perf" slide they presented. From 368.25 vs 378.78 - Hitman numbers almost line up to 23% (22.55% by my calculation). - GoW4 got 6%...
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    NVIDIA Video Card Driver Performance Review @ [H]

    The official slides and comparisons being made were all from initial Game Release VS this driver. But, as with many things picked up by the online media, many missed that part, and that the comparison made was VS the last driver released. The figures have always been stated as the cumulative...
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    No Drop In CPU Load When Hardware Acceleration Turned On GTX970 Playing HEVC 4K Videos

    Hybrid decode only - PureVideo Feature Set E, for both the 980ti and TXM.
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    No Drop In CPU Load When Hardware Acceleration Turned On GTX970 Playing HEVC 4K Videos

    With the 980/970, the GPU doesn't have full HW acceleration - only mixed acceleration. The 950/960 and all Pascals have full HW support for HEVC. Using MPC, you need to set LAV Video's decoder to DXVA2 (Copy-Back) to take advantage of this acceleration; CUVID won't work.
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