its the same concept applied to the monitor rather than the render.
Why should they need a new moniker?
Id be in for a 30" IPS HDR freesync monitor myself...
Its actually already there on GCN cards, they just use tonemapping to scale it down to SDR.
Driver upidate will fix that.
3rd world problems.
people here have exotic setups for the most part.
Rule of thumb is always use the latest beta if you can.
DDU takes literally seconds to wipe a bad driver.
perception is rarely based on all three.
usually just one.
What you are communicating is not what you are saying, but how it is perceived.
My perception, for example, is that Kyle was being a dick.
Others believe he was being altruistic.
The truth, im sure, is somewhere in the middle.
this.
Lith tech is unbelievably complex when you get down to sub 100 nanometer...
the smaller is goes, the more "tricks" you have to find to get the masks to yield well.
should be fine.
use a qtip and rubbing alcohol to clean the grease off the chips.
then use a pencil eraser after to denature the surface.
its not that even the tape that came with the kit are bad (gelid makes some of the best thermal grease on the market), it just that the stock pads leave a...
the upgrade has a much beefier sink for vrm1, and a combo single sink for vrm2.
Anything fujipoly pads will be top of the line as far as pads go.
http://www.amazon.com/Fujipoly-Extreme-System-Builder-Thermal/dp/B00MPZXYQK
DO NOT use any form of glue/epoxy.
i have the icy vision, the vrm sinks are absolutely NOT glued on.
it comes with pads/tape.
VRM1 has a long heatsink with a gray thermal pad, everything else uses thermal tape
you can get an upgrade kit as well with better VRM sinks...
the 2nd one controls when its used, the 1st one controls what it does (always on verus dynamic, etc) they are tied together.
ive found RP usually provides better results due to triple buffering being available.
Starcraft uses Bink, a proprietary player, its doesnt use DX AFAIK.
RP works in conjunction CCC, on top so to speak.
If you have an option set in CCC, anything set in RP will override it.
this particularily useful if a game has a CCC driver profile, creating a new one in CCC will disable it.
changing things in RP will not, it will just add to it, or override...
ive been using the beta, its very smooth.
although i didn't really have any issues prior to opting in other than the !@#$%^ compass bug.
if you hit escape after loading a save, the version is on the menu on the bottom right.
just make sure the game is at 1.2.
i assume it will patch automatically
Ive been running the beta for a bout a week, its super silky smooth on my system.