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    Euclideon & Unlimited Detail - Bruce Dell Interview @ [H]

    You do realize that "occlusion culling" and "depth testing" have undergone and include many innovative approaches. I mean, BSP and Z-Buffering were amazing new ways of doing occlusion culling in their own times, instead of the ol' painter's algorithm, which were both able to vastly improve...
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    Euclideon & Unlimited Detail - Bruce Dell Interview @ [H]

    Is this engine using voxels? Who knows... Bruce basically suggests that if people want to call them voxels, then they can. Most often he refers to point clouds of atoms versus voxels. Is there a difference? Are those just plain ol' voxels used in Unlimited Detail? We don't know yet...
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