Even if they did reject them for an invalid reason, the records of that would be available in public. The changes would therefore both be available to anyone, as well as bring negative publicity to Epic. Point being I suppose is that it's in Epic's best interest for AMD to have dedicated...
Everything except console-specific source for Xbone and PS4, which requires additional access through normal third party licensing. The core engine, as well as PC and mobile platforms for UE4 are effectively open source. The same goes for the new Unreal Tournament, which is elsewhere on Epic's...
My bad, just saw this.
Unless they're choosing to do it behind closed doors, all pull requests, branches, and commits are viewable with a free developer account on Epic's github. Even if Epic wasn't integrating into mainline, the changes would be available there as pullable third-party...
Realistically, what every other UE4 developer is doing. Fork the Git repo and work on the engine changes, submit them to Epic, and everyone is happy. Epic has been extremely forward in allowing third parties to work on the engine this time around, so AMD has nobody to blame but themselves here...
The general problem here is that you're basing your supposed knowledge on two very specific examples; Source-based games and a GoldSrc mod in Natural Selection.
While those examples may not split logic and render updates, modern multithreaded engines certainly at least support this type of...
While probably best called an interactive story, To the Moon is one of the downright saddest games I've ever played. I'd probably throw in Alan Wake here if you're looking for a more typical game experience, and no big coincidence it shares developers with Max Payne 2
Honestly, it was good, but not great, and certainly not GOTY, let alone GOAT. I suspect people are getting caught up in the story, which is admittedly good, and ignoring that mechanically it has its share of problems. As is normal in Gamefaqs polls, there's probably also a fairly large amount...
6-12 month project for questionable gains? For the most part, copy/paste of code to a new engine still isn't going to replicate the game as it was. UE2->UE3 was probably a fairly clean transition possibility for a lot, but UE3->UE4 is a tough transition. Material system fairly different, so...
I've traveled with one of these a handful of times. Other than the general confused looks of it being that small it tends to not be any different than a laptop for getting through.
LFR is easy enough that no voice chat is required. Difficulty is not much higher than heroic dungeons, and the player count pads that fairly heavily. It's basically a way for people to see the content and do their gear progression.
It's a very long tail game. It starts EXTREMELY SLOW. Until you get out of the starter area (that being the first 5 floors of the area you're in), it's definitely a grind. After that the story goes through a fairly large plot twist, and the environment opens up a lot, including the use of...
Kind of. It wasn't particularly practical for PCs right now either. Having your target machine be a high end quad core i7, 680+, and 8+ gigs of RAM at 30 FPS isn't practical for the PC market. Looking at Steam hardware surveys, next-gen consoles are probably even at the higher end of average...
I kind of wish there was an updated video of the elemental demo running on PC on the current engine build. In its current state, it looks a lot more similar to the PS4 demo, and in video form would look indistinguishable.
General changes to the engine and lighting system in the last year...
I haven't noticed anything other than usual mods breaking things occasionally, but a few guild members noticed unusual framerate drops around the main Pandaria towns when a lot of people are around. Part of it may be heavier populations immediately post-patch, but it seems to be a bigger drop...
Android since 3.1 has supported generic Bluetooth/USB controller support in its Java APIs. The standard mapping is what Ouya is using for its controller. If you have a Tegra 3-based Android tablet, a Bluetooth or USB controller (PS3, Xbox 360 are standard supported), and an HDMI connection to...
When they release the mid-gen refresh (Yellow to Blue/Red, Emerald to Ruby/Sapphire, etc), they can go with Z, giving them the 3 named axes for 3D space. Given the ties to the 3DS and this being the first full 3D Pokemon game, it's a pretty clever naming convention.
I allegedly have 70 games left to install, though I'm not entirely sure how I have that many left uninstalled. This is also with the majority of my installed games yet to undergo the new file format deal.
- Given most tablets now support HDMI out and bluetooth controllers, I would expect that in another console generation or so, they are essentially the console gaming market. Whether that means Sony/Microsoft/Nintendo move into the tablet market with their own branded devices, or whether they're...
DOTA 2, CS: GO, TF2, general Steam support team, small group working on Linux Steam/porting Source, more than likely a team working on Source 2, and these are just things we generally know about.
Basically, they have projects going on.
The theory coming out of the company is that when they sent their final synchronization signal, some error occurred (whether it sent the wrong signal, the computer freaked out, electric issue....they don't really know yet), causing all of the fireworks to launch. They'd been testing this for...
The only thing I can think of off the top of my head would be features related to camera usage, which the iPad 1 doesn't have. Otherwise it wouldn't be directly related to hardware (iPad is clocked slightly faster than the small screens, both the iPod and iPad have half the RAM of the iPhone...
http://www.google.com/finance?q=NASDAQ:EA&fstype=ii +221 million and +151 million in net income for the last two quarters. Were you looking at net income for last fiscal year?
If this surprises any of you, you're missing the point of Epic as a studio. Their projects exist to sell their engine. Unreal, UT2004, Unreal Championship, Gears, Infinity Blade all proved on their respective platforms the use of their engine in a shipping title. While Unreal Engine 4 will at...
I've been playing it on and off for about the last month. My music background is in drums (been playing for 15+ years), but I recently moved into a smaller apartment, and don't have any of my quieter practice gear with me yet, so I wanted something else to plug around with for music.
So far...
I'm figuring a $200 per month average spread out across 12 months (less than that per month during summer, more than that per month during this time of year - Amazon tells me I've made 20 purchases in the last 30 days....) including hardware costs. This puts me at $2400. I've also added in...
It's possible, but what the results tell me is that they simply surveyed the game companies they could find, where "game industry exec" probably means the studio director. Going by the amount of companies up there in the results that could very well be involved in casual-leaning product, I'd be...
Yes, if for no other reason than the shifting of 'mainstream' being a shift into the casual space. Mainstream as far as the industry is concerned is going to be the safest market available for increased revenue. In some sense, this is currently sitting on top of the console-based war shooter...
I don't particularly see how you can argue against these choices at least being worthy of being up there.
Berners-Lee - The internet, duh.
Steve Jobs and the iPhone have created a multi-billion dollar entry point to the industry that didn't previously exist.
Zuckerberg and Facebook...
For my own work, we generally create at the intended final resolution (Eg: if the final is gonna be 1024x, then it's done at that resolution). Scaling tends to introduce weird artifacty things, and in many cases, it doesn't make sense to start something super high resolution, then scale it...
It will very unlikely be on Steam in the near future (and they've covered this in interviews) due to their in-game patch distribution system. They're not on Steam now for the same reason that newer EA games are not on Steam.
That being said, this is awesome :D
In all likelihood, it's the branch of the engine used for Quake 4 being used in Prey 2, which at this point is a significant modification (more along the lines of a 4.5 branch) when compared to the original D3 engine.
Been using a Trendnet router and wireless bridge for about 6 years now, and they're both getting old at this point, so I'm looking for replacements for both. My setup is currently the router next to the modem to give connectivity to consoles and Wi-fi for general usage, with a wireless bridge...
Hundreds = everyone gets headaches :rolleyes:
Basically, what games does she want to play? The lineup right now is a lot like the DS was between launch and first holiday season in that there's just not really all that much out right now. It looks to be picking up for the holiday season...