I like how people are dismissing the ram thing. Samsung and Micron are being used, but yet, he states in the video that the OC community is finding that it is cards with Micron ram that seem to be having issues. Where as cards with samsung dont seem to be. Cant see to different layouts being...
I know everyone here Loves these multiplayer games with huge maps, sadly I am not one of them. Never have been, never will be. Closest I come to multiplayer is DDO and EVEOnline. that is it, I do not bother with anything else. Quite frankly, I dont even know what all the joy is about them? PUBG...
I said yes because while 5 years is a long time, IF you only have to sign one every 5 years, then it would seem you would be granted access to cards every launch of a new product during that time without having to fork out the cash to buy it yourselves.
because i work and play and dont get to check out or do much window shopping so I check to what great deals i've missed out on. And so damn many of them to thanks to my wife being a controlling cash whore. But then again, if she wasn't, we wouldn't have a roof over our heads and food in our...
Nothing, and I mean nothing, is stopping ATI/AMD from going to writers of any of the physics programs, save intel/nvidia owned, and saying hey, let use help you open source this to OCL for GPGPU support. The fact they haven't speaks volumes.
If you concider preprogrammed, reused and recycled code of game physics action that is not truely reactionary GOOD, I feel sorry for us as a gaming community. when a machine gets yo the same result as an M1 Tank when shooting a wall, that is piss poor physics.
Not true, as of last year, the number of Titles across the board and on PC greatly favored PhysX, which has shown year over year increases of its use where as Havok has had a steady decline.
http://physxinfo.com/articles/?page_id=154
"Once NVIDIA abandons its proprietary PhysX property and we see OpenCL or more likely DirectCompute finally take root in the GPU/CPU arena, game physics will truly start moving forward. I think PhysX has been holding back the entire industry and once NVIDIA accepts that the company will not...
Right, and this is why every game that uses havok has preprogrammed, prerendered, constantly repeating crap. please. If havok was truely utilized, it would devasted even the i7 980X
And that falls under the part of the DEVELOPER or NVIDIA having stepped up to do the coding for it. But you are right, in most cases, regardless of the physics engine used, they are largely not life like nor that good because its half assed, rinsed and recycled programming.
Red Faction has COOL looking but it is reinced and recycled no matter what weapon you use or from where you are, it is always the same. Havoks biggest issue, DEVs dont take the time.
The Problem with PhysX is that unless the DEV or Nvidia steps up, what is done in the game is almost...
Any of them WHEN a DEV takes the time to DO THINGS RIGHT and NOT HALF ASSED like is so much the case 99% of the time, any of them can be. Sadly, only PhysX when either the DEV themselves(Metro 2033) or Nvidia(pretty much the rest that are decent) take the time to do the coding, the games using...
Ever actually use a rocket launcher before? Or even seen REAL Bombs and Rockets and Missles in action? Rockets PUNCH HOLES into objects, NOT Blow them UP. Bombs blow things up and Missles, depending on the type either blow them up or Punch holes into them. It is all dependant on how the weapon...
Crysis, Crysis Warhead and neither use PhysX or Shamock.
And shooting our support girders on a bridge with a rocket launcher DOES NOT make them break part. So it isn't very realistic physics. Not to mention it is very repetitive regaurdless of the weapon you choose to use.
As to Fermi...
OMG! You owe me a keyboard! HAVOK just as good?! Are you daft or nuts? Havok will never be AS GOOD as anything.
And as to Red Faction, it is only slightly better than the crap of BC2.
I want better physics aswell, but as I have already stated, since NOONE will lincense Cryengine 2 or 3, PHYSX is our best option going for something that is close to real and not crap half assed garbage. Be it CPU or GPU based.
You mean CPU physics where it is the same pre-programmed, prerendered static physics for all things? Right now Crytek has the best solution for Physics the sad part is NOONE will use their engine. PhysX is the next best solution but Devs seem to always half ass code it. Then you have sHamock...
Never left. Guess you never heard of last minute design changes for volume products(I still believe they should have done a B1 and got the 512SP Part out). And CHARLIE WAS MOSTLY WRONG! Only thing he got right was it being late. GTX480 Slower than 5870, HE was wrong. 607Mhz Clock for 480, wrong...
Actually, Nvidia has said that ATI could Licence PhysX from them and devolope their own driver code and paths for PhysX or if they wanted, Nvidia would help with pointers and optimizations to make it work better. ATI has refused and instead touted OCL, DC and Havok. Hey ATI, the world is still...
Yes because everyone should have to suffer replicating pre-rendered sequenced physics. When a M203 and a Tank produce the same result, it isn't physics. its pre-programmed crap.
Its only proprietary because ATI refuses to license it. Do you think if ATI had bought Ageia back and put all the work into making PhysX the force it is today wouldn't charge for other GPU vendors to use it you are severely kidding yourself.
Given NOONE WILL USE Cry Engines 1 or 2, that leaves just SHAMOK, Bullet, OCL or DC(OCL and DC have yet to do much of anything in gaming) PhysX is killing them all as far as adoption rate goes. DO ALL vendors put in the work needed? No! Should they? Yes. Do we pay for it? Yes. IS there anything...
Yes because everyone should be forced to watch vomit inducing physics that is repetative like nothing else. BORING!
Nvidia PhysX, Havok, Bullet and DC WISH they could do what CRYTEK has been able to do with game based Physics with Cry Engine 1 and the upcoming Cry Engine 2. But as NO...
http://www.facebook.com/#!/NVIDIA+++++++nf
Unhappy with the 480s heat, noise and power, tell them about it, I have. I'm the one who mentions them hosing all of us with salvage parts..
Lets all hope, Fermi/GF100 needs a B1 so bad it isn't funny. and if anyone is interested, the change was made 2 weeks prior to launch to the 480 just before they shipped review parts out. They also reallocated some 10-15k 470 to be 480 with a bios flash. Seems the shipping silicon runs were not...
Yeah, the 6 weeks from launch when I posted what I knew and had been told could have in no way shape or form have ever been changed to get more vaiable number of 480s to market. Get real man. I aint happy by their move one bit either. They should have gone with 512SP and should be doing a B1...
And that is the point Im trying to make. While yes, the cards are loud, never once have I said they weren't, but that if your going to conduct a sound test with it out in the open, place the mic at a reasonable distance from the source as it might be found in the real world. Fans = source, mic =...
I've bitch about this test in the past. Things get louder the closer to them you are, period. you can't change that. Also 2.5' away is no where near close to being 6" away, 9" would be close, 2.5' is a pretty decent distance.