How long for this card to be viable?

The Cobra

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So I have been using this card for a very long time now. I have it pulled from my secondary rig because I gave it to my cousin (the rig was almost six years old) When Nvidia retired the 1080Ti a few years ago back it was not a shocker. Now since the RTX titan is almost 8 years old, how much longer will it be viable for? I still get really good performance out of it and I hope to use it again for at least three more years. Thx!
 

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So I have been using this card for a very long time now. I have it pulled from my secondary rig because I gave it to my cousin (the rig was almost six years old) When Nvidia retired the 1080Ti a few years ago back it was not a shocker. Now since the RTX titan is almost 8 years old, how much longer will it be viable for? I still get really good performance out of it and I hope to use it again for at least three more years. Thx!
It will last as long as it plays the games you enjoy at settings you enjoy. That’s the only real answer with the info given.
 
Nvidia update cycle aggressively include the Turing generation in a way that make it look that ampere-lovelace do not differ too much and it look like it will be the longest supported GPU generation ever, after Pascal holded that record and until ampere get it....

GPU generation cycle will get very long and Turing could be a 12 years long cycle easily...
 
Nvidia update cycle aggressively include the Turing generation in a way that make it look that ampere-lovelace do not differ too much and it look like it will be the longest supported GPU generation ever, after Pascal holded that record and until ampere get it....

GPU generation cycle will get very long and Turing could be a 12 years long cycle easily...
That’s the feeling I’ve been getting as well. Thx for the replies from everyone.
 
The 24GB VRAM and forseeable driver support should keep it pretty viable for years to come still, I think. TPU puts it about even with a 3070ti and about 4% slower than a 5060ti, which of cours they're solid cards as well and have the 8GB VRAM limitations you don't have here. The current hardware crisis will only prolong the currently supported hardware as well since this generation is hanging around much longer than any other before.

I just saw that there's some new software mods (thanks to AI) to bring FG and MFG to Turning and Ampere as well and in the games it works in there's not even any frame pacing issues, so Nvidia's excuse about the flip metering hardware, optical flow, or whatever else seems to be mostly BS as we all mostly suspected. Hopefully with DLSS being ported to non-Nvidia cards and everything else, Nvidia will relinquish some of their artificial limitations of their older hardware and support them properly as well (very doubtful of course).


View: https://www.youtube.com/watch?v=cM3VYSdXZqA
 
Without latency benchmark everything being said... is not much, of course frame generation can work on a turing or ampere gpu, it could on a cpu in software rendering, it could by definition everything that is turing complete.... every code can run on every "cpu"

Does it do it with good enough latency cost over enough of the turing-ampere line up offering... maybe it is fine, but it is strange that we have no latency metric anywhere it seem...

Would not surprise me if it work well, frame generation changed a lot since it launched, how it is done and the performance it cost on the supported cards.
 
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