Gears of War: E-Day

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mega off/on
i saw a better example with a street scene with a car, cant find it now... but this gives you an idea.
 
Usually we don't know if the game will be good or not when it's announced. Like this GOW game was announced two years back. Anything can happen.
 
again...I don't think you know what the word promote means...I gave you a small list of games I played and loved and posted about...you don't seem to know how to do a search and find those posts...when people lose an argument they pretend like they don't know what the other person is saying...you're new here so I'll give you a pass

more and more games are becoming what you hate...if developers thought that they mattered then they would obviously not do it anymore...but this is the new normal and will be for the foreseeable future...so you can adapt or stop gaming
You put your PC together yet? What was the last game you bought and played on PC? Doom Eternal is the newest one you listed and that came out almost 7 years ago.
 
You put your PC together yet? What was the last game you bought and played on PC? Doom Eternal is the newest one you listed and that came out almost 7 years ago.

it's been 3 years I think...not 7...I don't need to have played a game last week to know about PC gaming...I can take 3 years off and still have more combined hours in all my games then 95% of people...nothing wrong with taking a break and doing other things...you act like it's some kind of cardinal sin to not be gaming 24/7 365 days a year...I was burnt out and needed a break...I bought a new house, got rich in the stock market, bought a ton of home theater gear etc...it wasn't even a planned long break- it just happened

try it sometime maybe you'll learn some things about yourself and grow beyond playing video games...I love gaming but it's not my life
 
I think the story is fine so far, I think I'm about half way through. It's definitely the best looking game I've ever played. My main issue with it is the open zone collect-athon bullshit. It just doesn't need to be done, it takes away from a game that should just be bites of filet mignon the whole way through. Wandering around is and clicking on loot chests with icons on them is shitty game design. The encounters are magical, and the design of the environment is top notch. Gameplay feels amazing, I love the gun upgrades and changes but there has to be a better way to do implement it.

I also don't get the crying about Mags, she barely does anything in the game and has some dumb one liners like any other character. I think people are just too tuned into identity politics and need to chill out a bit. The game is a solid 8.5/10 for me. It would be a 9+ if the story had a little more detail and they removed the dumb loot crates. Just give me a couple impactful upgrades I can choose between, and give them to me as part of the mission or something. Wandering around for loot crates sucks.
 

“Gears of War: E-Day Production Budget Reported at Over $500 Million​

by Cpt.Jank Today, 14:17 Discuss (6 Comments)
Recently, analysts estimated that Gears of War: E-Day had earned around $42 million in revenue in its first week on the market, but a recent report from Kotaku claims that that revenue is but a drop in the bucket compared to the game's overall budget.

[Editor's note: Our in-depth review of Gears of War: E-Day is now live]

The report cites an insider "familiar with Xbox's business" and claims that the production budget alone—that is to say, excluding the marketing costs—for Gears of War: E-Day was over $500 million. This puts the game's overall estimated revenue at well under 10% of what Microsoft spent to get it out of the door, and, in a report from early October, employees at The Coalition, the Xbox Game Studios subsidiary responsible for the game's development, said that they were concerned about being laid off shortly after the game launched, especially given the ongoing Xbox Reset and the current climate in the gaming industry overall.“
 

“Gears of War: E-Day Production Budget Reported at Over $500 Million​

by Cpt.Jank Today, 14:17 Discuss (6 Comments)
Recently, analysts estimated that Gears of War: E-Day had earned around $42 million in revenue in its first week on the market, but a recent report from Kotaku claims that that revenue is but a drop in the bucket compared to the game's overall budget.

[Editor's note: Our in-depth review of Gears of War: E-Day is now live]

The report cites an insider "familiar with Xbox's business" and claims that the production budget alone—that is to say, excluding the marketing costs—for Gears of War: E-Day was over $500 million. This puts the game's overall estimated revenue at well under 10% of what Microsoft spent to get it out of the door, and, in a report from early October, employees at The Coalition, the Xbox Game Studios subsidiary responsible for the game's development, said that they were concerned about being laid off shortly after the game launched, especially given the ongoing Xbox Reset and the current climate in the gaming industry overall.“
How is that even possible? It's not a very big game. Resident Evil Requiem cost 70 million
 
How is that even possible? It's not a very big game. Resident Evil Requiem cost 70 million
I imagine most of the studio is comprised of middle management who add little to no value to the game. Except maybe to be part of the bloated committee who decide all direction and changes to the game, while also deliberating on every idea or change for weeks at a time. And then once they finally decide on an idea or change, they submit it to a third party consulting agency (Hit Detection in this case, similar to Sweet Baby Inc) who they pay millions to as well for them to modify or approve based on their own politically correct standards.

I bet less than 1/5 of the studio are graphics artists, writers, or technical people who are directly creating and polishing content in the game.
 
I imagine most of the studio is comprised of middle management who add little to no value to the game. Except maybe to be part of the bloated committee who decide all direction and changes to the game, while also deliberating on every idea or change for weeks at a time. And then once they finally decide on an idea or change, they submit it to a third party consulting agency (Hit Detection in this case, similar to Sweet Baby Inc) who they pay millions to as well for them to modify or approve based on their own politically correct standards.

I bet less than 1/5 of the studio are graphics artists, writers, or technical people who are directly creating and polishing content in the game.
Hopefully they cut manager fat and remove contractors. The game is pretty simple, the tech is there to make more games. They should be cheap to produce with their current toolset. My guess is the coalition will just close. There's no excuse for hitting 500 million.
 
I imagine most of the studio is comprised of middle management who add little to no value to the game. Except maybe to be part of the bloated committee who decide all direction and changes to the game, while also deliberating on every idea or change for weeks at a time. And then once they finally decide on an idea or change, they submit it to a third party consulting agency (Hit Detection in this case, similar to Sweet Baby Inc) who they pay millions to as well for them to modify or approve based on their own politically correct standards.

I bet less than 1/5 of the studio are graphics artists, writers, or technical people who are directly creating and polishing content in the game.

Yeah, extreme inefficiencies for sure. The graphics do look good so I think the technical people and artists deserve props.

If it really is 500M over 6 years that's just insane amounts of waste.
 
The graphics are about as good as you'll find, but the game isn't that big. You keep going back to the same locations over and over. In terms of size/scope, Gears 5 dwarfs it. On the marketing side, I remember seeing a fair amount of ads around August, but nothing closer to release. I actually forgot the game was inbound. Wild guess, a lot of that money went to a lot of people that had very little to do with the final product. That's kinda the way of the world though. Production people get the shaft and so they frequently get pushed into middle management and consultancy roles vs. leaving or having no say in anything. Management bloat is expensive AF.
 
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