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- Oct 7, 2000
- Messages
- 79,537
mega off/on
i saw a better example with a street scene with a car, cant find it now... but this gives you an idea.
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You put your PC together yet? What was the last game you bought and played on PC? Doom Eternal is the newest one you listed and that came out almost 7 years ago.again...I don't think you know what the word promote means...I gave you a small list of games I played and loved and posted about...you don't seem to know how to do a search and find those posts...when people lose an argument they pretend like they don't know what the other person is saying...you're new here so I'll give you a pass
more and more games are becoming what you hate...if developers thought that they mattered then they would obviously not do it anymore...but this is the new normal and will be for the foreseeable future...so you can adapt or stop gaming
You put your PC together yet? What was the last game you bought and played on PC? Doom Eternal is the newest one you listed and that came out almost 7 years ago.
How is that even possible? It's not a very big game. Resident Evil Requiem cost 70 million“Gears of War: E-Day Production Budget Reported at Over $500 Million
by Cpt.Jank Today, 14:17 Discuss (6 Comments)
Recently, analysts estimated that Gears of War: E-Day had earned around $42 million in revenue in its first week on the market, but a recent report from Kotaku claims that that revenue is but a drop in the bucket compared to the game's overall budget.
[Editor's note: Our in-depth review of Gears of War: E-Day is now live]
The report cites an insider "familiar with Xbox's business" and claims that the production budget alone—that is to say, excluding the marketing costs—for Gears of War: E-Day was over $500 million. This puts the game's overall estimated revenue at well under 10% of what Microsoft spent to get it out of the door, and, in a report from early October, employees at The Coalition, the Xbox Game Studios subsidiary responsible for the game's development, said that they were concerned about being laid off shortly after the game launched, especially given the ongoing Xbox Reset and the current climate in the gaming industry overall.“
I imagine most of the studio is comprised of middle management who add little to no value to the game. Except maybe to be part of the bloated committee who decide all direction and changes to the game, while also deliberating on every idea or change for weeks at a time. And then once they finally decide on an idea or change, they submit it to a third party consulting agency (Hit Detection in this case, similar to Sweet Baby Inc) who they pay millions to as well for them to modify or approve based on their own politically correct standards.How is that even possible? It's not a very big game. Resident Evil Requiem cost 70 million
Hopefully they cut manager fat and remove contractors. The game is pretty simple, the tech is there to make more games. They should be cheap to produce with their current toolset. My guess is the coalition will just close. There's no excuse for hitting 500 million.I imagine most of the studio is comprised of middle management who add little to no value to the game. Except maybe to be part of the bloated committee who decide all direction and changes to the game, while also deliberating on every idea or change for weeks at a time. And then once they finally decide on an idea or change, they submit it to a third party consulting agency (Hit Detection in this case, similar to Sweet Baby Inc) who they pay millions to as well for them to modify or approve based on their own politically correct standards.
I bet less than 1/5 of the studio are graphics artists, writers, or technical people who are directly creating and polishing content in the game.
I imagine most of the studio is comprised of middle management who add little to no value to the game. Except maybe to be part of the bloated committee who decide all direction and changes to the game, while also deliberating on every idea or change for weeks at a time. And then once they finally decide on an idea or change, they submit it to a third party consulting agency (Hit Detection in this case, similar to Sweet Baby Inc) who they pay millions to as well for them to modify or approve based on their own politically correct standards.
I bet less than 1/5 of the studio are graphics artists, writers, or technical people who are directly creating and polishing content in the game.
I love gaming but it's not my life