2026's OLED monitors can nearly recreate the sublime clarity of a '90s CRT, but Windows will have to change before we can achieve true nirvana

erek

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"If ShaderBeam "isn't given enough GPU time by the OS to present a frame on time," you'll experience some flashing—which I discovered by pushing my Intel chip's iGPU to output at 1440p at 540 Hz. Then I struggled through consistent stuttering while trying ShaderBeam with various emulators and shooters like Quake and Amid Evil, which led me down the rabbit hole of display subframe timing, where the minutia of monitor technology quickly becomes more and more arcane.

This all might sound like a borderline deranged amount of effort just to play a game like Nintendo's Metroid Prime 2: Echoes in GameCube emulator Dolphin, one of my test cases, the way I first saw it on the CRT in a high school friend's bedroom. I felt like a mad scientist (emphasis on the mad) while trying to troubleshoot stutters, flicker, and color banding for hours on end.

Even when everything is calibrated just right, there's also the possibility a game itself can throw a wrench in things—Unreal Engine 5's penchant for stuttering will naturally throw off the frame pacing of the CRT simulation, too, for example.

But when I started rolling Samus's morph ball in a tight circle and realized the room's columns remained pin sharp even as the camera whirled around, I got a glimpse of what Rejhon and Mausimus have been fighting for. "On moving objects (or the scene if you look around) the shader should allow you to see the individual pixels; normally they all just get blurred out," Mausimus said, using the intricate textures on a Quake column as a prime example. Factorio is another good test case: "It has this really smooth movement of the whole scene when you walk around without the shader, the pixels get blurred together, but with the shader you should still be able to see the details even when moving."

Hard Locked"​


View: https://youtube.com/watch?v=LAbb6RqXdIg&feature=youtu.be

Source: https://www.pcgamer.com/hardware/ga...to-change-before-we-can-achieve-true-nirvana/
 
On 360Hz screen the effect is ok but its still nowhere near CRT level of motion sharpness. CRT shows literally zero difference between moving and stationary graphics. I doubt it significantly better at 540Hz.

Thankfully if you want to play old consoles the CRT TV are very cheap. They are getting more expensive though and each year there is less "for free but you need to pick it up yourself!" offers so best to stock up when you can. Build yourself CRT wall 🫣
 
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