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Playstation single player games will no longer be ported to PC

You forget that Rockstar has routinely launched PC versions of GTA games roughly a year after their console releases. It's not a conspiracy — it's because the range of hardware to support is much larger.
From Software ports their games on PC at the same time. Rockstar surely has the resources to port GTA6 on PC in November. It's not a conspiracy theory. My guess is that RockStar isn't happy with the piracy situation on PC and would rather release their games on consoles which is usually considered piracy free. "Usually"
And multiple people have told you before, but emulators don't move the needle for Sony and developers. The stats I've seen show that 14% of US gamers use online or retro game emulators... but many of those are using official emulators (think Switch Online) or those meant for previous-gen systems. PS5 emulation is almost certainly a fraction of a fraction, and by the time it gathers enough steam we'll probably be in PS6 territory.
If that were true then why did Nintendo go thermo nuclear war on Switch emulators? Other than the PS1, there hasn't been a reason for Sony to be too concerned about emulators. PS2 emulation took around 2008 until both PC hardware and software could emulate a PS2. Same went for PS3 and PS4 emulation. PS5 emulation is now, as in while the PS5 is still relevant in sales.

There's no known amount of people who play open source emulated games. I can't even tell how many times RetroArch was downloaded.
That and you have a habit of predicting sales based on your personal preferences rather than what the general public thinks. See: declaring that the Switch 2 would likely flop.
I never said Switch 2 would flop. I said Switch 2 would never reach the success of the Switch 1. Switch 2 had a good start in sales but dropped off significantly during last years holiday season. The PS5 outsold the Switch 2 which is telling. PS5's 8 million units compared to Switch 2's 7 million. What do you think is going to happen once GTA6 is released? RockStar wouldn't let a guy release GTAV for the Switch, let alone a Switch 2 release. Right now, the Switch 2 has outsold the Switch 1 for the same 14 months. I would have thought the Switch 2 would have dropped significantly in sales by now.
 
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I never said Switch 2 would flop. I said Switch 2 would never reach the success of the Switch 1. Switch 2 had a good start in sales but dropped off significantly during last years holiday season. The PS5 outsold the Switch 2 which is telling. PS5's 8 million units compared to Switch 2's 7 million. What do you think is going to happen once GTA6 is released? RockStar wouldn't let a guy release GTAV for the Switch, let alone a Switch 2 release. Right now, the Switch 2 has outsold the Switch 1 for the same 14 months. I would have thought the Switch 2 would have dropped significantly in sales by now.

A quick search shows first 14 months the Switch got around 16 million sales. Switch 2 got around 22 million sales.

july-2026-sales-worldwide-9.png


Seems like it is off to a good start. Where it will be 7 years from now is up in the air, but it is doing good so far.
 
I mean, they do suffer from review bombing still when the Internet gets mad about something and people go and give the game negative reviews, even though they are enjoying it and keep playing it. You can see that if you look at a review and it is "Blah, blah, blah, anger about cause of the day," 20 hours at review time, 250 hours play time. But it still hurts the score.

The other issue with Steam scores is that it is a simple yes or no. Now I think that is probably the way to go for user reviews, people never use 5 star scales that well it is almost always 5 or 1 stars, but it does mean there's a lack of nuance to the scores. Something could have a 90% score, where a lot of people saying they recommend it are a pretty weak recommendation, or (more often) a lower score where the people who don't recommend it actually are probably more on the fence about it and if pushed would give it a weak recommendation.
It prevents people that don't own it, but have an opinion regard whatever the "issue" is, from dogpiling. As a dev, it gives you an idea of the feelings of your actual customers, and not people that never bought it and never were going to buy it. It's not perfect, but it's about as close as we can get.

The 5 star vs thumbs up/down debate is something of a compromise either way you go with it. Do I recommend a game or not? When taken as a single review does lack granularity, but when averaged over hundreds, or thousands of reviews, it accomplishes the same thing as a 9 star review system.
 
From the looks of it, even PS5 14.10 firmware may yet still be jailbroken. This is the firmware required for GTA6. The exploit is private to keep Sony from patching it. This is what happens when Sony pisses off the community.
It prevents people that don't own it, but have an opinion regard whatever the "issue" is, from dogpiling. As a dev, it gives you an idea of the feelings of your actual customers, and not people that never bought it and never were going to buy it. It's not perfect, but it's about as close as we can get.

The 5 star vs thumbs up/down debate is something of a compromise either way you go with it. Do I recommend a game or not? When taken as a single review does lack granularity, but when averaged over hundreds, or thousands of reviews, it accomplishes the same thing as a 9 star review system.
Game ratings matter to people who don't do their own research.
 
From the looks of it, even PS5 14.10 firmware may yet still be jailbroken. This is the firmware required for GTA6. The exploit is private to keep Sony from patching it. This is what happens when Sony pisses off the community.

Game ratings matter to people who don't do their own research.
Oh, I agree, but game reviews/ratings from source of choice are about as much research most people ever bother doing.

I get that people want to jailbreak the PS cuz they can, but have they really had that many first party games that were really all that compelling in recent years? PS has a game quality problem. Tightening the reins is lock in behaviour, probably because they know they have some stinkers coming and want people in their eco system prior to pooping those out.
 
Oh, I agree, but game reviews/ratings from source of choice are about as much research most people ever bother doing.
I trust sources like Second Wind. The way to go about it is to find a reviewer who shares the same opinions as you and stick with them. I wouldn't recommend sources like IGN.

View: https://youtu.be/fhoXm4fIvaQ?si=CEFVbP8ex-0rT2su
I get that people want to jailbreak the PS cuz they can, but have they really had that many first party games that were really all that compelling in recent years? PS has a game quality problem. Tightening the reins is lock in behaviour, probably because they know they have some stinkers coming and want people in their eco system prior to pooping those out.
You don't jailbreak a PS5 to play first party games. You jailbreak to play them all, and install homebrew. Even the idea of installing Linux makes a PS5 an sorta cheap alternative to a PC. Everything we're seeing is the community fighting back over Sony's many recent anti-consumer decisions. At some point you could pick up an AMD BC-250 for cheap and build a cheap but capable gaming PC, but the price of these have gone up. The AMD BC-250 is basically a PS5 with disabled parts but the community found a way to enable them again.

View: https://youtu.be/lmLh29LE2W4?si=yKKbz5hQV56dX7Hy
All this jail breaking and emulation recently is just going accelerate game streaming.
I wish they did. It would end AAA faster.
 
Picked up an OB PS5 disc slim from WM for just around 400 (came in mint), probably not worth it but I may have to satiate that GTA VI itch lol. PS5 Pros going for 1500+ is insane, the improvement over the standard console isn't even that great imho.
 
Hm, why is that? Is it because people without jail breaked PS5s will watch people that have them broken ?
I don't think he's talking of that sort of streaming. I think he's talking about the attempt for Luna / former Google Stadia streaming where the corporate overlords figure "If the game never touches your hardware, you can't hack, emulate, mod or anything else! It just needs to be running on our servers and then streaming the output to you - all that happens on your side is display and controller inputs fed back to us"! It failed before for a variety of reasons, including the tech not being there and Amazon and notably Google making the stupid, stupid decision to sell Stadia as a console-like platform in and of itself where you bought games on Stadia, instead of bringing your own from vendors andplatforms you preferred. Much time has passed and especially with the prices for hardware spiking, they're in a perfect position to make "Hey, you don't need to buy $1000 worth of RAM and a $1000-5000+ GPU in order to have top tier gaming rigs, just rent access to our prefab servers where you'll be able to stream from a 9950X3D2 CPU + 64GB RAM + 4TB SSD + 5090 GPU for just $25.00/month (+ plus surcharges and fees after the promo period). Isn't that SO much better than paying thousands for a less powerful box in your room that you have to configure , worry about viruses, and the rest? " a much more lucrative argument than it was a few years ago

I am sure they will continue to try - but we need to fight it on principle and in terms of technology. This is also where we need to support game streaming technologies that are FOSS, otherwise open, and put the server under the user's control. Much like with AI, trying to ignore or oppose the tech itself is fighting the wrong battle, wasting time and resources. For instance, many are now aware of SteamPlay / SteamPlay Together streaming tech, which allows you to connect to your powerful PC at home to play something on your phone, Steam Deck, or other less powerful client, streaming the results; Valve also advertised how Local Multiplayer titles could seamlessly allow online players with this method too, instantly adding many fans. There are other technologies as well, such as Moonlight , a FOSS client for Nvidia's streaming but still requires a proprietary server last I checked and of course is NV only. I remember Parsec awhile ago but am not sure if the protocol is opened or not, or if there are other low latency, gaming viable FOSS protocols out there currently. This is the sort of thing that should be encouraged so when the powers that be push for streaming, there will be a significant market of existing alternatives that offer user choice and control for both client and server. If we were going to talk about access to hardware someone else owns, I'd much have it come under a similar paradigm to server hosting for web and the like, where users rent access to a certain amount of computing power on a machine (be it bare metal and dedicated on virtualized and shared) but can install whatever they wish on the server from the OS up, as opposed to getting a dumb thin client to access the game on their terms as described above.


Picked up an OB PS5 disc slim from WM for just around 400 (came in mint), probably not worth it but I may have to satiate that GTA VI itch lol. PS5 Pros going for 1500+ is insane, the improvement over the standard console isn't even that great imho.
I can't bring myself to "double dip" for GTAVI as Take-Two/Rockstar's greed in expecting people to do so is part of the reason they're not releasing PC concurrently. I'd like to see contempt for refusing a concurrent or near to it PC release lead to additonal emulator development; a playable emulated version on PC (even if imperfect in terms of performance or glitches, provided progress continues) may encourage a legitimate PC release ASAP.
 
I don't think he's talking of that sort of streaming. I think he's talking about the attempt for Luna / former Google Stadia streaming where the corporate overlords figure "If the game never touches your hardware, you can't hack, emulate, mod or anything else! It just needs to be running on our servers and then streaming the output to you - all that happens on your side is display and controller inputs fed back to us"!
That makes sense.
 
I am sure they will continue to try - but we need to fight it on principle and in terms of technology.
Unless they pull their heads out of their asses, I'm not super worried at this point. They are too dumb and greedy to make it a threat yet. The biggest problem is just not wanting to provide it with good hardware and good service. They want to toss console-level shit at it and say "Well, surely this is good enough," which of course leads to people realizing it is like their console at home, but worse because of streaming issues, and thus just using the console. None of them seem to want to invest any real infrastructure in it, so that helps a lot.

Also it isn't just their greed/ineptitude, but they also have to deal with ISPs and those are out of their control. It works pretty well on good fiber connections near a data center because it is low latency, reliable, and a big pipe (for streaming latency you want a pipe quite a bit bigger than the stream because the amount of time it takes to transmit a frame matters too). That's great... but that isn't a ton of people. There are a lot of people who have much more "meh" internet that is slower, has data caps, isn't as stable as you'd like, etc, etc. Streaming isn't a good experience for them and you can't tell them "just upgrade bro" because usually the reason they have lower quality Internet is that's all that's available.

But yes we do need to keep an eye on it and oppose it in the one and only way that matters to companies: With our wallets. If a company introduces a streaming only game, don't buy it or play it. Doesn't matter how cool it looks, just don't. There's lot of other games, play those instead. If any time they make one it flops, they'll stop doing it. If people cave and buy it, it'll increase.

Had Stadia taken off you can guarantee there'd be exclusives these days and more and more companies pushing to a "streaming games only" model.
 
Just wanna point out that Bloodborne is now ported to PC. A person that goes by DeadInside28 has ported it to Linux of all things. As a Linux user I approve. He might also be Russian, but I'm not in a hurry. How's the saying go? Necessity is the mother of invention. If Sony won't port their games then gamers will.
 
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