Flogger23m
Fully [H]
- Joined
- Jun 19, 2009
- Messages
- 16,951
Apparently some crackers removed Denuvo from Assassin's Creed Mirage. Most Denuvo cracks are bypasses and Denuvo is still in place. This new crack removes Denuvo entirely. Here is a benchmark that compares a crack with Denuvo and the new crack without Denuvo:
View: https://www.youtube.com/watch?v=BZZzCLptrsA
I suppose eventually someone will do a comparison between a legitimate non-cracked version, though I am doubting there will be a difference between the non-cracked Denuvo and bypassed Denuvo.
I will say that in my non-cracked/bypassed, legitimate Ubisoft games running Denuvo, their game engines tend to have frame rates that skip all over the place. Assassin's Creed Shadows, Avatar and Star Wars Outlaws all have frame rates with seemingly random very low minimums or maximums. So I'm not sure if this game is the best example to use as a comparison, but you can view the results for yourselves.
Most other comparisons before/after Denuvo was officially removed contain other patches with possible performance improvements so they were not typically a good comparison as the game build changed. This example is on the same game build if I am not mistaken so the only difference should be the presence or lack of Denuvo.
View: https://www.youtube.com/watch?v=BZZzCLptrsA
Here is a small technical list of what was done:
- VMProtect is fully removed (34 virtualized function bodies)
- Denuvo is fully removed (~200 VM bodies, 261 obfuscated bodies restored)
- ~25k stolen function bodies relocated back and reconstructed
- All required PE directories are fully restored (exports, imports, exceptions, TLS)
I suppose eventually someone will do a comparison between a legitimate non-cracked version, though I am doubting there will be a difference between the non-cracked Denuvo and bypassed Denuvo.
I will say that in my non-cracked/bypassed, legitimate Ubisoft games running Denuvo, their game engines tend to have frame rates that skip all over the place. Assassin's Creed Shadows, Avatar and Star Wars Outlaws all have frame rates with seemingly random very low minimums or maximums. So I'm not sure if this game is the best example to use as a comparison, but you can view the results for yourselves.
Most other comparisons before/after Denuvo was officially removed contain other patches with possible performance improvements so they were not typically a good comparison as the game build changed. This example is on the same game build if I am not mistaken so the only difference should be the presence or lack of Denuvo.