littlegreenmenfromhome
Limp Gawd
- Joined
- Aug 27, 2025
- Messages
- 443
I like it in the Witcher 3:
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I have a 5090 I can definitely make it get to under 50fps in games nowayat 4k so no I'm not mistaken mateI run the Witcher 3 at 4K DLSS Quality with EVERYTHING maxed (even 8xAA for HairWorks) at 75-80 FPS on a RTX 4090, so I think you are mistaken...
Let me guess, you run crappy native with either aliasing from hell or TAA blur?I have a 5090 I can definitely make it get to under 50fps in games nowayat 4k so no I'm not mistaken mate
Yep native or dlla only for meLet me guess, you run crappy native with either aliasing from hell or TAA blur?
Native = doing it wrong but you do you and enjoy your TAA smearfeast/jaggies infected crap.Yep native or dlla only for me
Native = doing it wrong but you do you and enjoy your TAA smearfeast/jaggies infected crap.
Is native with FSR 4 on the equivalent of this? Or do they just not have it yet? MSAA is expensive but looks the best IMO, but I'd like to see deep learn AA that actually looks good at native res.DLAA I can understand, but native without DLAA simply looks worst than native + DLSS.
1. Native + no AA = jagged, shimmering mess.
2. Native + FXXA = still a jagged, shimmering mess, just less of it.
3. Native + TAA = someone took vaseline and smeared it all over your screen.
Is native with FSR 4 on the equivalent of this? Or do they just not have it yet? MSAA is expensive but looks the best IMO, but I'd like to see deep learn AA that actually looks good at native res.
That's what I found dlaa seems to look best by a good margin in most things and I ues that in any game I can. Maybe it's my set up but any of the other levels look like crap in motion on my oled tv they have some type of shimmering when moving regardless of fps. So I just run 4k dlaa or native if it's and older game.DLAA I can understand, but native without DLAA simply looks worst than native + DLSS.
1. Native + no AA = jagged, shimmering mess.
2. Native + FXXA = still a jagged, shimmering mess, just less of it.
3. Native + TAA = someone took vaseline and smeared it all over your screen.
That's what I found dlaa seems to look best by a good margin in most things and I ues that in any game I can. Maybe it's my set up but any of the other levels look like crap in motion on my oled tv they have some type of shimmering when moving regardless of fps. So I just run 4k dlaa or native if it's and older game.
Could be only really tried it in a few games after getting my 5090. Mainly kcd2 looked better with dlaa and x4 looked really bad with dlss so I've just been sticking with native or dlaa in games as the 5090 on water seems to have enough power to run most games at playable fps with dlaa even in demanding ones. Honestly I feel like cyberpunk is still the most demanding game I have surprisingly. Are they better benchmarking games out yet?You'd need to be aware of any hidden extra sharpening being done, whether it's because the game devs decided to force it on and give you no option to turn it off, or perhaps the DLSS preset you are using is one that has more sharpening and is just not playing nice with the game, that seems to be the biggest cause for DLSS to look worst than it should. An example would be Clair Obscur, I thought DLSS looked like total shit in that game but it was because the devs decided to force an absurd amount of sharpening on. Unfortunately with DLSS it isn't always a case of set and forget so I can see why if you run into certain scenarios where it just looks bad then that might put you off from trying it in other games. From my experience though, minor tweaks if needed have gotten it looking miles better than other "native + AA" solutions except for DLAA which I would then consider it to be a case of "the juice isn't worth the squeeze". Slightly cleaner image in exchange for losing 40% of my fps no thanks.
Are they better benchmarking games out yet?
I don't think it's on your end. What I've seen of DLAA is that it always looks superior to DLSS but it's not "free". The other options are bad to mediocre and people justify it to themselves, typically insulting anyone who disagrees.That's what I found dlaa seems to look best by a good margin in most things and I ues that in any game I can. Maybe it's my set up but any of the other levels look like crap in motion on my oled tv they have some type of shimmering when moving regardless of fps. So I just run 4k dlaa or native if it's and older game.
“NVIDIA DLSS 5 Technical Preview Review - Neural Rendering is Here
REVIEW GRAPHICS CARDS
NVIDIA DLSS 5 is the first technology that adds to a scene rather than reconstructing it—a generative model running locally that magically improves things. In our DLSS 5 Technical Preview we look at how the model works, what it costs in performance, and how much control developers really have.
Read Review“
The thing that's going to change graphics forever, adopt or be left in the dust, you're *insert insult* if you don't use it. That's it“NVIDIA DLSS 5 Technical Preview Review - Neural Rendering is Here
REVIEW GRAPHICS CARDS
NVIDIA DLSS 5 is the first technology that adds to a scene rather than reconstructing it—a generative model running locally that magically improves things. In our DLSS 5 Technical Preview we look at how the model works, what it costs in performance, and how much control developers really have.
Read Review“
The thing that's going to change graphics forever, adopt or be left in the dust, you're *insert insult* if you don't use it. That's it?
I feel here the output resolution will determine its compute cost way more than the input image it use (more input the better)I'm a bit surprised the official version doesn't seem to use the base resolution of the image, instead its uses the output resolution. Its going to be too demanding. I hope they change that in the future.
Of course LTT is doing what all the dorks online are doing: Turning the intensity all the way up to 2.0. Ya, maybe it is a little intense if you do that. If you turn the brightness, or saturation, or, well any setting in a Reshade shader all the way up (or down) does it look good? No? Does that mean the shader is bad?
Seriously people: It's fine to crank shit to see what it does fully turned up, but maybe think that in most things the max setting is beyond what is reasonable. That's how you want thing: In general you want that you can turn thing up beyond what you'd ever need so it is never a limit. A good sound system can be turned up louder than you'd want to listen to... But that doesn't mean that's where you should evaluate things.
Well... SOME creators will. I mean I'm sure there will be lazy studios that want to support it and will pick a preset, crank that shit up, apply it to everything, and call it good. There WILL be shit implementations. Anything that can be done poorly will be done poorly by at least some devsPlus, what I learned from all this press release - it's not gonna be like it is now with settings/adjustments for the users to play around with, like Nvidia has with their reshade filters or w/e its called currently in the Nvidia app (I'm sure the mod now will continue to exist and so you can do it that way still, 'unofficially') - but the game creator is gonna go through the game, scene by scene and adjust the various DLSS5 preset scenes and adjustments for each all throughout - and then that 'one baked in preset' is what you, the player will (officially) experience when you turn DLSS5 on in the game
Correct. My concern is not about how good it can look, because clearly it can, it is performance. I think at least for now it is likely to be one of those I skip in most games. Hopefully they can make it faster, but it is just pretty intense and may just need some new hardware. However, for some games, maybe it is worth it.So however good or bad it looks is 100% gonna be up to the game creator in the end, and their 'ArTiStIc ViSiOn'
Well... SOME creators will. I mean I'm sure there will be lazy studios that want to support it and will pick a preset, crank that shit up, apply it to everything, and call it good. There WILL be shit implementations. Anything that can be done poorly will be done poorly by at least some devs. I'm also sure those examples will be grabbed on to by haters.
What gets me though is even though the hacked version isn't representative of how it should be experienced, you can get it looking good in most games with a little tuning. If people, particularly tech tubers, are REALLY interested in trying it out... Then take the time to do that. But no, it is always "I cranked it all the way up and it looked AWFUL! OMG what is this!"
Like I said, this would literally be like taking a basic reshade filter that can adjust brightness/contrast/saturation/etc turning those all the way up, and then saying "What the fuck? Reshade sucks, who would use something that looks so bad!" I'd hate to see these people try out a DAW, where basically every control has a massive range, often unlimited range, just incase you need it. They'd spin the dials all the way up and wonder why their ears got blown out.
Correct. My concern is not about how good it can look, because clearly it can, it is performance. I think at least for now it is likely to be one of those I skip in most games. Hopefully they can make it faster, but it is just pretty intense and may just need some new hardware. However, for some games, maybe it is worth it.
"NVIDIA DLSS 5 reaches Super Mario Odyssey on Switch 2 through capture-card setup"Yeah but there will be devs too who like tech and will take it seriously and do a good job all the same, to counter the implementations of lazy ones or ones who do a bad job on purpose to make it look bad
Most new graphics settings/options are resource intensive (to various degrees), as debated when 1) ray tracing came on the scene 2) and for that (and now) we harken back to anti-aliasing etc and how resource intensive those were when first introduced etc
DLSS and deferred shading are the only ones that come to mind meant to save/give more performance at launch (certain there were others, I just can't recall ATM)