I feel it is way more the opposite we see in discourse, single player games fail every single weeks, no one draws much conclusion, when a live service one do, a lot of ink about it.Actually it is a good thing that it is a live service if it is crap. Because I know someone somewhere always draws the conclusion that single player games are just not popular, when a crap single player game fails. But somehow that never happens with live services.
I am not sure either opinion exist, single player game are of course quite popular and live service games are of course really popular, the notion that EA sport FC, battlefield, call of duty, Robox, gta online, counter strike 2, minecraft, fornight, giant swat of mobile games that are made to be forever game that have post sales moneytisation available are not popular would be just strange, the giant revenue and hours played speak for itself.
If it a modern audience struggle and not being a proven gameplay for live service IP at all here, I am not sure why they would turn it from Live service to co-op multiplayer ?No, jason, it's not a "live service" struggle it is a "modern audience" struggle.
The only thing I hate more than live service games are lying games "journalists".
That would make more sense if they just cancelled the project all together.