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GoldenEye 007 for N64 has been '100% decompiled' — success of half-decade project opens up possibilities for complex mods and ports

erek

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“For some more perspective, in 1997 dedicated 3D accelerators were only just starting to be added to PCs, with the earliest models from 3dfx and Nvidia luring the mainstream gamer. So slick and smooth 3D graphics on the N64 would have been stunning considering the console’s $199 ticket – similar in price to an early 3D accelerator for PC alone.


On the topic of PCs, the source article tips us off about a PC port of GoldenEye 007, based on this decompilation, already in the works. However, it advises against quick AI-led ports being spawned from the now freely available source. Instead, enthusiasts should wait until good human-built and tuned ports start to be released. With KholdFuzion’s foundational work finished, these should start to appear soon.“
Source: https://www.tomshardware.com/video-...s-up-possibilities-for-complex-mods-and-ports
 
Perfect Dark got decompiled and it got both a fantastic VR mod and a full on Android port as well. Once you decompile some games, it's not just that they can play on PC, but other systems as well without emulation. It's crazy how good things are going on the decomp trail.

There is a PC port of Perfect Dark that plays amazingly. Honestly surprised it took so long to get to the original Goldeneye. A PC port of the unreleased XBLA version has already been released.

https://github.com/perfect-dark-pc-port/perfect_dark

https://hardforum.com/threads/goldeneye-007-unreleased-xbla-version-recompilation.2048183/
 
AI is great in terms of helping with decompiling, as the source is all there, so there's very little to hallucinate upon.

It's the building of a new program where human intervention is still better, as while it could potentially build a program, it might not build it efficiently.
 
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