Elder Scrolls IV: Oblivion Remastered

Agreed. It's a studio that doesn't ever learn or progress. If anything, they are regressing. They've used the same game design for two decades. It never changes. Loading screens can often be removed by mods showing you that these were deliberate design decisions. Same camera angles, wooden animations, blocky character designs, awful dialog, awful animations, mediocre combat systems. Compared to newer games like Cyberpunk 2077 and others, Bethesda games are clunky and old fashioned. The only thing that ever seems to improve with Bethesda games is the graphics. That's it.

And yet 65 million people bought Skyrim… so they must be doing something right.

https://www.ign.com/articles/the-el...-joins-the-witcher-3-on-65-million-units-sold
 
And yet 65 million people bought Skyrim… so they must be doing something right.

https://www.ign.com/articles/the-el...-joins-the-witcher-3-on-65-million-units-sold
I think for many people, a lot of the fun with those games is due to the massive modding community. I know I put far more time into Starfield than I would have otherwise. I'd bet its the same, even for Skyrim. That being said, as old as it is, the formula wasn't nearly as tired for Skyrim at the time as it is now.
 
I think for many people, a lot of the fun with those games is due to the massive modding community. I know I put far more time into Starfield than I would have otherwise. I'd bet its the same, even for Skyrim. That being said, as old as it is, the formula wasn't nearly as tired for Skyrim at the time as it is now.

The problem with Starfield wasn’t that it was ‘too much like a Bethesda game’… it was actually the opposite, that it wasn’t enough like Skyrim.
 
The problem with Starfield wasn’t that it was ‘too much like a Bethesda game’… it was actually the opposite, that it wasn’t enough like Skyrim.
It still had all the dated hallmarks of any Bethesda game as well as the same laundry list of bugs they always have. Quality was as subpar as the game's design. Voice acting was atrocious, characters and most quest lines were utterly forgettable. Most were mediocre to pure cringe worthy.
 
Yeah that would not surprise me sadly
I mean at this point I'm basically counting on it not coming out. First because this shit was announced in like, 2012. It has been over a decade of work on it, and it isn't out. I get it is a passion project and as such isn't going to get the kind of focus a commercial game is, but still this is fucking Star Citizen levels of Real Soon Now(tm) development. Like Star Citizen, they've had to restart and redo work because it has gone on so long. When they started they were targeting the 32-bit, DX9, OG Skyrim release, they then had to shift to the 64-bit DX11 release when that came out 5 years later. Again to get a feel for timeline: The OG Skyrim was a PS3/Xbox 360 game. While they are claiming they are almost done, they keep pushing the date and that really doesn't bode well. Particularly since they keep using the "polish" justification, as though it wouldn't be perfectly ok for a fan mod to be released in a beta state lacking some polish.

To me it says they are either too perfectionist and will never achieve the level of perfection they demand, or that there are actually some major show-stopper issues that they keep thinking they have a fix for, but don't, and likely never will.

Either way, not something I'm excited for. If it comes out, eh maybe I'll give it a look, but I stopped caring about it long ago. I've learned that most projects that are forever "in production" don't actually happen.
 
It still had all the dated hallmarks of any Bethesda game as well as the same laundry list of bugs they always have. Quality was as subpar as the game's design. Voice acting was atrocious, characters and most quest lines were utterly forgettable. Most were mediocre to pure cringe worthy.

That and it regressed more in terms of quest design for Starfield. It also had very frequent fast traveling as part of quests which took you out of the game. Being more linear in terms of quest outcomes was a big issue. The game was an illusion of choice most of the time, and when it wasn't, half the things were so mundane I could not care regardless.

They have actively regressed. Bug and major issues were not that bad with Starfield despite the engine being dated. But if the core gameplay just isn't as good as it once was.
 
That and it regressed more in terms of quest design for Starfield. It also had very frequent fast traveling as part of quests which took you out of the game. Being more linear in terms of quest outcomes was a big issue. The game was an illusion of choice most of the time, and when it wasn't, half the things were so mundane I could not care regardless.

They have actively regressed. Bug and major issues were not that bad with Starfield despite the engine being dated. But if the core gameplay just isn't as good as it once was.
They expanded "gameplay" with things like ship building and base building, and then added a bit more to things like relationships. Some people are into those things but I don't find them fun.

The story, writing, world, etc were not up to the same quality as the ES games. It probably had a lot to do with the people you could see protesting when there were layoffs.
Same goes for the combat, gunplay and all of that stuff.
And the engine sucks. Graphics are not good and performance isn't either. It's basically the same engine with more polygons and higher resolution textures.


The only thing that gives me any hope for future ES games is that they fired so many people.
 
They expanded "gameplay" with things like ship building and base building, and then added a bit more to things like relationships. Some people are into those things but I don't find them fun.

The story, writing, world, etc were not up to the same quality as the ES games. It probably had a lot to do with the people you could see protesting when there were layoffs.
Same goes for the combat, gunplay and all of that stuff.
And the engine sucks. Graphics are not good and performance isn't either. It's basically the same engine with more polygons and higher resolution textures.


The only thing that gives me any hope for future ES games is that they fired so many people.
Having a detailed ship builder for a game that doesn't actually implement flying in any legit way is hilarious to me...let's all sink dozens of hours designing ships for a game whose engine cannot handle simulated flight

It's like those gamers who brag about being able to stack up a 100 sandwiches or some other obsessive compulsive nonsense like that. That is not the kind of thing I play games for.

No thanks, I'd rather a game offer good writing, combat, world building, exploration/discovery, NPC interactions, and environments
 
I think for many people, a lot of the fun with those games is due to the massive modding community. I know I put far more time into Starfield than I would have otherwise. I'd bet its the same, even for Skyrim. That being said, as old as it is, the formula wasn't nearly as tired for Skyrim at the time as it is now.

Skyrim also hit during the era of Game of Thrones hype - which helped as it had a lot of thematic and aesthetic overlap
 

Oblivion Remastered Mod Built Using Claude AI Boosts FPS By Over 40% And Drastically Reduces Stuttering Without Sacrificing Visual Quality​

Sebastian Castellanos Oct 18, 2026 at 10:24am EDT

many of the identified problems stemmed from inefficient CPU utilization. For example, the game was reportedly rebuilding its sun and moon lighting systems every frame, even when nothing had changed. Other bottlenecks included redundant memory allocations, DirectX 12 command preparation largely confined to a single thread, and expensive world-streaming operations that could stall entire frames.

The mod tackles these issues through improved multithreading, more efficient memory management, and better distribution of expensive operations across multiple frames. Crucially, these changes reportedly preserve the original graphics quality, including complex Nanite Virtualized Geometry, Lumen ray-traced lighting, Virtual Shadow Maps, high draw distances, and other visual settings.

The developer has published the v1.0.0 beta release, alongside its source code and reproducible benchmarking tools. Installation involves extracting the supplied files into the game's directory.

News Source: r/ChatGPT subreddit

https://wccftech.com/oblivion-remas...tuttering-without-sacrificing-visual-quality/
 
Pretty impressive. Like, it clearly doesn't fix the issues but not a bad improvement, particularly for not having source.
 
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