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“Applications of PEPS Beyond Neural Texture Compression
Beyond neural texture compression, this new technique also has scope for use in SDFs (signed distance functions), which are used in 3D rendering. SDFs are notorious for requiring high-res grids that gobble up VRAM, so optimizing memory usage through lightweight neural compression models is important. When testing on the Pitted Stonefish SDF, Grid-PEPS was able to roughly match the IoU (Intersection Over Union, or how closely the reconstructed 3D shape overlaps the original) of non-PEPS methods with 8x more encoder parameters.Implication For FSR Suite: Don't Expect To Run This On Your Radeon GPU Any Time Soon
While this research is certainly interesting from a technical standpoint, it's hard to tell when it will become relevant for consumers. Currently, only NVIDIA has any kind of publicly available toolkits/demos for Neural Texture Compression, and there isn't a single game out there with a full NTC implementation. On the AMD side, support is even more sparse - in fact, AMD hasn't even officially come up with a brand name for it yet; in all their research, they use generic terms to refer to the technology. Regardless, it's good to see progress in this domain, especially as the RAMpocalypse ensures we'll be seeing 8GB GPUs well into the latter half of this decade.News Source: AMD GPUOpen“
Source: https://wccftech.com/amd-peps-resea...rameters-by-25-percent-at-comparable-quality/