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Playstation single player games will no longer be ported to PC

I have to agree with Sony, even if it doesn't help them in the long run. Consoles live and die by exclusives, and if you don't have any good reason for someone to spend money on yours then what's the point? Eventually Sony will become like Sega and dump their Playstation hardware, but that will be many years from now. The reason Sony released their exclusives to PC was a carrot on the stick and bring PC gamers to Playstation, and that obviously didn't work.

This kind of my point. Consoles do live and die by exclusives, but PC gaming isn't a direct competitor and never will be. They cater to different market segments. Much like mobile phone gaming. There is overlap, but like you mentioned, PC gamers didn't run out to buy a Playstation console for the most part once they played some Sony games on PC. PC gamers are PC gamers for a variety of reasons, better graphics, higher frame rates, mods, customizable hardware, backwards compatibility, their large digital libraries they have accumulated before consoles switched to digital games, and more diverse peripheral support. When Project Aces did not port the VR mode to the PC port of Ace Combat 7, modders then made a very functional (all but 1 DLC mission worked fine!) VR mod that works almost flawlessly. For some reason Ace Combat 8 will have no VR support as well, but I assume modders will once again make the entire campaign playable in VR. Good luck doing that on a console; they'll just have to live with no VR mode. This is one of the reasons I like PC gaming and have no interest in consoles. That and 60 frame rates.

To take the latest Spider man port we have some data for it because of the insomiac leak.

Problem is the port was very buggy and had a lot of performance issues at launch. They fixed it for the most part, but a late game with lots of bad performance issues will not sell well. People find it less excusable to wait 1-2 years for a late port that is still filled with bugs.

The PC market is just too small, it's not worth it to bring our games to Steam - sony

Meanwhile:
View attachment 804369

Would have been interesting to see Gran Turismo on PC. Well looks like the arcade and semi realistic racing market is well covered with Forza. Plenty of more realistic racing simulators on PC to.
 
This kind of my point. Consoles do live and die by exclusives, but PC gaming isn't a direct competitor and never will be. They cater to different market segments. Much like mobile phone gaming.
This isn't how I see things, and most people won't either. A game is a game, and what you play it on doesn't mater much to consumers. What does matter is if it runs competently. It's not like the Sega Genesis and Super Nintendo era where one console is vastly different from the other in terms of how they function. Having games that have outputs that look nearly the same was more of a miracle from developers. Today's consoles are so similar it's almost a joke that anyone makes different hardware. What's the difference between a PS5 and Xbox Series X? Not much in terms of architecture. You can even include the GabeCube and Steam Deck. They're all running on AMD's hardware. Even the Switch has a lot of similarities to mobile phones, with the obvious difference being the GPU. There are hand held devices that run on Rockchip and even Qualcomm if you feel spendy. Valve even put Qualcomm chips in their VR headset.

The problem here is that this hardware can also be found in desktops and laptops. Which means the limitation of playing games on your computer is a software limitation. That and licensing and legal reasons. Rather than expanding on the hardware of the console, they instead just continue to limit them like they're still Sega Genesis and Super Nintendo consoles. I'd like to see Nintendo make a Switch version with Android, because that would obviously expand the capabilities of the hardware. I know because I've done this many times myself. Can't even play Netflix on the Switch. Console manufacturers may need to actually worry about what the hardware can do beyond gaming.
 
Would have been interesting to see Gran Turismo on PC.
I doubt it even crossed SONY's mind to bring it to PC, if they had any such plans they'd have DMCA-ed the shit out of GT4 Spec II.
 
In my opinion, their supposed lack of sales on PC has more to do with it coinciding with the massive drop in quality of Sony games since their move to California. But of course the executives who are to blame want to shift blame to it being that games aren't exclusive anymore.

They can make as many exclusives as they want, but if the quality of the games is still rock bottom, good luck using those as incentives to get people to buy into the Playstation 6 store walled garden where they can get a 30% cut on all sales.
 
In my opinion, their supposed lack of sales on PC has more to do with it coinciding with the massive drop in quality of Sony games since their move to California. But of course the executives who are to blame want to shift blame to it being that games aren't exclusive anymore.

They can make as many exclusives as they want, but if the quality of the games is still rock bottom, good luck using those as incentives to get people to buy into the Playstation 6 store walled garden where they can get a 30% cut on all sales.


I think it's a little of everything - every 2nd entry in every single franchise of theirs now is some DEI cringe-fest, they don't come out on PC till after a year when others who have consoles could have just gotten it and spoilers and reviews abound, they only ever drop to $20 on PC when PC users are used to $5 AAA game sales (so to speak, though not really a stretch), and consoles do (IMO) deserve exclusives to justify their existence. Maybe even the Steam Box scared them because of said justifying ones existence, who knows. Death by 1,000 papercuts.
 
In my opinion, their supposed lack of sales on PC has more to do with it coinciding with the massive drop in quality of Sony games since their move to California. But of course the executives who are to blame want to shift blame to it being that games aren't exclusive anymore.

They can make as many exclusives as they want, but if the quality of the games is still rock bottom, good luck using those as incentives to get people to buy into the Playstation 6 store walled garden where they can get a 30% cut on all sales.

They were doing good when their studios were American/European. I don't think the move to California did much. They've had a good hands off approach that worked quite well. The problem is with the studios themselves which is a trend we see for almost all American/European/western game developers; perhaps Sony should get more hands on going forward. Even if they were still headquartered in Japan if they continued that hands off approach we would have seen the same results.

It would be funny to see Intergalactic The Heretic Prophet under perform on Playstation. Maybe it would be a wake up call for Sony.
 
Is Declining Software Quality to Blame for Sony Moving Away From PC?

Something that keeps getting neglected when discussing Sony pulling their PC ports is the waning quality of each subsequent release...after a rocky launch of Horizon Zero Dawn in 2020, it seemed like Sony got things together with great ports of Spider-Man and Miles Morales as well as God of War and Days Gone but each port thereafter (Last of Us Part 1, LoU Part 2, Returnal and the biggest sinner Spider-Man 2) have diminished greatly in quality


View: https://www.youtube.com/watch?v=8W8JyhGJD9U
 
Just the EU/Europe trying to extract more money from foreign companies IMO - look how successful them 'opening' iOS in Europe has gone:

https://sqmagazine.co.uk/app-store-statistics/

I don't think anyone expected a massive shift. But as long as people have choice then all is well if 97% of them continue to choose the Google or iOS store. When they have no choice that's the problem. Also, the numbers could still rise over time but I don't really expect them to shift substantially. Decades of people using the iOS or Google stores is not going to change overnight.
 
As a big fan of the Horizon series this is unfortunate news. Sony left Horizon: Forbidden West at a cliff hangar of impending doom with a little hope of survival thrown in. To disallow the continuation on PC would torque a heck of a lot of people off. I'll be dawned if I buy a Playstation console to play the next installment. Sony can kiss my donkey.
 
I liked the gameplay of forbidden west, but the story was vomit inducing. I have no plans to buy a sequel.
 
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As a big fan of the Horizon series this is unfortunate news. Sony left Horizon: Forbidden West at a cliff hangar of impending doom with a little hope of survival thrown in. To disallow the continuation on PC would torque a heck of a lot of people off. I'll be dawned if I buy a Playstation console to play the next installment. Sony can kiss my donkey.

Agreed. That's the only one that annoys me about the whole thing. I don't think I really cared about any other Sony games except that one. I'm not going to lose sleep over it but, at the same time, there is a lot of time between now and when it would have released on PC for Sony to change their mind. Lets not think for a second that this is some permanent decision that will never, ever change again in the future.
 
Is Declining Software Quality to Blame for Sony Moving Away From PC?

Something that keeps getting neglected when discussing Sony pulling their PC ports is the waning quality of each subsequent release...after a rocky launch of Horizon Zero Dawn in 2020, it seemed like Sony got things together with great ports of Spider-Man and Miles Morales as well as God of War and Days Gone but each port thereafter (Last of Us Part 1, LoU Part 2, Returnal and the biggest sinner Spider-Man 2) have diminished greatly in quality


View: https://www.youtube.com/watch?v=8W8JyhGJD9U

It's because they were increasingly using Iron Galaxy to make the PC versions instead of Nixxes, and Iron Galaxy has a spotty reputation.
 
It's because they were increasingly using Iron Galaxy to make the PC versions instead of Nixxes, and Iron Galaxy has a spotty reputation.

even the non-Iron Galaxy ports were not getting supported much after launch...usually just 2 patches and then they abandon the game (on PC) even if there are more issues to be fixed
 
even the non-Iron Galaxy ports were not getting supported much after launch...usually just 2 patches and then they abandon the game (on PC) even if there are more issues to be fixed
True. Seems like Sony didn't really give much effort to the PC market and never intended to stay in the long-term.
 
I didn't have many problems with the ones I played; I remember some issues with stuttering in Horizon:Zero Dawn and Returnal on release but I remember them fixing the issues pretty quickly. I didn't have any issues with God of War & Ragnarok, Ghost of Tsushima, Days Gone, Helldivers 2, or SpiderMan Remastered.

I don't care for TLOU, I never finished H:ZD so I wasn't too interested in doing the same things in the sequel (the devs moaning over Elden Ring being GOTY likely affected that as well), and I liked each Uncharted less and less until I just gave up on them (last one I played was where his brother shows up; they just became set pieces and movies). I'd like to try Ratchet and Clank but I'm waiting for it to hit $10. I'd definitely buy Ghost of Yotei it released but it looks like that's not going to happen.

So Sony got a decent amount of cash and support from me for the ports but I'll just happily go back to not playing Sony games.
 
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I thought the PC ports of the Spider-Man games, Ratchet and Clank, HZD, and God of War were good. Not my style of game, but I watched a friend play Helldivers 2 and it seemed like a good representation of what it was going for. Days Gone might not count, but it was good. On the other side of things, TLOU never has been great. Even now the performance is still shaky. You can just brute force it with better hardware moreso than at launch. The 2nd one is way better. Not perfect, but way better.
 
I heard Spider-Man 2 (PC) still has issues

It might. I didn't for my hadware (4090/7950X3D), but that isn't a universal end-all be-all. I can brute force TLOU and I know some people (including my wife) struggle to run it on hardware that's still really good.
 
I thought the PC ports of the Spider-Man games, Ratchet and Clank, HZD, and God of War were good. Not my style of game, but I watched a friend play Helldivers 2 and it seemed like a good representation of what it was going for. Days Gone might not count, but it was good. On the other side of things, TLOU never has been great. Even now the performance is still shaky. You can just brute force it with better hardware moreso than at launch. The 2nd one is way better. Not perfect, but way better.
I played both God of Wars, Uncharted Legacy of Thieves, and they all played pretty well. Ratchet & Clank Rift Apart is another game I've been meaning to play. All games I've played were stable and mostly enjoyable. Wasn't a big fan of The Lost Legacy. There have been much worse games that were also unstable on PC.
 
The source for that was 3 former Rockstar employees. It makes no sense, since the whole reason Rockstar is doing console only is to sell the game twice.
That worked with the PS3, it was relatively cheap with tons of good exclusives so it made sense for a PC gamer to pick one up.

This time?
PS5 Pro - expensive AF and it doesn't make much sense to buy the non pro, which isn't particularly cheap either.
Exclusives ? Nothing worth a damn.

So I doubt they'll be selling it twice. Certainly not to me. I bought GTA V twice, but even that's misleading since I sold my console copy within a month, which is as good as if I never bought it in the first place for their bottom line.
 
That worked with the PS3, it was relatively cheap with tons of good exclusives so it made sense for a PC gamer to pick one up.

This time?
PS5 Pro - expensive AF and it doesn't make much sense to buy the non pro, which isn't particularly cheap either.
Exclusives ? Nothing worth a damn.

So I doubt they'll be selling it twice. Certainly not to me. I bought GTA V twice, but even that's misleading since I sold my console copy within a month, which is as good as if I never bought it in the first place for their bottom line.

PS5 is only $600 for the version without a disc drive. It did go up in price, but so did PC components. All things considered the price increase is relatively modest. I don't think that will be a problem. GTA is a bit different from most games, the sales and continued profits from the online component dwarf most AAA games. I'm sure double dipping contributed a bit to sales but I would assume most people who bought GTA5 on PC did not buy it on console, so people overstate how important that is to Rockstar. Then again I don't have the numbers, I just really doubt it is significant enough to matter much.

And PC gamers know GTA6 is coming to PC, they more or less confirmed it. If I recall with GTA4/5, they did not comment on it for a long time and I think some people assumed it would never get a port. People know better now, and we all know Rockstar wants to release it on PC, double sales or not, because they would be leaving so much money on the table with no port. We all know its coming and I think most PC gamers are willing to wait.
 
Most revenue came from GTA Online subs, not the game itself. Most subs came from PS5. PC was tiny in comparison, so yeah, that's a bigger reason why they deprioritizing the port.
Double dipping certainly worked for PS3 and PS4, as GTA 5 was the top seller in both gens. They released it a year prior to PS4, and they're doing the same for PS6.
Another thing to consider is that GTA 6 may require more VRAM than most Steam users have.
 
Then again I don't have the numbers, I just really doubt it is significant enough to matter much.
Then why not just release it at the same time?

And PC gamers know GTA6 is coming to PC, they more or less confirmed it. If I recall with GTA4/5, they did not comment on it for a long time and I think some people assumed it would never get a port.
I don't think anyone assumed it would never be released on PC. I just didn't want to wait for it when the console was already there for the other exclusives.

Also, adjusted for inflation the PS3 launch price is $900+, same as PS5 Pro now.
That's irrelevant. GTAV came out at the tail end of the PS3's life cycle 7 years after launch. There were plenty of cheap bundles and slim editions by then. Everyone knows the OG PS3 was overpriced.
Another thing to consider is that GTA 6 may require more VRAM than most Steam users have.
And? There are billions of registered users on steam. Most of them aren't interested in GTA.
 
Then why not just release it at the same time?

I think two reasons. One, they still have a disdain for PC users and assume everyone will pirate their game. Two, despite their huge budget, they think they cannot do a PC port with PC specific features on the same day. I have to assume the PC port will come quicker this time around because Xbox lost relevance and PC gained relevance in the last few years. PC makes up a larger percentage of many AAA game sales and Rockstar likely realizes this.

I don't think anyone assumed it would never be released on PC. I just didn't want to wait for it when the console was already there for the other exclusives.

For average consumers, it would not surprise me. GTA has such a wide reach that many of its customers are not online reading about news or anything. They just watch a trailer or walk into a store/check on Steam, don't see a PC port mentioned, and assume those are the only platforms it will ever be on.
 
The source for that was 3 former Rockstar employees. It makes no sense, since the whole reason Rockstar is doing console only is to sell the game twice.
The reason they do console first amd is the primary platform is because the PC version makes $250k a week in MT while the consoles make almost $5 million a week.
 
The reason they do console first amd is the primary platform is because the PC version makes $250k a week in MT while the consoles make almost $5 million a week.
If the console version comes out first then of course that's the version people will play. What game that was released on PC+console would heavily favor console in sales? Elden Ring sold more copies on PC then it did on PS5+Xbox. They do console first because they're milking people who would likely buy 2 copies. A PS5 and Xbox owner is more likely to buy a PC version later on than a PC gamer would who later on buy a console version.
 
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