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I think TV manufacturers are in no hurry to bring in HDMI 2.2 when there's zero devices supporting it.Idk if the timeline this Google result is claiming is accurate or not, but it could show up in the next few years supposedly (or by 2028?) - and that might make 240hz and higher gaming tvs easier to accomplish.
I think TV manufacturers are in no hurry to bring in HDMI 2.2 when there's zero devices supporting it.
HDMI 2.1 was released in late 2017, and it took until 2020's Nvidia RTX 30 series to come out with HDMI 2.1 support.
DP 2.1 came out in late 2022 and it took Nvidia until 2025 RTX 50 series to put it on their GPU lineup.
With Nvidia's current AI push, I'd wager they have even less interest in adding these newer standards.
Realistically we might have to wait until next gen consoles for HDMI 2.2 to become a thing, unless those have been locked in already which means HDMI 2.1.
Samsung has officially developed glasses-free 3D OLED display technology. [1, 2]
Samsung Research, in collaboration with POSTECH university, published their breakthrough in the journal Nature, showcasing a highly advanced 2D/3D switchable OLED panel that fixes the structural issues of current LCD versions. [1, 2]
How the New OLED 3D Technology Works
The current Odyssey 3D monitors rely on bulky, fixed plastic lenticular lenses that struggle with viewing angles and OLED pixel layouts. Samsung's new OLED solution completely changes this approach: [1, 2, 3]
- The "Metalens" Layer: Instead of glass or plastic, it uses an ultra-thin (1.2mm) metasurface lenticular lens made of nanoscale structures.
- Voltage-Controlled Switching: By applying a small electrical voltage, the lens instantly changes shape. It goes concave for a flawless, pixel-perfect standard 2D image, or shifts to convex to split the light for a glasses-free 3D effect.
- Massive 100° Viewing Angle: Unlike the Odyssey 3D, which uses eye-tracking cameras and only works for one person sitting directly in front of it, this light-field OLED system extends the viewing angle to 100 degrees. This allows multiple people to view the 3D effect at the same time without needing cameras to track their eyes. [1]
Where and When Will We See It?
Samsung has successfully built and demonstrated smaller functional prototypes, including a 50x50mm metalens integrated into a smartphone-sized OLED panel. []
While a commercial release date for consumer monitors or televisions has not been announced yet, Samsung has stated that this technology is actively being developed for future smartphones, tablets, augmented reality devices, and premium commercial displays. Because the metalens film is so thin, it is much easier to scale into high-end OLED production lines than previous 3D tech. [, 3]
Would you like to know more about how this meta-lens technology compares to the eye-tracking system in the current Odyssey 3D, or are you interested in its potential use in phones?
. .Samsung’s current glasses-free 3D OLEDs and monitors cannot be curved like the Odyssey Ark or ultra-wide G9 models. The lenticular lenses and eye-tracking cameras required to produce the spatial 3D effect rely on precise focal distances; bending the screen distorts the image and breaks the 3D illusion. [1, 2, 3]
Why 3D Screens Are Currently Flat:
While Samsung Display has showcased groundbreaking switchable 2D/3D metasurface "metalenses" that can be used on thinner, flexible OLED tech in the future, commercial consumer monitors—such as the 27" and 32" Odyssey 3D models—are currently strictly flat.
- Optics & Viewing Angles: Glasses-free 3D uses a microscopic optical lens layer (a lenticular lens) that sits over the display to direct separate images to your left and right eyes. A curved screen changes the angle of these lenses, making it nearly impossible to calculate the eye-tracking required for a consistent 3D depth effect.
- Fixed Distance: The 3D tech (found on units like the Samsung Odyssey 3D Monitor) requires the viewer to remain at an optimal focal distance (typically 70 to 100 cm) in order to lock onto their head and eye movements. A curved setup at this distance introduces distortion.
- Hardware Limitations: The 3D components and camera systems are manufactured and calibrated for flat panels. [1, 2, 3, 4]
Some of the newest LG OLED gaming tvs (G6 at least) are dropping color when running 165hz, with visible picture downgrade.. Idk if it will be fixable in firmware fixes later or not. Could be a bandwidth/DSC snag, where HDMI 2.2 wouldn't be as restrictive for 165Hz, and 240Hz in the future.
Idk if the timeline this Google result is claiming is accurate or not, but it could show up in the next few years supposedly (or by 2028?) - and that might make 240hz and higher gaming tvs easier to accomplish.
. . . .
" HDMI 2.2 TVs are expected to begin rolling out in late 2026 or 2027. Because the specification was officially released in mid-2025, it typically takes manufacturers time to integrate the new chips and hardware, meaning widespread mainstream adoption will likely take a few more years.
What to Expect from HDMI 2.2:
Massive Bandwidth: Upgrades the maximum bandwidth from 48 Gbps to 96 Gbps.
Extreme Resolutions: Supports uncompressed formats up to 4K at 480Hz, 8K at 240Hz, and potentially up to 16K.
New Cables: You will need to purchase newly certified "Ultra 96" cables to take advantage of the upgraded speeds."
Samsung has already begun developing glasses-free 3D OLED technology. While flat glasses-free 3D monitors exist, curved glasses-free 3D is theoretically possible but highly complex. Curved screens require highly precise eye-tracking and specialized lenses to correctly cast independent views to each eye across a warped surface. [1, 2, 3, 4, 5, 6]
Current Technology & Samsung's Progress
- The Breakthrough: Samsung, in collaboration with South Korea's POSTECH university, successfully developed groundbreaking glasses-free 3D OLED display technology.
- How It Works: Instead of traditional thick lenticular lenses, these OLEDs use ultra-thin "metalenses" (metasurface lenses) that can electronically toggle between 2D and 3D imagery.
- No Glasses Required: The system relies on precise eye-tracking and light-field mapping algorithms to adjust the 3D effect as you move your head. [1, 2, 3, 5]
The Challenge of "Curved" Glasses-Free 3D
Could a curved version work? Yes, but with distinct challenges:
- The "Sweet Spot": Glasses-free 3D works by splitting light so your left and right eyes see different pixels. A curve physically bends the pixels toward or away from the viewer, changing the angle of the light.
- The Solution: To make a curved 3D display work without glasses, the built-in cameras have to dynamically track where your pupils are and computationally adjust the light-bending metalenses in real-time. [1, 2, 3, 4, 5]
Why OLED is Perfect for This
If Samsung commercializes a curved 3D screen, OLED is the ideal panel type to use:
While Samsung currently offers flat glasses-free 3D gaming monitors, they are actively researching ways to scale this optical technology to different form factors and larger commercial panels.
- Pixel-Level Control: Because OLED pixels emit their own light and can be turned off entirely for true blacks, they offer infinite contrast, which drastically helps with the spatial depth and layering required for 3D.
- Viewing Angles: OLEDs inherently boast much wider viewing angles than LCDs, making them more forgiving when the viewer is slightly off-center. [1, 2, 3]
It should be fixable because this is not a bandwidth problem. My 4K 240Hz monitor is pushing even more bandwidth off DP 1.4 vs the G6 pushing 4K 165Hz off HDMI 2.1 and my monitor does not have fudged colors as a result. My S95F also does not have fudged colors due to running DSC at 165Hz (although it does have other annoying issues that could be DSC related). I also wouldn't count on HDMI 2.2 TV's in 2027 for sure, and possibly even 2028. I think 2029 is the EARLIEST when we can expect HDMI 2.2 TVs which means 2029 will also be the earliest we can expect 240Hz TVs.