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LG 48C6 OLED48C6PUA evo AI C6 4K Smart TV 2026

elvn

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I didn't see anyone post a dedicated thread to the 48 C6 here yet, like the "old" LG 48CX thread.


LG 48C6 OLED48C6PUA evo AI C6 4K Smart TV 2026​


  • Some early owners are showing charts measuring higher than expected peak HDR brightness on the 48 C6, including in game mode.

  • Currently there is optimistic speculation (or cautious doubt) that the 48 C6 is using tandem panel tech like the G6.

  • There are people mentioning that the 48 C6 features a "brightness boost" tech though, which is separate from tandem layer tech.

I hope it's not just the lift that the gx950a was doing, which stretched the HDR 400/600 curve up to get to 1300nit on that model when you set that model to "high" brightness mode in the OSD. I didn't think that made a good look as an end result on the gx950a that I had. Will have to see details about the overall HDR PQ when more reviews are out on the 48 C6 (usa model specifically, other locales might differ).

. . People in replies have also have reminded that even if it is tandem, the difference between the levels a G6 gets might be explained by the fact that the 48 C6 has no panel heatsink where the G6 has one.

. . It's also worth noting that owners of the G6 and C6 have been saying that the aggressive diagonal dithering lines which are visible when viewing near for PC gaming are not visible on the G6 and the 48 C6.



Key features


  • Our Brightness Booster technology magnifies each individual pixel for luminous quality that shines with every detail
  • Over 8.3 million self-lit smart pixels with Perfect Black and Perfect Color technology¹
  • Alpha 11 AI Processor Gen3 LG’s most powerful Dual AI Engine for the ultimate picture and speed
  • Enjoy movie magic from home with Dolby Vision®, Dolby Atmos® & FILMMAKER MODE™ with Ambient Light Technology
  • Ultimate Gaming with 165Hz Refresh Rate³, NVIDIA G-Sync, AMD FreeSync Premium and 0.1ms response time
  • You can watch on and on with confidence and peace of mind with OLED Care
  • Powered by Google Gemini & Microsoft Copilot, LG’s Smart TV platform, webOS 2026, delivers a smarter TV experience⁴
165Hz, DV, HDR 10, HLG


Specs per BB:
  • Display Type
    OLED
    Resolution
    4K (2160p)
    Screen Size Class
    48 inches
    High Dynamic Range (HDR)
    Yes
    High Dynamic Range Format
    Dolby Vision, HDR 10, Hybrid Log-Gamma (HLG)
    OLED Technology
    OLED EVO
    Refresh Rate
    120Hz
    Motion Enhancement Technology
    OLED Motion
    Specific Manufacturer Technologies
    Brightness Booster, α11 AI Processor Gen 3, LG ThinQ AI, webOS 26, LG Channels
    Smart Platform
    webOS
    Featured Streaming Services
    Netflix, HBO Max, Disney+, YouTube, Prime Video, ESPN+, Apple TV
    Number of HDMI Inputs (Total)
    4
    TV Tuner Type
    ATSC, Clear QAM
    Works With
    Google Home, Apple Home
    Voice Assistant Built-in
    Other
  • General​

    Brand
    LG
    Model Number
    OLED48C6PUA
    Product Name
    48" Class C6 Series OLED evo AI 4K Smart webOS TV (2026)
    Series
    OLED evo - C6 series
    Model Year
    2026
  • Dimensions​

    Product Height With Stand
    26.6 inches
    Product Width
    42.2 inches
    Product Depth With Stand
    9.1 inches
    Product Height Without Stand
    24.4 inches
    Product Depth Without Stand
    1.8 inches
    Product Weight With Stand
    36.8 pounds
    Product Weight Without Stand
    32.8 pounds
    Stand Width
    18.5 inches
    Stand Depth
    9.1 inches
    Adjustable Stand Width
    No
  • Display​

    Display Type
    OLED
    Resolution
    4K (2160p)
    Screen Size
    48.2 inches
    Screen Size Class
    48 inches
    High Dynamic Range (HDR)
    Yes
    High Dynamic Range Format
    Dolby Vision, HDR 10, Hybrid Log-Gamma (HLG)
    Picture Quality Enhancement Technology
    Dynamic Tone Mapping Ultra
    OLED Technology
    OLED EVO
    Curved Screen
    No
    Refresh Rate
    120Hz
    Motion Enhancement Technology
    OLED Motion
    Maximum Contrast Ratio (Native)
    Infinite
    Synchronization Technology
    G-SYNC Compatible (NVIDIA Adaptive Sync), FreeSync (AMD Adaptive Sync)
    Closed Captioning
    Yes
  • Features​

    Remote Control Type
    Magic
    Specific Manufacturer Technologies
    Brightness Booster, α11 AI Processor Gen 3, LG ThinQ AI, webOS 26, LG Channels
    Smart Capable
    Yes
    Smart Platform
    webOS
    Featured Streaming Services
    Netflix, HBO Max, Disney+, YouTube, Prime Video, ESPN+, Apple TV
    Screen Mirroring
    Yes
    Screen Mirroring Technology
    Apple AirPlay, Google Cast
    Content Sharing
    Mobile to TV
    Indoor Or Outdoor Use
    Indoor
    Text-To-Speech
    Yes
    V-Chip
    No
    TV Tuner
    Digital
  • Connectivity​

    Number of HDMI Inputs (Total)
    4
    Display Connector(s)
    4 x HDMI 2.1
    Network Connector(s)
    1 x LAN
    Audio Only Outputs
    1 x Optical digital audio
    USB Ports
    2 x USB-A 2.0
    HDMI Audio Return Channel (ARC)
    eARC
    Wireless Connectivity
    Wi-Fi, Bluetooth
    TV Tuner Type
    ATSC, Clear QAM
    RF Antenna Input
    Yes
    Number Of USB Port(s) (Total)
    2
    Wireless Networking Standard
    Wi-Fi 5
    Bluetooth Version
    5.3
    Headphone Jack
    Yes
  • Compatibility​

    VESA Wall Mount Standard
    300mm x 200mm
    Works With
    Google Home, Apple Home
    Voice Assistant Built-in
    Other
  • Audio​

    Built-In Speakers
    Yes
    Built-in Speaker Type
    Downward firing
    Surround Sound Supported
    Dolby Atmos
    Number of Audio Channels
    2.2
  • Power​

    ENERGY STAR Certified
    Yes
    EPEAT Qualified
    No
    Estimated Annual Operating Cost
    22 United States dollars
    Estimated Annual Electricity Use
    138 kilowatt hours
  • Included​

    Wall Mount Included
    No
    Stand Included
    Yes

. .

Web search blurb :

"In 2026, LG’s OLED "brightness boost" technology, branded as Hyper Radiant Color Technology and Brightness Booster Ultra, utilizes a second-generation Primary RGB Tandem OLED panel and the Alpha 11 Gen 3 processor to increase brightness by up to 20% over the previous year's G5. It is primarily implemented on G6 and C6 series, offering up to 3.9x the brightness of conventional OLEDs"

. . .

More details about LG's "brightness boost" tech from a search listed below.

Note that #1 is in relation to a panel heatsink on the G6, which the C6 doesn't have.

Also, #3, the processor software "diverts power from darker areas of the screen" - (does that ever make those areas more dim/dull than they should be? - seemed like something like that was happening on my gx950a but I can't be certain).

"

1. Advanced Heat Dissipation (Hardware)
Standard OLED panels are limited in brightness because running them too "hot" (high voltage) speeds up pixel degradation and increases burn-in risk.

  • Heat Dissipation Layer: High-end models (like the G-series) include a dedicated physical heat sink or specialized dissipation material behind the panel.
  • The Benefit: By pulling heat away more efficiently, the TV can safely drive pixels with higher voltage for longer periods, achieving much higher peak and sustained brightness without damaging the organic material.
2. Micro Lens Array (Hardware - "Max" Only)
Featured in "Brightness Booster Max" models (G3, G4, and later), Micro Lens Array (MLA) technology uses billions of microscopic lenses on top of the OLED pixels.

  • Light Redirection: Normally, a significant amount of light produced by OLED pixels is lost through internal reflections within the panel.
  • Efficiency: These tiny lenses catch that "trapped" light and direct it straight toward the viewer. This drastically increases brightness efficiency—meaning the TV gets much brighter using the same amount of power.

3. Light-Boosting Algorithms (Software)
The (Alpha) processor (e.g., Alpha 11 or Alpha 9) uses AI-driven algorithms to manage the "light budget" of the screen in real-time.

  • Luminance Mapping: The processor analyzes each frame to identify where peak highlights are needed. It diverts power from darker areas of the screen to those specific highlights.
  • Detail Retention: Instead of just blowing out the whole image, the algorithm ensures that boosting brightness doesn't wash out colors or crush shadow details, maintaining a "punchy" HDR look.
"
 
Last edited:
Here are some replies from reddit threads from a few days ago :

https://www.reddit.com/r/OLED_Gaming/comments/1sj96by/lg_c6_48_tandem_woled/
.

"I'm typing this on one right now. It's very interesting. I can't verify as the service menu is locked out to a basic information screen that doesn't mention the panel code. Everything's rationalizable by a new panel manufacturing process, the same new materials going into the G6 are going into the C6. That can explain an extra 10% on the BT2020, plus the 48" for the first time has the "Brightness Booster" which usually provides an extra 300 nits. Add 100-150nits for the new materials and generational increase and we're in 1400nit territory.

LG were VERY firm and certain at the Sydney event that the C6 range were all the old panel still. Except the C6H.

We've gotta wait for service menu level access or someone to pull apart a panel..."


. .

" Here's a few reasons to believe it's true:

65" C6 and all previous C series - 75% coverage of BT.2020 (see tomsguide for 65C6). BT.2020 coverage measured on the 48C6 - 85%. Right in line with every G series Tandem OLED, including 48G5.

Manufacturing yields: attached image demonstrates - making 48" panels from the same sheet of motherglass the 77" and 83" panels are cut from reduces waste significantly. It's important for LG's marketing to not cannibalize 55-65" sales by making every other size too attractive, so they made the 48G5 dimmer than G series by dropping the heatsink, and waited another year before putting those panels in the 48C6 so that the 55-65" models can somewhat catch up in brightness without Tandem OLED. They almost caught up to the 48C6 (see tomsguide).
The new marketing push for 77-83" C6H generates those 48" panels as a byproduct, and they don't sell enough of them by putting Tandem OLED only in the G series.
"

. . .

Rtings guy about the initial reports that the 48 C6 was not tandem :

Adam_RTINGS 4d ago
Just to clarify, that was simply based on what LG told us at CES. If LG made unannounced changes like this to the 48" model we have no way of knowing until we actually buy and test one. Based on the information here and in these first reviews it does seem plausible at least that the 48" uses a tandem panel. We're looking into maybe buying a 48" to review as a monitor to answer this question definitively.

.
 
C6 48 has a Tandem panel


View: https://www.youtube.com/watch?v=IbcFjyXnrhw

1174474_1775957894202.png


1174474_1775957894202.png


Obviously not as bright as the G series, but still cool to see.
 
I mean if it doesn't use a tandem panel then that means the old EVO panels are now suddenly capable of 85% BT.2020, 300+ nits full field, and have spectral power distribution with a more defined green peak so if the old EVO panels are now capable of that then who needs tandem am I right?! :D
 
I mean if it doesn't use a tandem panel then that means the old EVO panels are now suddenly capable of 85% BT.2020, 300+ nits full field, and have spectral power distribution with a more defined green peak :D

I'm cautiously optimistic but I suspect that the gx950a's stretching of the HDR curve to hit it's "high" brightness OSD setting (~1300nit) is potentially "robbing from peter to pay paul", meaning it might be making some normal HDR areas look more dim/dull in order to "power budget" the curve for the higher brightness areas. That's the impression I got from that gx950a screen from viewing it in person and after reading reviews explaining that it was stretching/distorting the HDR curve, stretching colors up (including lifting the blacks at the bottom end, at least initially - idk if they ever corrected that black lift somewhat or completely in firmware updates since then). I hope that isn't happening on the 48 C6 to "cheat" the higher range by stealing any from the normal "sdr-ish" + range's normal values, (rather than just utilizing what power those values aren't using normally). I'm still optimistic since it's got a gaming TV's ranges to begin with, but I'm looking forward to learning more about it.

. . .

"
3. Light-Boosting Algorithms (Software)
The (Alpha) processor (e.g., Alpha 11 or Alpha 9) uses AI-driven algorithms to manage the "light budget" of the screen in real-time.

  • Luminance Mapping: The processor analyzes each frame to identify where peak highlights are needed. It diverts power from darker areas of the screen to those specific highlights.
  • Detail Retention: Instead of just blowing out the whole image, the algorithm ensures that boosting brightness doesn't wash out colors or crush shadow details, maintaining a "punchy" HDR look.
"
 
EOFT tracking shows that is not the case.

1776539593000.png


GX950A depends on the HDR mode you pick. You were probably using one of the lifted modes because the most accurate modes do not lift anything, in fact they make it DARKER than it's supposed to be.

1776539708134.png


Also, from RTings on the GX950A:

1776539969257.png



Yeah....what an absolutely pathetic HDR monitor that thing is. No wonder you thought the CX clears it so hard, because it does.
 
I was so unhappy with what the gx950a was doing that I had to question it (as in "too good to be true?") , even though I was still optimistic about how the 48 C6 performed. Thanks.

.
 
I just need to work out if 48" will be too large for my setup.

If you have the space and your layout feng shui can work with it, I'd recommend getting a floor-footed pillar tv stand , the kind with a thin rail or post holding up the tv on a vesa mount. (That or maybe some mini hutch or something around the same height as your desk).

For viewing a 48" gaming tv within the human central viewing angle, (and getting a high enough perceived pixel density along with that) - it would only be a 36" (to 45)" distance. So if you had a 24" deep desk, it would be another 12" gap behind the desk to the screen surface. (Maybe slightly less depending how close your head is to your keyboard edge of the desk).


. . .
I put larger screens on their own rail/pillar style tv stand. The kind with a flat foot or caster wheels. Then you make a gap behind the desk until the screen fills your 60 to 50 degree human central viewing angle.
PPD, pixels per degree, is a better way to measure your perceived pixel density than PPI.
Any 4k screen, of any size, when viewed in the human central viewing angle of 60 to 50 degrees gets 64 to 77 PPD.
For 4k, 60 PPD would be a minimum. Otherwise you are looking at more like a 1500p desktop monitor's pixel sizes, which isn't really "4k" imo, plus it will make fringing on oled text worse the larger the pixels sizes appear to your perspective. That and, imagery and interfaces on the 2d desktop typically get no text-subsampling or game anti-aliasing to help mask how granular the perceived pixel density appears without those.


. .

4k_human.central.viewing.angle_2.png


*For reference, a 1440p monitor within the 60 to 50 deg human central viewing angle gets only 41 to 52 PPD

. . .

This PPD calculator is a good tool for figuring out PPD, viewing distance, and viewing angle. It has a drop down so you can switch it between inches, feet, meters, cm.

https://qasimk.io/screen-ppd/

. .

If you sit nearer than that, you are not only lowering your PPD, but you are pushing the sides of the screen into your periphery where the pixels will be off-axis from you, exacerbating uniformity issues and distortion. That's why people using triple monitors adjust their side screens, which at in those areas which would be off-axis, to instead be tilted toward them so that they point directly at them (on-axis).

T7h9W1x.png


. . .

Personally I use my 48CX at around 70 PPD which ends up being around 40 inches away, or 3.5' ~ 42 inches away (~ 102 cm) , but my desk is on caster wheels as well so I can move it if I want to, but I usually just keep it in that sweet spot. On a 24" deep desk that means a 16" or 18" (45.72 cm) gap between the far end of the desk and the screen

The nearest I'd personally use a 4k screen would be where it is at 60 deg viewing angle, 64 PPD. (Which for a 48" screen is 32 inches from screen surface to eyeballs).
 
When they go on sale I’ll be quite tempted to pick the 48” up to replace my C2. I just need to work out if 48" will be too large for my setup.

View attachment 799605

Edit**

Although from this guy's review, it seems to have some serious tone mapping firmware issues on PC at 120hz+.

View attachment 799608

Yeah I think the G5 and G6 also have issues with game mode/HGiG/tone mapping, DV, near blacks, etc.

Hopefully most of it can be ironed out with fw updates eventually. Another reason to wait on sale prices down the road.

.
 
So is this thing orders of magnitude better than a C1? The refresh rate jump is nice but it's not massive. I guess brightness would be the biggest change, but if I don't play in a bright room do I really need all that brightness?
 
So is this thing orders of magnitude better than a C1? The refresh rate jump is nice but it's not massive. I guess brightness would be the biggest change, but if I don't play in a bright room do I really need all that brightness?

It's not about taking a normal scene height and cranking everything up 2x or 3x brighter.

HDR_3d-color-volume_1.png


Brighter HDR is brighter colors, but not just the colors you are seeing made brighter - it's showing you new color ranges. That means bright highlights, lightsources in scenes, etc, and bright scene elements in general will have a larger (taller range) light pallete so that you can see those colors in the first place, plus that differentiates colors from each other more with new bright color values shown, adding details instead of bright things in a scene being not so bright and impactful, not as realistic looking, and having few or no details within them.

People sometimes choose to enable Dynamic Tone Mapping (DTM) , because their OLED screen isn't a bright enough range for them (isn't brightly colored enough) in the middle and normal ranges. What that tends to do is rob color slots from the higher end of their limited scale, which makes more colors share the same value (more compressed color value wise). That makes you lose even more detail in colors than your screen's static tone mapping already compressed by default, and can even clip to white at the top end if you run out of range, depending how that is resolved.

It's also about a con of oleds which is they can't provide 25%, 50% and 100% of the screen shown brightly in HDR (e.g. snow scenes, hockey games, etc), in the first place, and that their ABL kicks in sooner to a dim level. So a brighter capable oled, and one with tandem tech to avoid torching a single panel as much when outputting highly, can have benefits there too. On my oled I sometimes have a hdr video or rtx hdr lifted sdr video in a window and resize it, or make it fullscreen, and the brightness drops considerably, and by comparison is pretty dull or muted compared to the smaller field window.

So a higher rated (HDR) screen is better. Even higher than the C6 or G6 would be better imo if it were available (without deteriorating your screen unnecessarily). The 48 C6 is showing some good numbers, but the G6 goes higher than the C6 tandem because the G6 has a panel heatsink to help cool it btw. (It's just wayy more expensive to the point where I don't consider it a smart buy, and it has it's own issues so far.)

You don't "need" anything really.. That's a personal choice. I have held out on a 48cx at my pc so far (and a C1 in my living room which I'm not upgrading any time soon), but if this 48 C6 comes down in price in the next 6 months and irons out some of the issues in fw updates I'll likely buy one.

. . . .

This is a heatmap of a game's HDR 10,000 (pretty sure it's star wars battlefront). I think our screens with their current capabilities show the low end 1:1 and then compress the top portion into fewer colors to fit. The more it's comrpessed, the more colors are squashed together into fewer color values and less detail (and a lot dimmer peaks to begin with ~ 1000 nit to 1500 nit only in tiny windows on most modern screens, if that).

jE1pSgZ.jpg


Another one:

forza-horizon3_A.jpg



Those are from this big thread here:

https://www.resetera.com/threads/hdr-games-analysed.23587/

And some select examples from that thread are listed here:

https://arstechnica.com/gaming/2018...es-broken-down-by-incredible-heatmap-imagery/
 
Last edited:
So is this thing orders of magnitude better than a C1? The refresh rate jump is nice but it's not massive. I guess brightness would be the biggest change, but if I don't play in a bright room do I really need all that brightness?

I wouldn't say it's "order of magnitude" better than the C1, but it is at the very least a worthy upgrade. The C2 C3 C4 C5 were all absolutely not worth it over the C1, they all use the same "classic WOLED" panel found in the C1 and only bumped up the refresh rate from 120Hz to 144Hz. The C6 on the other hand finally offers the newest panel technology (the very same found in the flagship G6, just without a heatsink) and now it's 165hz which is definitely noticeable over 120Hz.
 
If previous models had similar software issues it isn't too promising I must say :(

Now, I am doing SDR 90% of the time, but when I turn HDR on for a specific video or game, I want it to be good so uh yeah, step it up LG.

I guess the S95f will come down in price significantly this year as well, since there is a new gen around, I might reconsider that option.
 
If previous models had similar software issues it isn't too promising I must say :(

Now, I am doing SDR 90% of the time, but when I turn HDR on for a specific video or game, I want it to be good so uh yeah, step it up LG.

I guess the S95f will come down in price significantly this year as well, since there is a new gen around, I might reconsider that option.

As an S95F owner I'll just caution you that it's got it's own share of software issues. I didn't bother posting about them anywhere on here because there is no dedicated thread for it and there is probably only 1 or 2 other S95F owners anyway (Everyone else still seems to be on the LG CX :ROFLMAO:) . Over the AVSForums though there are two dedicated threads on the S95F and you can learn more about the issues there. This is why I am keeping an eye on the 48 C6 myself since I might replace the S95F with it since it suits PC monitor use better due to the smaller size, RGWB subpixel structure, and I prefer glossy coatings. While the only downside I would be facing is a small hit to HDR brightness from 2000 nits down to 1500 nits which isn't too bad.
 
Last edited:
Fair points. I hope LG fixes some stuff, or that at least some valid workarounds are found soon.

It actually isn't selling in my country for a couple more months anyway (they always release in June here) and I'd also like to be sure they're not doing some panel lottery like Samsung who swapped WOLED and QD-OLED depending on the country and size with zero transparency. (like I could imagine LG doing a C6 48 with Tandem, and one variant without :/ )
 
When did Rtings start paywalling their TV reviews? Is everything paywalled now?
 
As a C2 42" owner I was excited to see that the C6 may have a Tandem display, which I believe is the most advanced LG WOLED tech and stands above the latest QD-OLED variants in most metrics. While its great the 48" has the Tandem, its frustrating that the 42" (ie the version most likely to be used as a monitor) does not. Likewise, staying at 120hz (guessing 165hz is some sort of interpolation or overclock, VRR support etc...but not the actual panel refresh rate?) and seemingly stuck on HDMI ports alone, is still a bit disappointing.

One would think after all these years when LG realized their OLEDs were used as desktop gaming monitors they'd have made certain improvements to cater to this. I've never been a huge fan of how the G-series always had brighter panels but were never available in smaller (42 or even 48" sizes), and again the C6H seems only to be a huge display platform. The 48" getting Tandem OLED 4th gen is nice to see confirmed, but the rest of it is just a bit disappointing. Likewise, the firmware issues and configuration stuff needing to get worked out with updates is a bit annoying; I can recall how BFI worked on certain earlier models but not others. I really wish LG would make a 42" Tandem OLED C6/C6H model that was 4K 240hz and included at least one DisplayPort 2.x! Either way, I may consider waiting for a few firmware updates and then picking the 48" up on sale at least to be used as a TV when the bedroom remodel is finished.

I thin a 48" is the maximum that will fit on my desk so I COULD go that direction but I was looking forward to keeping the same size or maybe stepping down to a 32" or so. However, I've seen some discussing that even a top of the line monitor at 4K / 240hz OLED (WOLED Tandem or QD-OLED) will be less bright and have other limitations vs these LG TVs. Is this accurate? It doesn't seem RTINGS has a review o - https://www.lg.com/us/monitors/lg-32gx870a-b-gaming-monitor - which I think is the new, Tandem OLED monitor and the current top 32" 4K/240hz monitor (there may be comparable ultrawide Tandem models), but I'd be curious how this, or perhaps an Asus model using the same panel, would compare.
 
As a C2 42" owner I was excited to see that the C6 may have a Tandem display, which I believe is the most advanced LG WOLED tech and stands above the latest QD-OLED variants in most metrics. While its great the 48" has the Tandem, its frustrating that the 42" (ie the version most likely to be used as a monitor) does not. Likewise, staying at 120hz (guessing 165hz is some sort of interpolation or overclock, VRR support etc...but not the actual panel refresh rate?) and seemingly stuck on HDMI ports alone, is still a bit disappointing.

One would think after all these years when LG realized their OLEDs were used as desktop gaming monitors they'd have made certain improvements to cater to this. I've never been a huge fan of how the G-series always had brighter panels but were never available in smaller (42 or even 48" sizes), and again the C6H seems only to be a huge display platform. The 48" getting Tandem OLED 4th gen is nice to see confirmed, but the rest of it is just a bit disappointing. Likewise, the firmware issues and configuration stuff needing to get worked out with updates is a bit annoying; I can recall how BFI worked on certain earlier models but not others. I really wish LG would make a 42" Tandem OLED C6/C6H model that was 4K 240hz and included at least one DisplayPort 2.x! Either way, I may consider waiting for a few firmware updates and then picking the 48" up on sale at least to be used as a TV when the bedroom remodel is finished.

I thin a 48" is the maximum that will fit on my desk so I COULD go that direction but I was looking forward to keeping the same size or maybe stepping down to a 32" or so. However, I've seen some discussing that even a top of the line monitor at 4K / 240hz OLED (WOLED Tandem or QD-OLED) will be less bright and have other limitations vs these LG TVs. Is this accurate? It doesn't seem RTINGS has a review o - https://www.lg.com/us/monitors/lg-32gx870a-b-gaming-monitor - which I think is the new, Tandem OLED monitor and the current top 32" 4K/240hz monitor (there may be comparable ultrawide Tandem models), but I'd be curious how this, or perhaps an Asus model using the same panel, would compare.

Monitors will always be dimmer than equivalent tech TVs due to density/heat issues.
 
They’ll probably only update the 42” once it can push 240hz and supports hdmi 2.2. It would be great for it to support DisplayPort, but I just don’t see LG giving it to us.

Rtings is doing a monitor review for the 48” c6 soon. I’m sure it’ll have disappointing out if the box colour calibration, a corner LG always cuts.
 
Monitors will always be dimmer than equivalent tech TVs due to density/heat issues.

That's likely a factor on smaller monitors but it might be more than that (in the case of OLEDs) because the 45gx950a was large enough to be "tv sized", yet they made it dim and dull. I always suspected that the usage scenario might be something that makes them choose to temper the output.. but I have nothing to back it up.
 
Monitors will always be dimmer than equivalent tech TVs due to density/heat issues.
I guess the question is how much and under what circumstances? I know that some of them will have higher max HDR brightness and the like, but with the newer tech on both the panel and the various heatsinks and other tech (I recall reading that some of the Asus models with recent panels are enabled to be brighter thanks to better over, I've not kept up on the degree of difference with modern OLEDs and if its something accurately visible from specs or if it requires a more in depth review to see the difference

They’ll probably only update the 42” once it can push 240hz and supports hdmi 2.2. It would be great for it to support DisplayPort, but I just don’t see LG giving it to us.

Rtings is doing a monitor review for the 48” c6 soon. I’m sure it’ll have disappointing out if the box colour calibration, a corner LG always cuts.
Its frustrating that things aren't quite to that level as of yet after all this time. Sadly I agree with the DisplayPort bit if they've become so locked into the idea that a "TV = HDMI". However, they and almost everyone else seem to understand it the other way around, whereas even monitors often have several HDMI ports and that's a legitimate benefit; it should be easy to put just one DP2.1+ on a TV without compromising the other 3 HDMI. Guess we'll see the reviews come out at least for this generation and then wait for sales.

That's likely a factor on smaller monitors but it might be more than that (in the case of OLEDs) because the 45gx950a was large enough to be "tv sized", yet they made it dim and dull. I always suspected that the usage scenario might be something that makes them choose to temper the output.. but I have nothing to back it up.
This was another issue that concerned me - there are obviously larger OLEDs, not to mention varying monitors that go out of their way to add additional heatsinks and other tech (Asus as I recall had some brighter versions than other manufacturers based on the same panels last generation because they had slightly thicker Swift/Strix monitors meant to deal with the heat output and potential burn-in etc), so its curious what decisions are made.
 
I guess the question is how much and under what circumstances? I know that some of them will have higher max HDR brightness and the like, but with the newer tech on both the panel and the various heatsinks and other tech (I recall reading that some of the Asus models with recent panels are enabled to be brighter thanks to better over, I've not kept up on the degree of difference with modern OLEDs and if its something accurately visible from specs or if it requires a more in depth review

The upcoming 32 inch Tandem WOLED might paint a different picture but it's not reviewed yet. Perhaps brightness on that won't be reduced as much as say QD OLED counterparts. Reason why I say that is this:

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This is a comparison of power draw between the 55" S95F and G5 in various scenarios. You can see that the Tandem WOLED panel consumes far less power than QD OLED, and less power = less heat = less strict ABL behavior and this is more important in these smaller form factor monitors for hitting and maintaining higher brightness.
 
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Not too surprising I guess since their non QD-OLED were already LG panels so it all comes from the same factories.
 
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Yeah but how good is Samsung's processor compared to LG's 2026 alpha 11? That is the big selling point of the C6 as the newer processor over the C5 gets rid of the diagonal dithering for a far more subtle and less distracting grain effect as well as significantly improving the gradient banding. Plus...Samsung has moved entirely to matte across the board even on the S90H (n). As much as I don't mind the matte on my S95F, I still very much wish it was glossy instead so that's another reason to go with the C6.
 
Without seeing tests it’d be hard to know how they compare. Though I usually avoid Samsung due to the lack of DV.
 
Idk about the samsung abraded screens. I keep vacillating between saying I'd never suffer it with other options avilable, and trying to talk myself into them, especially down the road since I'm intrigued by their glasses free 3D tech, too. . . . but idk.

Here are some sdr) screenshots from some top tvs, with a samsung and it's abraded surface on the right.

Source

View: https://youtu.be/WcEScOK-6vY?t=503

. . .

They appear to have the store window and maybe a clear glass door to outside as a direct light source hitting the G5, where reference viewing wouldn't have any lights hitting the face of a screen. fomo changed the exposure to imitate different lighting conditions.

Maybe it just comes across as exaggerated here but it seems to affect the image from what they are saying about it in their dialogues.

edit: btw, I think that is a scene where one of the main characters in "Nosferatu" is waking up from having a nightmare.



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"reference" viewing dim to dark

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.
 
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S95H matte doesn't look too bad in this vid.

It's in HDR , but you might need to use chrome browser to see it in HDR (plus, limited by youtube's HDR, youtube compression, and the hdr limits of the display you view this on) .

I guess I'd have to see whichever screens C6, S90H, etc. in person.


View: https://www.youtube.com/watch?v=JUf-4GKlDmE
 
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It's funny. Ever since rtings became subscription-only I've stopped keeping track of TV's. I just don't care anymore. Do they do BFI at high refresh rates again? (over 60hz)?
 
OLED Gaming tvs are typically the only way you are going to get higher HDR brightness/color volume on OLEDs. OLED Monitors are typically nerfed, so for HDR gaming, gaming tvs are usually much better HDR, and with the better model lines of modern OLED gaming tvs - by a large margin.

It's funny. Ever since rtings became subscription-only I've stopped keeping track of TV's. I just don't care anymore.
I do like to learn about what's out there in general, but in this case especially, because I'd like to upgrade to one sometime this year.

I personally don't care about bfi, but I'd love it if future gens of gpus and future gens of dlss+multiFramegen could take 100fps solid native x5 or x10 on future 500hz to 1000Hz 4k+ OLEDs with very high quality results, since that would brute force massive gains in blur reduction without reducing effective HDR color brightness and HDR color detail. Using a solid/min of 100fps x5 or x10 on 500hz to 1000hz screens, there would also be the benefit of no VRR being necessary,, so no variable frame durations, and no OLED VRR flicker .

For 4k and 4k+ screens (I have zero interest in lower rez than that) - those hz will likely come to 4k and 4k+ monitors first, but maybe after HDMI 2.2 is a thing,, gaming tvs might get higher hz someday. A panel manufacturer could make a large format "monitor" gaming screen with high HDR color output and high Hz someday theoretically, but, for example, the 21:9 45inch 5120x2160 gx950a from LG was pretty dim and dull looking HDR compared to (especially modern offerings of) HDR gaming tvs, and it was at 165hz instead of 240hz that many monitors offer at 4k. The only modern large format HDR monitors I know of that have good HDR output are fald lcds currently, but those have tradeoffs compared to OLED gaming tvs, too.

I would take a really good HDR capability OLED gaming TV at 120hz to 165 hz over a nerfed HDR gaming monitor that had higher hz (and/or dimming bfi, pulsar), especially what I consider small 32inch and smaller screens and any similar uw screens height wise to those.
 
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It's funny. Ever since rtings became subscription-only I've stopped keeping track of TV's. I just don't care anymore. Do they do BFI at high refresh rates again? (over 60hz)?
Had a quick look for you. C6, g6, s90h, s95h are all 60hz BFI unfortunately. I imagine it might change if they ever decide to give us 240hz panels.
 
Had a quick look for you. C6, g6, s90h, s95h are all 60hz BFI unfortunately. I imagine it might change if they ever decide to give us 240hz panels.

Some of the newest LG OLED gaming tvs (G6 at least) are dropping color when running 165hz, with visible picture downgrade.. Idk if it will be fixable in firmware fixes later or not. Could be a bandwidth/DSC snag, where HDMI 2.2 wouldn't be as restrictive for 165Hz, and 240Hz in the future.

Idk if the timeline this Google result is claiming is accurate or not, but it could show up in the next few years supposedly (or by 2028?) - and that might make 240hz and higher gaming tvs easier to accomplish.

. . . .

" HDMI 2.2 TVs are expected to begin rolling out in late 2026 or 2027. Because the specification was officially released in mid-2025, it typically takes manufacturers time to integrate the new chips and hardware, meaning widespread mainstream adoption will likely take a few more years.

What to Expect from HDMI 2.2:

Massive Bandwidth: Upgrades the maximum bandwidth from 48 Gbps to 96 Gbps.

Extreme Resolutions: Supports uncompressed formats up to 4K at 480Hz, 8K at 240Hz, and potentially up to 16K.

New Cables: You will need to purchase newly certified "Ultra 96" cables to take advantage of the upgraded speeds."
 
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