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I saw Fluxmaven's 16GB 5060 Ti and the actual PCB is the size I'd expect a 5050 to look like. 
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threads over here...can I tag this thread along on a quick question: I can't figure out why Newegg said the RTX5060 Ti is PCIe 5.0 x8 lane?
https://www.newegg.com/asus-prime-r...e-fans/p/N82E16814126791?Item=N82E16814126791
because on Asus website,
https://www.asus.com/motherboards-components/graphics-cards/prime/prime-rtx5060ti-16g/techspec/
it says PCIe 5.0
would anyone knows?
Problem at this point is not Nvidia being greedy (it always has been), it's Scam Altman and the rest of his ilk mucking up the world's memory supply. We'd have had nice 24 GB 5080/70Ti Super and a great 18 GB 5070 'midrange' $600 option by now , those products were taped out and ready to hit the shelves before the AI memory scam went full swing in Oct 2025.Forza Horizon 6 GPU Benchmark: 8GB vs. 16GB VRAM
The 8GB GPU is Breaking
By Steven Walton May 14, 2026
The difference between these two GPUs is night and day, and it blows our mind that not only do they share the same name, but the same performance claims regarding their ray tracing capabilities were made.
Nvidia markets the RTX 5060 Ti as delivering the ultimate ray tracing experience, but they don't tell you that the 8GB version doesn't have enough VRAM to enable that experience.
For years we've warned that any GPU offering only 8GB of VRAM would eventually be limited to using what are effectively medium-quality settings at best, and that's exactly what we're seeing here. Granted, the developer labels the preset as "High," but with nine presets in total, High effectively ranks as the sixth-lowest quality option.
The downgrade in visual quality from Extreme to High is also very noticeable, and this is something we'll explore further in our optimization guide. After speaking with Tim, he confirmed what we're seeing: even dropping from Extreme to Ultra results in a noticeable reduction in texture quality, while the High preset represents a massive visual downgrade.
1080p DLSS Quality - Extreme+RT
Personally, we wouldn't go below Quality upscaling at 1080p, and if we use this more optimal configuration, the 16GB model is now 56% faster when comparing average frame rates, but a massive 67% faster when looking at the 1% lows.
the 16GB version averaged over 70 fps while the 8GB model fell below 50 fps.
1440p DLSS Balanced - Extreme+RT
if we increase the resolution to 1440p while falling back to Balanced DLSS upscaling, we see that the 16GB model was able to average 61 fps.
that made it 85% faster than the 8GB model, which was limited to an average of just 33 fps. The 16GB model was also 82% faster when comparing 1% lows, improving from 28 fps to 51 fps.
16GB vs 32GB RAM (System Memory)
1440p DLSS Quality - Extreme
for users with just 16GB of system memory, the 16GB RTX 5060 Ti could be up to 75% faster than the 8GB model, even without ray tracing enabled.
What's Killing 8GB Performance? Textures.
If we reduce the environment texture size on the 8GB model, performance increases by a massive 34%, raising the average frame rate to 43 fps, though the 16GB model remains 28% faster.
It's not until we drop down to the High environment texture setting that the 8GB model is able to roughly match the performance of the 16GB version. However, using the High environment texture setting also forces the environment geometry setting down from Extreme to High.
You'll probably notice a few things immediately. First, the vines growing over the road are no longer visible using the High setting. There's also far less vegetation along both sides of the road. Those are the most obvious differences.
However, there's much more going on than that. The entire environment quality has been scaled back, and if we switch between High and Extreme in full-screen mode, the differences become increasingly apparent. Not only are there far more plants in the Extreme preset, but even the shared vegetation assets are noticeably different. The Extreme version features fuller trees, denser shrubbery, and far richer foliage overall, which is especially noticeable on the tree to the right side of the screen.
These kinds of reductions can be seen throughout the game, affecting details both near the car and deep into the distance. In this example, the stone retaining wall has significantly more vegetation growing across it, with vines hanging almost down to the road.
But what really stands out while driving is the distant scenery. Entire forests are missing, giving parts of Japan an oddly arid, desert-like appearance that feels completely out of place.
Apparently, 8GB GPUs are now responsible for deforestation, too, just when we thought they couldn't get any worse.
https://www.techspot.com/article/3125-forza-horizon-6-vram-gpu/