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Death Stranding 2: On the Beach

I'm not sure if Sony can pay enough to offset the lack of PC and Xbox (despite dwindling) sales. Kojima will likely try and self publish or find someone else in the future. 505 Games published the PC version of DS1. OD, Kojima's next game, is being made with UE5 and published by Xbox Game Studios. I assume if MS and Sony decide to go back to console exclusives Kojima will likely have a prior arrangement for OD to come to Playstation. Physint, the other game being worked on, is being published by Sony and will again use the Decima engine apparently. That can be a problem moving forward potentially. Even though Kojima is 3rd party if Sony decides to stop porting their games to PC they might take it a step further and disallow their in house engines to be used on games ported to PC as well. In which case, Physint might have issues coming to PC.
I have high hopes for any of his future games being set for release on PC, especially since I'd enjoy playing DS2 & the future ones on my desktop & Steam Deck.

My current aim for DS2, is to wait for some major patching & optimization to play it on Linux before I buy it at (hopefully) lower pricing.
 
I've been playing this a bit over the weekend. So far it's mostly more of the same from the first game. Less esoteric since you know all the acronyms, but the gameplay seems to be the same. I forgot how clunky it can be transitioning between guns, grenades, and even just trying to keep yourself upright. None of the controls seem to be designed for speed or efficiency in combat.

I've been using the dynamic FPS option to stay at 120fps (just like in Spider-Man) and it looks and runs well. Framegen works especially well during normal gameplay, BUT it also makes cut scenes and menus stuttery. I ended up turning it off since you never know when the game is going to shift into a random cutscene. Plus, the game runs well enough without it. At least for me.

As far as overall impressions go, I don't think this is going to win over anyone who didn't like the first one. If anything, the controls get so granular that they border on clumsy.
 
Yeah, I'm pretty much willing to declare that this game is just more of the same. You have more control over things (like your backpack loadout and such), but it's so granular that literally everything you do required a big ass subscreen menu. There are more/better guns, but there still isn't much motivation for engaging. Killing BTs = mostly pointless beyond just getting them out of your way. Might as well just run/drive past them. Human enemies are so slow on the draw that you can mostly just stand still and pick them off when they approach. They seem to move strategically, but they don't shoot until they get super close and they're terrible shots.

If you didn't like DS1, you aren't going to like this one either. In some ways, I actually like that one more. I feel like they tried to fix some complaints about that game, but ended up exacerbating the problems.
 
Yeah, I'm pretty much willing to declare that this game is just more of the same. You have more control over things (like your backpack loadout and such), but it's so granular that literally everything you do required a big ass subscreen menu. There are more/better guns, but there still isn't much motivation for engaging. Killing BTs = mostly pointless beyond just getting them out of your way. Might as well just run/drive past them. Human enemies are so slow on the draw that you can mostly just stand still and pick them off when they approach. They seem to move strategically, but they don't shoot until they get super close and they're terrible shots.

If you didn't like DS1, you aren't going to like this one either. In some ways, I actually like that one more. I feel like they tried to fix some complaints about that game, but ended up exacerbating the problems.
Not my game but for the first game the world building had me keep playing. That and infrastructure building (roads and zip lines along with the acquiring of the necessary resources) got me. Definitely a good game even though I'm not normally interested in hiking simulators.

But yeah the enemy conflict type stuff is just kind of silly in the first
 
Not my game but for the first game the world building had me keep playing. That and infrastructure building (roads and zip lines along with the acquiring of the necessary resources) got me. Definitely a good game even though I'm not normally interested in hiking simulators.

But yeah the enemy conflict type stuff is just kind of silly in the first

I never got into the world building stuff. No clue why - it just didn't appeal to me. I spent countless hours building my HQ in Fallout 4 and again in Fallout 76.
I think Death Stranding didn't have a core game I enjoyed, so I wasn't compelled to do more than I had to. The same applies in DS2.

I did end up playing DS2 from beginning to end. Like the first game it's consistent, but unexciting. Not much changes from the early game all the way to the end. You now have to fight enemies every 3-4 missions, but those missions are mindlessly easy. You can just roll up in a truck and shoot the enemies as they approach. You're borderline unkillable if you have multiple blood bags and you aren't blind. There's one BT that can swallow you for an instakill, but that's basically the only way to die while you're awake.

You get new guns, but the enemies are so stupid that it doesn't much matter. The other new items seem to mostly be alternatives to driving everywhere, but there's zero reason to actually do that. The truck can get you anywhere you want to go, it holds a ton of cargo, and it's faster than all the skeletons.

The boss fights are fun, but the rest of the game feels like an intentional obstacle between me and those fun moments. I started things off by doing all the missions and earning upgraded weapons and whatnot, but I stopped doing that after a few hours. It just wasn't worth it. Plus, you can get the upgraded guns as drops later on anyway. Once you get grenade and missile launchers there isn't much reason to use anything else anyway.
 
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