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NVIDIA's Neural Texture Compression Cuts VRAM Use From 6.5 GB to 970 MB

erek

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Re: “Goodbye rasterization, hello NVIDIA neural rendering
“You've got neural shaders to "unlock new compression and approximation techniques for...”



“Neural Texture Compression works by training a neural network to understand what a Texel, the base pixel of a texture map, looks like on a specific material. NVIDIA has trained these neural networks for nearly every game material, making them ready for real-world game deployment. This process is so refined that the output can either provide a more realistic version on top of the base texture layer that the game uses or maintain the same texture appearance for significant VRAM savings. For a full technical explanation and a look at what Neural Texture Compression does behind the scenes, you can watch the in-depth YouTube video about the technology.“


View: https://youtu.be/-H0TZUCX8JI

Source: https://www.techpowerup.com/348003/...mpression-cuts-vram-use-from-6-5-gb-to-970-mb
 
Yea but is this usable on AMD and Intel cards?
I presume NV is pushing hard for proprietary in some way. About three years since it first came up and there's still nothing from it, wonder if it has consistency problems or other artifacts.
 
I presume NV is pushing hard for proprietary in some way. About three years since it first came up and there's still nothing from it, wonder if it has consistency problems or other artifacts.
It is not proprietary, the core functionality for this was part of the D3D12 Cooperative Vector update in early 2025.
It works well, but until recently there wasn’t enough supported hardware in the wild for developers to bother with it.
It makes extensive use of Matrix Multiplication which AMD doesn’t effectively support in the bulk of the RDNA architecture with 3.5 being the first iteration to actually accelerate it in a usable way.
Intel ARC and newer supports it, but it’s not like Intel has a sizeable enough footprint in the gaming space for them to currently be a deciding factor…
 
if the PS6 implements this tech then it would be usable on (future) AMD cards. need to wait n watch
Project Amethyst (the AMD-Sony name for the PS6’s GPU), will support “Neural Arrays” and have “Radiance Cores”, which will support the functionality.
 
Sweet, Nvidia's plan to ship 2/4/8 GB graphics cards in the 6000 generation is coming to fruition.

4GB GPU will be overkill shortly thanks to this and AI up scaling.
also HyperMemory-style features
 
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