- Joined
- Dec 19, 2005
- Messages
- 17,421
Re: “Goodbye rasterization, hello NVIDIA neural rendering
“You've got neural shaders to "unlock new compression and approximation techniques for...”
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“Neural Texture Compression works by training a neural network to understand what a Texel, the base pixel of a texture map, looks like on a specific material. NVIDIA has trained these neural networks for nearly every game material, making them ready for real-world game deployment. This process is so refined that the output can either provide a more realistic version on top of the base texture layer that the game uses or maintain the same texture appearance for significant VRAM savings. For a full technical explanation and a look at what Neural Texture Compression does behind the scenes, you can watch the in-depth YouTube video about the technology.“
View: https://youtu.be/-H0TZUCX8JI
Source: https://www.techpowerup.com/348003/...mpression-cuts-vram-use-from-6-5-gb-to-970-mb
“You've got neural shaders to "unlock new compression and approximation techniques for...”
—
“Neural Texture Compression works by training a neural network to understand what a Texel, the base pixel of a texture map, looks like on a specific material. NVIDIA has trained these neural networks for nearly every game material, making them ready for real-world game deployment. This process is so refined that the output can either provide a more realistic version on top of the base texture layer that the game uses or maintain the same texture appearance for significant VRAM savings. For a full technical explanation and a look at what Neural Texture Compression does behind the scenes, you can watch the in-depth YouTube video about the technology.“
View: https://youtu.be/-H0TZUCX8JI
Source: https://www.techpowerup.com/348003/...mpression-cuts-vram-use-from-6-5-gb-to-970-mb