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DLSS 5 - Generative AI

I don't disagree that RT is fine.
The point on DLSS5... is there are people arguing. "Why do you care, YOU can turn it off."

To which the counter point is. Sure people said the same thing about Ray tracing 8 years ago when Nvidia introduced it and some of us correctly said. THIS IS STUPID AND BS. There is no way this is going to be a transformative (Better) experience for a decade if ever. The response from some was "Why do you care, YOU can turn it off."
The response from game developers based on major AAA titles like the latest Doom based on the 4-8 year game/game engine development cycles. "We aren't going to bother doing lighting any other way" way back when RT was launched and sort of sucked.

The same will happen with "neural rendering". DLSS5 sure we'll be able to shut it off in games that developers update to support the tech. We won't be able to turn it off in games where they don't bother to develop anything but.

Also beyond this... I know the list of games that force RT lighting is not huge at the moment. Though it is quite a few larger AAA titles. It will grow from this point forward. Also there are many more games where clearly the non RT pipeline gets far less priority then it used to. Many new games look terrible without RT. Your right most people have basic RT hardware. The thing is Basic RT hardware can't run anything but low RT settings anyway and objectively look worse then good raster light maps. If a game has no RT, or low RT settings... its generally pointless to use low RT setting it doesn't look any better and runs a lot slower. If you can't run RT Medium-High there is little point... and most peoples RT capable GPU don't really do that all that well 8 years post RTs debut.

I mean the Doom developer response was: "we literally can't rely on baking things out like the previous game any more"

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I asked Copilot, and yes, I know you should not take that answer as a fact, about how many PC games that require a RT capable card to run without having a rasterized fallback option.
How many games are there?

Two.

One is Metro Exodus Enhanced edition, the other Quake II RTX. Both of these have regular versions that has no RT requirements, so in fact there are NO games that requires raytracing capable cards as of now.

If you can find some examples that Copilot has missed do add them, but I'd be surprised if there are more than a few.

It's all optional, even after about 8 years on the market.

Actually, the newest version of doom does not have a fallback. It requires raytracing.

NVIDIA or AMD hardware Raytracing-capable GPU with 8GB dedicated VRAM or better (examples: NVIDIA RTX 2060 SUPER or better, AMD RX 6600 or better)
 
How many games are there?

Two.

One is Metro Exodus Enhanced edition, the other Quake II RTX. Both of these have regular versions that has no RT requirements, so in fact there are NO games that requires raytracing capable cards as of now.

If you can find some examples that Copilot has missed do add them, but I'd be surprised if there are more than a few.
Actually, the newest version of doom does not have a fallback. It requires raytracing.
Yeah, Doom: The Dark Ages and Indiana Jones and the Great Circle both require ray-tracing hardware just to be able to run.
 
I mean the Doom developer response was: "we literally can't rely on baking things out like the previous game any more"

View attachment 794295View attachment 794297
This sounds like a made up narrative to justify laziness and passing off the compute costs to the consumer.

First off: 24TB storage for a large developer is like nothing, not a factor at all.
Second: Nobody says to use the exact same old tech unchanged. You can improve on it. You can also use RT while the art is in flux, then only compute baked in lighting after it is finalized.
Third: I'm no expert so correct me if this is impossible but I don't think anything is stopping you from computing the lighting with RT then instead of rendering to screen you write out the assets with the lighting already applied, effectively using RT to bake in the lighting for 99% of static assets.
 

"Capcom Responds to Resident Evil Requiem DLSS 5 Backlash: "We Got the Design Right"

by Cpt.Jank Today, 20:46 Discuss (3 Comments)
When NVIDIA first revealed DLSS 5 and its neural rendering, a lot of the online backlash that was leveled at the feature centered around Capcom's Resident Evil character, Grace, and how DLSS 5 changed her facial features. Now, in a recent interview with Eurogamer, Koshi Nakanishi and Masato Kumzawa, the game's director and producer, have responded to the DLSS 5 outrage and to the game's overall reception at and since launch. Addressing the DLSS 5 debacle, Kumzawa took the backlash as a positive indication, commenting that "the fact a lot of players commented they really liked the original design of Grace and didn't want to see it changed was a positive—it meant we got the design right," and that it was an indication that "Grace quickly established herself as a fan favorite." The Nakanishi and Kumzawa did not comment on previous allegations that Capcom had not involved game developers or even inform them of the potential changes to the character designs ahead of time.

[Editor's note: Our in-depth review of Resident Evil Requiem is now live]

Just 16 days after Resident Evil Requiem launched, it had already sold over 6 million units, making it the fastest-selling Resident Evil game to date. Commenting on the overall success of the game, the pair said that "we were very happy to see the reaction of players around the world after the game launched. In particular, because we were very tight-lipped in order to maintain the surprise for players, especially about what happens after the return to Raccoon City. So, watching people's clips and online reactions, we felt not only pleased that they were enjoying it, but relieved our strategy was right to try and save that for them." Notably, the Resident Evil developer publicly asked gamers not to spoil surprises about the game when the game's plot was leaked online shortly before the official launch."
 
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"Capcom Responds to Resident Evil Requiem DLSS 5 Backlash: "We Got the Design Right"

by Cpt.Jank Today, 20:46 Discuss (3 Comments)
When NVIDIA first revealed DLSS 5 and its neural rendering, a lot of the online backlash that was leveled at the feature centered around Capcom's Resident Evil character, Grace, and how DLSS 5 changed her facial features. Now, in a recent interview with Eurogamer, Koshi Nakanishi and Masato Kumzawa, the game's director and producer, have responded to the DLSS 5 outrage and to the game's overall reception at and since launch. Addressing the DLSS 5 debacle, Kumzawa took the backlash as a positive indication, commenting that "the fact a lot of players commented they really liked the original design of Grace and didn't want to see it changed was a positive—it meant we got the design right," and that it was an indication that "Grace quickly established herself as a fan favorite." The Nakanishi and Kumzawa did not comment on previous allegations that Capcom had not involved game developers or even inform them of the potential changes to the character designs ahead of time.

[Editor's note: Our in-depth review of Resident Evil Requiem is now live]

Just 16 days after Resident Evil Requiem launched, it had already sold over 6 million units, making it the fastest-selling Resident Evil game to date. Commenting on the overall success of the game, the pair said that "we were very happy to see the reaction of players around the world after the game launched. In particular, because we were very tight-lipped in order to maintain the surprise for players, especially about what happens after the return to Raccoon City. So, watching people's clips and online reactions, we felt not only pleased that they were enjoying it, but relieved our strategy was right to try and save that for them." Notably, the Resident Evil developer publicly asked gamers not to spoil surprises about the game when the game's plot was leaked online shortly before the official launch."

View: https://youtu.be/OC4zkbn6gLw?si=UYOEjqEDaLvTtSmT
 
"Capcom Responds to Resident Evil Requiem DLSS 5 Backlash: "We Got the Design Right"

This is a really oddly worded headline. It should say Capcom agrees with the backlash from fans. It sounds like the opposite here. Or I have terrible reading comprehension.
 
"Capcom Responds to Resident Evil Requiem DLSS 5 Backlash: "We Got the Design Right"

This is a really oddly worded headline. It should say Capcom agrees with the backlash from fans. It sounds like the opposite here. Or I have terrible reading comprehension.
It's a bit off in isolation. Makes sense with the full quote, third sentence in the first paragraph Erek included.
"the fact a lot of players commented they really liked the original design of Grace and didn't want to see it changed was a positive—it meant we got the design right,""
 
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