I don't disagree that RT is fine.
The point on DLSS5... is there are people arguing. "Why do you care, YOU can turn it off."
To which the counter point is. Sure people said the same thing about Ray tracing 8 years ago when Nvidia introduced it and some of us correctly said. THIS IS STUPID AND BS. There is no way this is going to be a transformative (Better) experience for a decade if ever. The response from some was "Why do you care, YOU can turn it off."
The response from game developers based on major AAA titles like the latest Doom based on the 4-8 year game/game engine development cycles. "We aren't going to bother doing lighting any other way" way back when RT was launched and sort of sucked.
The same will happen with "neural rendering". DLSS5 sure we'll be able to shut it off in games that developers update to support the tech. We won't be able to turn it off in games where they don't bother to develop anything but.
Also beyond this... I know the list of games that force RT lighting is not huge at the moment. Though it is quite a few larger AAA titles. It will grow from this point forward. Also there are many more games where clearly the non RT pipeline gets far less priority then it used to. Many new games look terrible without RT. Your right most people have basic RT hardware. The thing is Basic RT hardware can't run anything but low RT settings anyway and objectively look worse then good raster light maps. If a game has no RT, or low RT settings... its generally pointless to use low RT setting it doesn't look any better and runs a lot slower. If you can't run RT Medium-High there is little point... and most peoples RT capable GPU don't really do that all that well 8 years post RTs debut.
I mean the Doom developer response was: "we literally can't rely on baking things out like the previous game any more"