Final Fantasy XV Windows Edition 4K 60 FPS PC Gameplay

..right, you'll get 22fps even though the game looks like it's rendered in an engine from 2012 but they REFUSE to compromise on having sprite-based grass that renders to infinity.....or something equally "wtf?", like how Gran Turismo will delay a release a year to perfect the way light shines off a brake-light at 3pm on an overcast day, but they'll leave the same 22khz mono audio samples for engines for an entire decade because "that's not that important to car guys". Right....sound....almost irrelevant to the experience of performance driving.... :D
 
..right, you'll get 22fps even though the game looks like it's rendered in an engine from 2012 but they REFUSE to compromise on having sprite-based grass that renders to infinity.....or something equally "wtf?", like how Gran Turismo will delay a release a year to perfect the way light shines off a brake-light at 3pm on an overcast day, but they'll leave the same 22khz mono audio samples for engines for an entire decade because "that's not that important to car guys". Right....sound....almost irrelevant to the experience of performance driving.... :D
I think the engine looks very modern. Don't confuse art style with graphics engine. Skin and hair textures are some of the best in any game I have seen.
 
*Sigh* No, Tabata did not say that a 1080 ti SLI system would have trouble running the game at 4K/60. He said A SINGLE 1080 ti would have trouble at 4K/60 with everything maxed out. SLI will likely not be supported in the game as they are having issues getting it working properly without the added latency causing problems with the physics engine.
 
*Sigh* No, Tabata did not say that a 1080 ti SLI system would have trouble running the game at 4K/60. He said A SINGLE 1080 ti would have trouble at 4K/60 with everything maxed out. SLI will likely not be supported in the game as they are having issues getting it working properly without the added latency causing problems with the physics engine.
I think NVIDIA should allow gameworks physics to be offloaded to a dedicated secondary GPU like they used to do back when PhysX was a thing. I miss the days where when i upgraded my GPU I would leave my old one in there as a dedicate PhysX card.
 
so like games in the old days this one wont be able to be maxxed out on single card at launch? i don't really see that as bad but I'm pretty sure that if you turn off the gameworks shit it would run better.
 
so like games in the old days this one wont be able to be maxxed out on single card at launch? i don't really see that as bad but I'm pretty sure that if you turn off the gameworks shit it would run better.
And you would lose all the fancy effects. It would be no different than lowering the resolution. You lose something sometimes big sometimes small.
 
no, effects are effects, res is res. if you lower the res with the effect enabled the effects are still there. its the grass and hair effect that have the biggest performance hit and they don't really look that good. the hair on that thing in the video looks weird not real.
 
no, effects are effects, res is res. if you lower the res with the effect enabled the effects are still there. its the grass and hair effect that have the biggest performance hit and they don't really look that good. the hair on that thing in the video looks weird not real.
That is a personal opinion. I think it looks good very few games have decent hair effects Gameworks really looks good. Play the Witcher 3 with and without gameworks and you seriously notice how bad hair without gameworks looks. Obviously, everything is subjective. The fact is you don't have to play with gameworks on, but it is not in any way a detriment to have it in the game. To me, the effects are worth it and I would love to see more games embrace it. Gameworks is a lot more then hair and grass and this game look to be using nearly the full suite.
 
I can't even play back the YouTube 4k60fps video on my 7700HQ/1050Ti setup.
 
I think the engine looks very modern. Don't confuse art style with graphics engine. Skin and hair textures are some of the best in any game I have seen.

.................I honestly can't tell if you are busting my balls on this one or not.........I want to say yes....but I think I may be wrong and you're dead serious.

If so, I don't notice things like that when I'm looking at the overall world...but if those things are very important to you, that's fine, you're going to get something out of this that I won't. I figure I'm spending most of my time looking at the world, so I want it to impress me if they're claiming its a challenge to get the game looking good on modern PC hardware, or even *alluding*......
These days I'm all about the light/shadow modeling myself, you could slap some modern fog effects on Half Life 2 and I'd probably replay it and think its looks amazing. Which it would.
 
"Hajime Tabata suggests that even a GTX 1080 Ti SLI setup may have trouble rendering the game at native 4K and 60 frames per second."

From lack of horsepower or from lack of proper scaling?
 
"Hajime Tabata suggests that even a GTX 1080 Ti SLI setup may have trouble rendering the game at native 4K and 60 frames per second."

From lack of horsepower or from lack of proper scaling?

In that article this is what Tabata actually said
The system requirements are still being figured out as optimisation work continues, but Tabata confirmed that it won’t be locked to 30fps, though 60fps will be hard to achieve at max settings. “Supporting it will be possible, but considering the spec you'd need to get that level—with native 4K, HDR, and a good 60fps—the machine we've got here couldn't do that at the moment. That's a GTX 1080 Ti, and even with that 60 frames is not possible.”

It also sounds like SLI might cause some problems. “So, multiple cards, there's the loading of the previous frame and you have that little bit of delay. It doesn't allow for that proper 60 frames. In order to get that really smooth 60 frames, you need a higher capacity base in order to do that. All the physics simulations as well need to be refreshed in every frame—if you have two cards running in tandem there's that little bit of delay between the sending of data between the two cards and that's what makes it impossible.”
So the issue appears to be latency at that resolution. That is squarley a hardware issue that may be able to be masked by driver optimizations.
 
Looks like shit, runs like shit, who gives a shit?

Given its scope and size, FF15 is one of the best looking games on any platform. If you think it looks like shit you need your eyes checked.
 
It's square so they'll f up the port and it wont run unless you do 12 different things first.
 
It's square so they'll f up the port and it wont run unless you do 12 different things first.
All of the final fantasy games on Steam run fine. The Final Fantasy XIII have some goofy menu navigations but run fine. Squares other games run fine, Sleeping Dogs, Thief, the two Deus Ex, The two new Tomb Raiders, Hitman Absolution and plain old new hitman all these games run Fine so what game makes you jump through hoops to get to run?
 
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