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- Aug 20, 2006
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While I am sure that this doesn’t compare to whatever Andy Serkis and his Imaginarium Studio is using, this is a super creative way of using the HTC Vive beyond basic gaming. Chalk it up to the Lighthouse team and their laser-based tracking technology for making something like this possible. What is really worth noting here is that the motion capture is super accurate—and with only six points of tracking, no less. Thanks to Kyle for this one.
IKinema says it’s achieved the above levels of impressive accuracy with no post production – what you’re seeing is captured and rendered in real time. What’s more, it’s not as if the subject of the film is going particularly easy on the capture system, with sideways rolls and even a couple of chimpanzee impressions thrown into the presentation. Project Orion looks to be using inverse kinematics (systems which interpret realistic motion using skeletal structure) to ‘fill in’ the blanks between tracking points and considering how many blanks there are when compared to a more traditional, industry-focused Mo-Cap setup, Orion does remarkably well.
IKinema says it’s achieved the above levels of impressive accuracy with no post production – what you’re seeing is captured and rendered in real time. What’s more, it’s not as if the subject of the film is going particularly easy on the capture system, with sideways rolls and even a couple of chimpanzee impressions thrown into the presentation. Project Orion looks to be using inverse kinematics (systems which interpret realistic motion using skeletal structure) to ‘fill in’ the blanks between tracking points and considering how many blanks there are when compared to a more traditional, industry-focused Mo-Cap setup, Orion does remarkably well.