cageymaru

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Total War: Warhammer DirectX 12 Benchmarks
Total War: Warhammer DirectX 12 Benchmarks

Across three resolutions, the DirectX 12 benchmark showed an average improvement of 64.76% compared to the DirectX 11 custom battles.

Of course this is just a canned benchmark. Still interesting nevertheless. Another DX12 title to track for performance interests at least. The DX12 patch won't ship with the game initially. They are still struggling... I mean implementing it properly.

Some can't figure out where the benchmarks are in the above article. Adding this PC World article that Bahanime found as it has charts in it. Same caveats as the above article.
 
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A free 60%+ performance boost?!

Yes Please!

MY BODY IS MORE THAN READY!

If they are still having to work on DX12 though, I'm glad they are taking their time and not releasing it with the game right away and possibly tarnish the launch. I'll be playing this for months anyways so a speed bump in a few weeks will be nice! :D
 
Lol do you have more of those great benchmarks Cageymaru ?

Unfortunately, the DirectX 11 build we ran did not include the same benchmark. We were thus not able to do a direct 1:1 comparison. Instead, the DirectX 11 numbers came from several custom battles.
 
So they compared two entirely different parts of the game (benchmark in one, custom battle in another) and directly compared the numbers? And somehow made a conclusion from that?
 
So they compared two entirely different parts of the game (benchmark in one, custom battle in another) and directly compared the numbers? And somehow made a conclusion from that?

They pulled of some next level click bait bullshit for this "article", LOL

cageymaru do you even read most of the AMD circle jerk shit you post?
 
I read it. I knew that from the get go. I figured that people would read it also. :) That's why I posted it.

Personally I was chuckling because for the DX12 performance to increase by 64% it means that the DX11 performance wasn't optimized in the first place. I figured that someone would pick up on that and say something about it. I also wanted to get some Nvidia and AMD benchmarks from someone on Tuesday.

So yes, I know exactly why I post something.
 
Best part about this, this game won't have a Dx12 path active when launched......
 
Unfortunately common sense tells us most of a gain we really get is 20% ....and probably closer to 10% on average. I wonder if nvidia will ever actually show positive gains from 11 to 12?
 
An article about benchmarks and there aren't even any benchmarks in the article...

I think you were supposed to read it. :whistle:

Look a couple of posts up. That PC World article has pictures and even more disclaimers. If you want to read them of course.
 
I read it. I knew that from the get go. I figured that people would read it also. :) That's why I posted it.

Personally I was chuckling because for the DX12 performance to increase by 64% it means that the DX11 performance wasn't optimized in the first place.

Obvious post is obvious.

Total War engine is notoriously dual-threaded, but gets nowhere near 60fps on core i7 CPUs. PLENTY of room for improvement there with a multithreaded renderer, which is why everyone sees the same speedups. :D
 
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Best part about this, this game won't have a Dx12 path active when launched......
If that;s the best part, what's the worse?

Unfortunately common sense tells us most of a gain we really get is 20% ....and probably closer to 10% on average. I wonder if nvidia will ever actually show positive gains from 11 to 12?
Not if the gains are from Async Compute, I'd imagine. They should still see an increase because of more efficient CPU usage though.
 
So they compared two entirely different parts of the game (benchmark in one, custom battle in another) and directly compared the numbers? And somehow made a conclusion from that?

Yep, can't view that as valid, especially if the AI is pre-canned in the benchmark, that would make a MASSIVE difference.
 
If that;s the best part, what's the worse?


Not if the gains are from Async Compute, I'd imagine. They should still see an increase because of more efficient CPU usage though.
Exactly, multi core optimization is a big area of opportunity as its where the future is going
 
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