Any upcoming 30-34" 4k UHD Freesync/Gsync Monitors?

QES

[H]ard|Gawd
Joined
Nov 11, 2008
Messages
1,502
As the title says, I'm curious about monitors that have been announced and coming out in the next year or so. With Nvidia's lineup launching soon and Amd's Polaris shortly after, I'm hoping the 4K experience will be better, especially if Vega ends up launching this fall, which I'm sure there would be a Ti variant from Nvidia shortly after that. We should be in for a pretty decent 4k60 upgrade on the high end cards later on even with more current games. As long as reviews hold up, that will get me to take the plunge and upgrade my Lightning 290X and 1440p monitor.

With my desk setup I have a 40" 1080p as a secondary monitor, I've tried putting it in place of my monitor to see if a 40" 4k would fit good, but physically thats just too large for my main screen with how I sit. So I'm interested in 34" max.

With all that said, technically speaking, I don't have any specific requirements on sync ranges, I would like it to be non TN though, IPS or VA panel. Don't really care about price, just looking for a solid quality 4k sync monitor.
 
There's already at least one; Acer Predator XB321HK comes in at 32", 4k, 4ms, IPS. However as far as I can tell it is DP 1.2 rather than the newer 1.4 which the new cards supposedly support, that and it is very expensive. there's a 34" ultrawide predator also from acer if you're into that format, not my thing personally, and also very expensive. Or you can wait it out and see when displayport 1.4 makes it into some screens.
 
The problem is that none of the video cards are really fast enough to 4k at high framerates yet, and the whole appeal behind DP 1.4 is that you can do 4k @ 120hz.
 
As far as I know the 32" Acer is the only one on the market, and we haven't heard anything new about similar displays coming. The market for high-end gaming displays seems to be stuck on 27" 1440p and 34" ultrawide at the moment.
 
nvidia has this new tech call FastSync that supports all displays I think. This is more exciting than the gtx 1080 itself tbh.
 
nvidia has this new tech call FastSync that supports all displays I think. This is more exciting than the gtx 1080 itself tbh.
Have a link? I would be very interested in this. To have the sync range and clarity of G-Sync and the compatibility with Adaptive-Sync would be pretty exciting.
 
There is a presentation. It sounds like FastSync reduces the input lag of Vsync On and removes the tearing of Vsync Off, but only when the framerate is higher than the refresh rate.
It's complementary to G-Sync but also works without.
It doesn't do anything when framerate drops below the refresh so it's not any kind of alternative. It will also work on cards older than Pascal.
 
No, at 7:48 Petersen says they'll make it available for older revisions too
 
From earlier in the presentation - it's also intriguing that games start supporting HDR soon already
NVIDIA GeForce GTX 1080 full presentation | VideoCardz.com (the leaked slides)

http://cdn.videocardz.com/1/2016/05/VC-GTX-1080-73.jpg
http://cdn.videocardz.com/1/2016/05/VC-GTX-1080-78.jpg

Whenever supporting monitors start to come out - maybe within a year - (TV's have already started to approach the HDR standard), the SDR sRGB gaming displays available now will quickly be outdated.

edit:
Here is the HDR part of the presentation
He says HDR monitors come early 2017 (10:49)

Btw. Does FastSync also help with tearing when the framerate is lower than the refresh? Watching the presentation again, I'm not so sure
 
Last edited:
It really pisses me off that HDR is being touted as so important when our displays are STILL A BLURRY MESS. Who the fuck cares about the display quality of static images? HDR isn't going to mean shit when the screen is still blurry when anything moves. Oh, great, now I can experience more colorful blurring.

Motion blur is the single biggest problem and nobody's really tackling it. It's bullshit.
 
FastSync is for CS:GO type players where you have a HUGE amount of frame rate. For the rest of us it means nothing. And I think the GTX 1080 got rid of all the analog outputs didn't it? Someone said in another thread that you can buy an adapter.
 
FastSync is for CS:GO type players where you have a HUGE amount of frame rate. For the rest of us it means nothing. And I think the GTX 1080 got rid of all the analog outputs didn't it? Someone said in another thread that you can buy an adapter.
Yeah, the reference board now only has a dual-link DVI-D output instead of DVI-I and there are no built-in RAMDACs. You could, of course, still use an external RAMDAC but a quality one is going to cost you a pretty penny.
 
FastSync is for CS:GO type players where you have a HUGE amount of frame rate. For the rest of us it means nothing. And I think the GTX 1080 got rid of all the analog outputs didn't it? Someone said in another thread that you can buy an adapter.

As I understand it, it is for higher-than-refresh framerates in general, not just framerates excessive in the hundreds. The other half of the effort to make V-Sync obsolete (G-Sync addressing under refresh framerate). Professional CSGO is just a good example.
.
Yeah, that adapter is going to be expensive. Fast Sync is not a Pascal line exclusive though, as far as I know.

Edit: isn't this basically tripple buffering though?
 
Last edited:
It doesn't do anything when framerate drops below the refresh so it's not any kind of alternative

Really? VSync and Triple Buffering worked on framerates lower than monitor refresh, so I expected FastSync to work as well

I've always used vsync / triple buffering cause I hate screen tearing and they work fine regardless of my fps.

With FastSync, I feel like it almost makes Gsync/Freesync obsolete for me.

I've spent so long trying to find the right monitor with Gsync/Freesync now I feel like a whole lot of other monitors options have opened up :D
 
Really? VSync and Triple Buffering worked on framerates lower than monitor refresh, so I expected FastSync to work as well

I've always used vsync / triple buffering cause I hate screen tearing and they work fine regardless of my fps.

With FastSync, I feel like it almost makes Gsync/Freesync obsolete for me.

I've spent so long trying to find the right monitor with Gsync/Freesync now I feel like a whole lot of other monitors options have opened up :D


Triple buffering is intended to partially offset the negatives associated with framerates dipping below your refresh rate (stuttering). The downside is increased latency.

Fast Sync is intended to offset the negatives of going above your refresh rate (tearing or latency). The downside is increased stuttering when going below your refresh rate. This is intended for gamers who play games like CS:GO, where you have extreme framerates, but don't normally enable VSYNC due to the increased latency. This allows you to eliminate screen tearing.
 
I think FastSync is intended to compliment G-Sync, so you would run both at the same time without the V-Sync cap to eliminate tearing and minimize input lag.
 
Back
Top