Do you think the $60 price tag for battleborn will hurt it's community, When Overwatch is $40? See T

xFuryofFivex

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Allow me to explain, this is not flamebait

Played the Beta for both of these games and really liked them both. I much preferred Battleborn over Overwatch as well. My only problem is, for a game that is community dependent it seems that there arent that many people playing it for a newly launched game. On the steam stats page it shows peak of about 7k people. If there are that many people at peak on launch, id hate to see how many in 1,3,6,12 months time. On to my point.

Do you think its quite possible that the $60 price tag, coupled with it being gearbox who is notorious for DLC city, and Overwatch being right around the corner at $40 is driving people to pass on battleborn and wait for Overwatch?

I also feel that it being a Blizzard title alone will help Overwatch.

What do you all think? and yes i know, there not the same game.
 
I'd say so, and I say this as a general consumer who doesn't know much about either game. Just on the surface, and from what I gathered of ad videos I've seen, they look very similar. If you were to tell me one was made by Blizzard and costs $40, while the other is made by somebody not named Blizzard and is charging $60 - I'd pick the Blizzard title.
 
I think the prices for both are insane for what they are, but I've said that and got shouted down in the Overwatch thread, so I won't bother rehashing my thought process here.

Following that to it's logical conclusion, though... if $40 for a Blizzard title is insane, and Battleborn is $60 and a non-Blizzard title, that is even more insane. So, short answer is "yeah, Gearbox were idiots here."
 
Gearbox doesn't exactly have a stellar reputation outside of Borderlands. Add that to the sting people still feel with 2K over Evolve and that it has direct competition from Blizzard at the same time, and it's little wonder that people are not buying Battleborn.
 
Price is probably going to hurt the community size. Blizzard probably underpriced their game on purpose to assure a good community size quickly. Basically all big name studios/publishers use market analysis resorts to make their decisions. IE a studio like RIOT use analysis reports, however RIOT underprices everything (relative to companies like EA or ubisoft for example) on purpose to continually build and maintain their gargantuan global player base.

I would say Gearbox priced their game at market value, for a limited lifespan game. But not if they planned on supporting it for more than a couple years.
 
I think the prices for both are insane for what they are, but I've said that and got shouted down in the Overwatch thread, so I won't bother rehashing my thought process here.

Following that to it's logical conclusion, though... if $40 for a Blizzard title is insane, and Battleborn is $60 and a non-Blizzard title, that is even more insane. So, short answer is "yeah, Gearbox were idiots here."

Yeah, I'd pay maybe $20 for Overwatch, and perhaps $15 for Battleborn.

I really hated Battleborn, and think it's incredibly overpriced. I don't need online competition to make fighting bots interesting, and the cooperative story mode (feels like Borderlands without any fantastic drops) will get old quick.

Overwatch is a much better game, but in the end it's just a TF2 clone with more classes. And now that all the free hat idiots have ditched TF2 for newer people to troll (thanks to he sudden FLOOD of Free to play games), the game is back to it's usual self before it went freemium. So I have zero reason to drop cash on either game. But of the two, Overwatch is the better game by-far, and MUCH closer to it's MSRP.
 
This is Randy Pitchford we are taking about guys. This guy had the balls to charge 60 for the last Borderlands game that was really a DLC at best.

I honestly hope Battleborn tanks quickly so they get their ass in gear and make a full game like BL3.
 
Overwatch is a much better game, but in the end it's just a TF2 clone with more classes. And now that all the free hat idiots have ditched TF2 for newer people to troll (thanks to he sudden FLOOD of Free to play games), the game is back to it's usual self before it went freemium. So I have zero reason to drop cash on either game. But of the two, Overwatch is the better game by-far, and MUCH closer to it's MSRP.

I wouldnt say TF2 is back to is usual self, sadly its still full of retarded and unbalanced items :( Still very hard to get a good fun game going. Overwatche's best success will be from the quick intense rounds. Most TF2 rounds turn in to 20 to 30 minutes of turtaling for the last 5 min push of fun or a few scrambles before people are more evened up. If the 5 min map sucks in Overwatch I dont have long to wait before I can change it up without dropping.

I still enjoy TF2 a lot (started in beta) but the general quality of rounds went to crap well before it became free. Not thinking about the items they were tossing out there killed it sadly, some are great but others are just wtf...
 
Battleborn has a single player mode and CO-OP right? Overwatch is just multiplayer. I hate cheaters so if I were interested in either game, it would be Battleborn to go against the A.I..
 
Battleborn has single player and I certainly didn't pay $60 for it and neither should anyone else if they shop smart.
 
Markets will adjust themselves accordingly or the community will die and the game will fail....

I expect sales on both of these games within 60 days of launch.... big sales to boost the community once the initial buyers wane off.
 
You really cannot compare both games (the only thing they have in common is the comic style graphics, everything else is really entirely different - Battleborn being a Moba, Overwatch a class based arena shooter). That being said, i played the beta of Overwatch (and preordered it afterwards). Since it is not released before the end of this month, i thought i can sweeten the time with Battleborn. Wish i would not have spent that money. To me, Battleborn is really subpar and lackluster. I was bored after 4 hours of play.
 
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^ Overwatch borrows quite a few concepts from MOBAs - so players can justifiably compare it to actual MOBAs if they so wish.

It's surreal how the MOBA genre went from feeling sparse to feeling over-saturated in such a short time, especially when a lot of them are still in beta. It's like the 'suits' at some studios saw the high numbers LoL and DOTA2 were pulling and said 'damn how can we get this to work on a console? I know, let's make it TPS/FPS!". Even games which are not technically not mobas (like Overwatch), have that moba feel to them due to the way they copy aspects of moba games.

The market isn't big enough to support this race, some studios are going to lose a lot of money on this trend, but that's nothing new in the gaming industry.
 
^ Overwatch borrows quite a few concepts from MOBAs - so players can justifiably compare it to actual MOBAs if they so wish.

It's surreal how the MOBA genre went from feeling sparse to feeling over-saturated in such a short time, especially when a lot of them are still in beta. It's like the 'suits' at some studios saw the high numbers LoL and DOTA2 were pulling and said 'damn how can we get this to work on a console? I know, let's make it TPS/FPS!". Even games which are not technically not mobas (like Overwatch), have that moba feel to them due to the way they copy aspects of moba games.

The market isn't big enough to support this race, some studios are going to lose a lot of money on this trend, but that's nothing new in the gaming industry.

No worries, Battleborn is already losing and getting close to zero play on Twitch or talk on gaming forums. That will clear up some room on the market. It really didn't help so that the art style was cartoony like Overwatch. Initial reviews didn't do the game any favors as well. I wouldn't be surprised if Overwatch already has more preorders than Battleborn ever gets in total sales.

Paragon looks different enough that it has a better chance of gaining a market.
 
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Battleborn is already a failure. I can not or refuse to believe no one from the beta or their own Q/A didn't say to them during feedback or a meeting "This game is like a vomit of color and its a huge issue. We need to tone it down or it will turn people off".

Its a really different game from Overwatch since Battleborn is really a FPS MOBA. It launched at the single worst time being only weeks away from Overwatch which has a hype machine I haven't seen in years. Gearbox is Gearbox's worst enemy not Blizzard. If Randy Pitchford had a few functional brain cells he would have delayed it or released it a few months ago. The game has a tiny audience on PC and each week its playerbase continues to shrink. Its going right down the path of "Evolve".

Meanwhile the comparisons are unfair. They are both colorful catroonish games and FPS games and that's the only things they share in common but most people won't see that and don't care to throw $60 at an already dying audience when a $40 game will have a gigantic audience for years.

Gearbox should fire its marketing department. And then fire Randy Pitchford because its actually a gem of a game that is being sent to an early death due to being mismanaged.
 
Battleborn has been pretty fun for me on the PvE side. I've enjoyed ranking up and unlocking the heroes, and I haven't even touched PvP. I haven't played Overwatch but it's a full on arena shooter so I think they could appeal to totally different crowds anyway.

I really have no desire to even try Overwatch. I think it's going to bring the kiddies en masse, Battleborn has been a pretty grown up community of players and I haven't encountered many idiots or trolls. Overwatch, you will see them in hordes.
 
The thing you gotta keep in mind, that I think Blizzard forgot is that games like Counter-strike, Dota, Unreal Tournament? Killing Floor and TF2 started out being free stuff you got with full retail titles. It was only through generations of Fans being built up that they were able to be sold as stand alone titles. Battlefield is the only exception to the rule I can think of and they sold themselves as being something totally different.

As others have said overwatch just looks like Reskinned TF2 to me, there's not enough original or enticing content for me to care. It's Blizzard though, they're too big to fail so I'm sure Overwatch will be fine.

Battleborn, eh I'm just not seeing it, but I never finished Borderlands 2, the overabundance of gun crap wore me out and I got bored. Since Battleborn is that plus some sudo multiplayer crap I couldn't talk myself into it. Gameplay I've seen doesn't interest me either.

I wouldnt say TF2 is back to is usual self, sadly its still full of retarded and unbalanced items :( Still very hard to get a good fun game going. Overwatche's best success will be from the quick intense rounds. Most TF2 rounds turn in to 20 to 30 minutes of turtaling for the last 5 min push of fun or a few scrambles before people are more evened up. If the 5 min map sucks in Overwatch I dont have long to wait before I can change it up without dropping.

I still enjoy TF2 a lot (started in beta) but the general quality of rounds went to crap well before it became free. Not thinking about the items they were tossing out there killed it sadly, some are great but others are just wtf...

I bet if they relaunched the original TF2 say around patch1 and let you choose it'd murder TF2 in its current state. I'm not saying Patch 1 was perfect but the launch version had some balancing issues as well.
 
I would expect both games to go down in price very very shortly after launch.
This time next year they will prolly both be F2P
 
Hopefully Randy shits his pants and dumps all his resources into BL3 a game people want.
 
I really wanted a free key for Overwatch because I can't imagine paying to play it. I mean... Steam sales etc.
 
what happened with Battleborn??...why did the gaming community reject it so quickly?...is Gearbox Software's reputation permanently tainted after the Colonial Marines fiasco?
 
what happened with Battleborn??...why did the gaming community reject it so quickly?...is Gearbox Software's reputation permanently tainted after the Colonial Marines fiasco?
I answered that earlier in this thread:

It's surreal how the MOBA genre went from feeling sparse to feeling over-saturated in such a short time, especially when a lot of them are still in beta. It's like the 'suits' at some studios saw the high numbers LoL and DOTA2 were pulling and said 'damn how can we get this to work on a console? I know, let's make it TPS/FPS!". Even games which are not technically not mobas (like Overwatch), have that moba feel to them due to the way they copy aspects of moba games.

The market isn't big enough to support this race, some studios are going to lose a lot of money on this trend, but that's nothing new in the gaming industry.

Basically, there are a lot of these FPS/TPS MOBA hybrids being released or soon to be released, and when there's so many options to choose from many gamers will go with the safe choice: Blizzard - because you know their release will have a large community with long lasting developer support.
 
Steamcharts data is interesting on this game.
Search - Steam Charts


2016-07-12.png
 
Interesting, indeed. Overwatch now has over 7 million players across all platforms.
 
Source: Battleborn Is Going Free-To-Play Soon

According to an anonymous source who contacted Kotaku, Gearbox apparently always wanted to make the game free to play but 2K wanted a full priced product...The game has been discounted numerous times since its launch in May and some gamers took advantage of the discount...However, the player numbers are currently at an all-time low according to SteamSpy numbers...2K has had some success with a re-launch of Evolve and it looks like Battleborn will be getting the same treatment...The source has said that a free to play version of Battleborn could be released as soon as mid-November...

http://kotaku.com/source-battleborn-is-going-free-to-play-soon-1787235168
 
Should see an increase in population now. And, really, if there was any genre of game that's suited to a f2p+dlc model it's these hero-based arena shooters.
 
So people pay $60, then it's free 4 months later? People gonna be butt-hurt.
 
Hopefully Randy shits his pants and dumps all his resources into BL3 a game people want.

Hear, hear. Gearbox making any game not called Borderlands is like when Coke tried to change formulas, or when your favorite band had a hit album but then decided to "take things in a different direction". F that.

Get back in the kitchen and make me a Borderlands 3! Or better yet, Borderworlds - with multiple planets, hubs, instanced loot, etc. The series still has one of the best drop-in co-op mechanics of any MP game.
 
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Hear, hear. Gearbox making any game not called Borderlands is like when Coke tried to change formulas, or when your favorite band has a hit album and then tries to "take things in a new direction".

Get back in the kitchen and make me a Borderlands 3! Or better yet, Borderworlds - with multiple planets, hubs, instanced loot and make it online persistent. The series still has one of the best drop-in co-op mechanics of any MP game.

Borderlands + Destiny = ???
 
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I'd love a new Borderlands. As simplistic as it might be, it's just fun to play.
 
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